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Game Engine Development: 2D Image Filtering, Speedup

23

motionblur_render-full.jpgIranian Blender developer Hamed Zaghaghi has been working on some rather cool new functionality for the Blender game engine. Not only did he add 2D image filtering capabilities (like motion blur), he also worked on a patch to speed up the OpenGL display of the game engine.

Hamed writes:

2D Filters are image filtering, that apply on final render of objects, I implemented some simple 2d filters for blender game engine. New implementation of 2D Filters has some features like enabling or disabling a filter on a specific pass, custom GLSL filters.

Downloads:

You can read all about his project on his website. I can only hope that his code will be integrated into the main trunk.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

23 Comments

  1. The site has been officially 'blendernationed'. Really wanting to download the examples. Guess I'll have to come back in a week or two! Still waiting to get back on to Antonio Gessi's fluida site to download the whole lot!

  2. People should really learn how to make torrents. A whole lot of people can help increase the download speed. It's a no brainer.

  3. WOW!

    I cannot see any of the images at the site, but these are really great news! Adding those filters and the speedup of the engine is great for us GE lovers! It's been a while since the addition of the Bullet engine, and I was starting to miss news about the GE. (Anyone remember doogs's "bring back the game engine" song?)

    Anyway, I hope that this calls the attention of the dev team so that they can add the chaneges to the official version.

    I also hope that someone is brave enough as to spare some bandwith and upload the custom build, or at least become a torrent seeder!

    Hamed, thank you for your excelent contribution!!!

  4. thanks for the sweet work on the GE Hamid!! Apparantly right now he's working on a volumetric filter to help out project peach but after that he's going to improve the GE even more. Definitely good news.

  5. "I can only hope that his code will be integrated into the main trunk."

    There is so much awesome code running around still in development, and they ALL should be whumped into that Blender 2.5.

  6. Why are we even developing the game engine anymore? It's feature bloat left over from the expansionistic NaN days, and is just slowing down Blender's progression overall. :/

  7. @Kargath:
    I personally would love to see Blender become a viable tool for creating games with no programming required. Being a programming autodidact is far more difficult than being a Blender and Blender GE autodidact.

    Aside from that, it's nice to have rigid body physics as an animation tool. It would be best if that function were integrated, like the other physical simulators in Blender, but the current implementation is better than none, IMO.

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