Game Engine Development: 2D Image Filtering, Speedup

motionblur_render-full.jpgIranian Blender developer Hamed Zaghaghi has been working on some rather cool new functionality for the Blender game engine. Not only did he add 2D image filtering capabilities (like motion blur), he also worked on a patch to speed up the OpenGL display of the game engine.

Hamed writes:

2D Filters are image filtering, that apply on final render of objects, I implemented some simple 2d filters for blender game engine. New implementation of 2D Filters has some features like enabling or disabling a filter on a specific pass, custom GLSL filters.

Downloads:

You can read all about his project on his website. I can only hope that his code will be integrated into the main trunk.



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23 Responses to “Game Engine Development: 2D Image Filtering, Speedup”  

  1. 1 johnj Edit Link

    wow!
    and what about his Volumetric Material?

  2. 2 Bart Edit Link

    There's not much more to tell about that other than the fact that he has a screenshot with a new button called 'Volumetric' ;-)

  3. 3 dreblen Edit Link

    The title is 'Game Engine Branch…', is there actually a subversion branch that can be checked out?

  4. 4 Bart Edit Link

    @dreblen: no, I don't think there is.. I've updated the title.

  5. 5 mike Edit Link

    Wonderful, any GE addition is always welcomed. Is this already in the SVN?

  6. 6 Francisco Ortiz Edit Link

    Hi Hamed congratulations! Don“t give up! :)

  7. 7 Slowboy Edit Link

    The site has been officially 'blendernationed'. Really wanting to download the examples. Guess I'll have to come back in a week or two! Still waiting to get back on to Antonio Gessi's fluida site to download the whole lot!

  8. 8 Johan Edit Link

    People should really learn how to make torrents. A whole lot of people can help increase the download speed. It's a no brainer.

  9. 9 FredPyo Edit Link

    WOW!

    I cannot see any of the images at the site, but these are really great news! Adding those filters and the speedup of the engine is great for us GE lovers! It's been a while since the addition of the Bullet engine, and I was starting to miss news about the GE. (Anyone remember doogs's "bring back the game engine" song?)

    Anyway, I hope that this calls the attention of the dev team so that they can add the chaneges to the official version.

    I also hope that someone is brave enough as to spare some bandwith and upload the custom build, or at least become a torrent seeder!

    Hamed, thank you for your excelent contribution!!!

  10. 10 Kirado Edit Link

    thanks for the sweet work on the GE Hamid!! Apparantly right now he's working on a volumetric filter to help out project peach but after that he's going to improve the GE even more. Definitely good news.

  11. 11 Dion Moult Edit Link

    "I can only hope that his code will be integrated into the main trunk."

    There is so much awesome code running around still in development, and they ALL should be whumped into that Blender 2.5.

  12. 12 Hamed Zaghaghi Edit Link

    @dreblen: yes it's a subversion branch that you can checked it out here:https://svn.blender.org/svnroot/bf-blender/branches/game_engine/

    sorry for my website, i didn't think that googlepages.com has bandwidh limit( :( ).

  13. 13 Oblenob Edit Link

    I donthink that uploader.polorix.net has a bandwidth limit try there.

  14. 14 hamed zaghaghi Edit Link

    @Oblenob: i registered a new domain and host, and will be available as soon as possible

  15. 15 Sorbus Edit Link

    Great work Hamed!

    I look forward to seeing this make the next main release, especially the OS X version! ;)

  16. 16 mike Edit Link

    torrent to the exe is up at http://www.mininova.org/tor/1011592

  17. 17 Kargath Edit Link

    Why are we even developing the game engine anymore? It's feature bloat left over from the expansionistic NaN days, and is just slowing down Blender's progression overall. :/

  18. 18 3DGURU Edit Link

    Go on man , that is kewl …

    3DGURU / Jordan

  19. 19 Gryphon Edit Link

    @Kargath:
    I personally would love to see Blender become a viable tool for creating games with no programming required. Being a programming autodidact is far more difficult than being a Blender and Blender GE autodidact.

    Aside from that, it's nice to have rigid body physics as an animation tool. It would be best if that function were integrated, like the other physical simulators in Blender, but the current implementation is better than none, IMO.

  20. 20 mike Edit Link

    Ok, since google is limiting teh bandwidth, i have a mirror for the exe here: http://mpan3.homeip.net/?blenderglsl

  21. 21 bmxican Edit Link

    is a glsl enabled graphics card required to show the filters?

  22. 22 hamed zaghaghi Edit Link

    @bmxican: yes

  23. 23 bmxican Edit Link

    aha! might be why they didn't work for me :)

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