Mesh Deform Modifier

If you want to know more about the tutorial, visit this post at the Peach Blog, where they describe the idea behind the modifier. And there is a description on how to use it here.

To try out the Modifiers, use these SVN builds, available at graphicall.org:

After read all the instructions, you still don`t know how to use it? Don`t worry, let`s take a look on how to use the modifier, with a simple object.

Let`s use a simple scene, with only two cubes. Try to align the two cubes, just like the image below. We will call the big cube “Cage” and the small one just “Cube”.

Mesh Deform - 1

Now, select the “Cube” and apply a Mesh Deform Modifier. When the modifier is applied, type the name of the object which will work like the Cage. In our example, it`s the object named “Cage”.

Mesh Deform - 2

To finish the process, press the Bind button. It will bind the objects, and make the deform works. It can take some time for the bind process to finish. Just wait a bit.

Mesh Deform - 3

Select the “Cage” and in Edit Mode, try to change the shape of the mesh. It will deform the small mesh object!

Mesh Deform - 4

That`s the basics, now you can try to deform your own objects. Have fun!

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