Iranian Blender developer Hamed Zaghaghi has been working on some rather cool new functionality for the Blender game engine. Not only did he add 2D image filtering capabilities (like motion blur), he also worked on a patch to speed up the OpenGL display of the game engine.
Hamed writes:
2D Filters are image filtering, that apply on final render of objects, I implemented some simple 2d filters for blender game engine. New implementation of 2D Filters has some features like enabling or disabling a filter on a specific pass, custom GLSL filters.
Downloads:
You can read all about his project on his website. I can only hope that his code will be integrated into the main trunk.
