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	<title>Comments on: Game Engine Development: 2D Image Filtering, Speedup</title>
	<atom:link href="http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 02:47:24 +0000</pubDate>
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		<item>
		<title>By: bmxican</title>
		<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-217602</link>
		<dc:creator>bmxican</dc:creator>
		<pubDate>Wed, 12 Dec 2007 18:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-217602</guid>
		<description>aha! might be why they didn't work for me :)</description>
		<content:encoded><![CDATA[<p>aha! might be why they didn&#039;t work for me :)</p>
]]></content:encoded>
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		<title>By: hamed zaghaghi</title>
		<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-216173</link>
		<dc:creator>hamed zaghaghi</dc:creator>
		<pubDate>Sun, 09 Dec 2007 22:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-216173</guid>
		<description>@bmxican: yes</description>
		<content:encoded><![CDATA[<p>@bmxican: yes</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bmxican</title>
		<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-214725</link>
		<dc:creator>bmxican</dc:creator>
		<pubDate>Fri, 07 Dec 2007 03:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-214725</guid>
		<description>is a glsl enabled graphics card required to show the filters?</description>
		<content:encoded><![CDATA[<p>is a glsl enabled graphics card required to show the filters?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-212108</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Sat, 01 Dec 2007 20:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-212108</guid>
		<description>Ok, since google is limiting teh bandwidth, i have a mirror for the exe here: http://mpan3.homeip.net/?blenderglsl</description>
		<content:encoded><![CDATA[<p>Ok, since google is limiting teh bandwidth, i have a mirror for the exe here: <a href="http://mpan3.homeip.net/?blenderglsl" rel="nofollow">http://mpan3.homeip.net/?blenderglsl</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gryphon</title>
		<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-208985</link>
		<dc:creator>Gryphon</dc:creator>
		<pubDate>Tue, 27 Nov 2007 01:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-208985</guid>
		<description>@Kargath:
I personally would love to see Blender become a viable tool for creating games with no programming required. Being a programming autodidact is far more difficult than being a Blender and Blender GE autodidact.

Aside from that, it's nice to have rigid body physics as an animation tool. It would be best if that function were integrated, like the other physical simulators in Blender, but the current implementation is better than none, IMO.</description>
		<content:encoded><![CDATA[<p>@Kargath:<br />
I personally would love to see Blender become a viable tool for creating games with no programming required. Being a programming autodidact is far more difficult than being a Blender and Blender GE autodidact.</p>
<p>Aside from that, it&#039;s nice to have rigid body physics as an animation tool. It would be best if that function were integrated, like the other physical simulators in Blender, but the current implementation is better than none, IMO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3DGURU</title>
		<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-208539</link>
		<dc:creator>3DGURU</dc:creator>
		<pubDate>Mon, 26 Nov 2007 13:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-208539</guid>
		<description>Go on man , that is kewl ...

3DGURU / Jordan</description>
		<content:encoded><![CDATA[<p>Go on man , that is kewl &#8230;</p>
<p>3DGURU / Jordan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kargath</title>
		<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-208259</link>
		<dc:creator>Kargath</dc:creator>
		<pubDate>Mon, 26 Nov 2007 00:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-208259</guid>
		<description>Why are we even developing the game engine anymore?  It's feature bloat left over from the expansionistic NaN days, and is just slowing down Blender's progression overall. :/</description>
		<content:encoded><![CDATA[<p>Why are we even developing the game engine anymore?  It&#039;s feature bloat left over from the expansionistic NaN days, and is just slowing down Blender&#039;s progression overall. :/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-208247</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Sun, 25 Nov 2007 23:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-208247</guid>
		<description>torrent to the exe is up at http://www.mininova.org/tor/1011592</description>
		<content:encoded><![CDATA[<p>torrent to the exe is up at <a href="http://www.mininova.org/tor/1011592" rel="nofollow">http://www.mininova.org/tor/1011592</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sorbus</title>
		<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-208186</link>
		<dc:creator>Sorbus</dc:creator>
		<pubDate>Sun, 25 Nov 2007 20:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-208186</guid>
		<description>Great work Hamed!

I look forward to seeing this make the next main release, especially the OS X version! ;)</description>
		<content:encoded><![CDATA[<p>Great work Hamed!</p>
<p>I look forward to seeing this make the next main release, especially the OS X version! ;)</p>
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	</item>
	<item>
		<title>By: hamed zaghaghi</title>
		<link>http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-207868</link>
		<dc:creator>hamed zaghaghi</dc:creator>
		<pubDate>Sun, 25 Nov 2007 11:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/23/game-engine-branch-2d-image-filtering-speedup/#comment-207868</guid>
		<description>@Oblenob: i registered a new domain and host, and will be available as soon as possible</description>
		<content:encoded><![CDATA[<p>@Oblenob: i registered a new domain and host, and will be available as soon as possible</p>
]]></content:encoded>
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