The Peach project is already giving Blender a new Tool! It`s the Mesh Deform Modifier. This is a very cool new tool, which allows us to deform a mesh object, using another object. The modifiers works like the Lattice tool, but we can shape the deforming object with almost any kind of shape.
If you want to know more about the tutorial, visit this post at the Peach Blog, where they describe the idea behind the modifier. And there is a description on how to use it here.
To try out the Modifiers, use these SVN builds, available at graphicall.org:
After read all the instructions, you still don`t know how to use it? Don`t worry, let`s take a look on how to use the modifier, with a simple object.
Let`s use a simple scene, with only two cubes. Try to align the two cubes, just like the image below. We will call the big cube “Cage” and the small one just “Cube”.


To finish the process, press the Bind button. It will bind the objects, and make the deform works. It can take some time for the bind process to finish. Just wait a bit.

Select the “Cage” and in Edit Mode, try to change the shape of the mesh. It will deform the small mesh object!

That`s the basics, now you can try to deform your own objects. Have fun!
