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	<title>Comments on: Q&#038;A: Tom Musgrove Discusses Blender Development</title>
	<atom:link href="http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 03:21:36 +0000</pubDate>
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		<item>
		<title>By: Felix_Kütt</title>
		<link>http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-192664</link>
		<dc:creator>Felix_Kütt</dc:creator>
		<pubDate>Fri, 09 Nov 2007 05:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-192664</guid>
		<description>nice! thanks Tom! :)</description>
		<content:encoded><![CDATA[<p>nice! thanks Tom! :)</p>
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		<title>By: Steven</title>
		<link>http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-192269</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Thu, 08 Nov 2007 14:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-192269</guid>
		<description>Thanks for the replies- I'll be interested to see the tools refactor, since I've used Blender long enough to feel comfortable.

&#62;The other communities I participate in tends to be on a cooperative basis, as noted in the interview.

Thank you for the clarification, and thanks for the work you do.</description>
		<content:encoded><![CDATA[<p>Thanks for the replies- I&#039;ll be interested to see the tools refactor, since I&#039;ve used Blender long enough to feel comfortable.</p>
<p>&gt;The other communities I participate in tends to be on a cooperative basis, as noted in the interview.</p>
<p>Thank you for the clarification, and thanks for the work you do.</p>
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	</item>
	<item>
		<title>By: Dion Moult</title>
		<link>http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-192231</link>
		<dc:creator>Dion Moult</dc:creator>
		<pubDate>Thu, 08 Nov 2007 12:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-192231</guid>
		<description>Very good interview. Enjoyed reading it. Looking forward to 2.5 :)</description>
		<content:encoded><![CDATA[<p>Very good interview. Enjoyed reading it. Looking forward to 2.5 :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LetterRip</title>
		<link>http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-192143</link>
		<dc:creator>LetterRip</dc:creator>
		<pubDate>Thu, 08 Nov 2007 09:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-192143</guid>
		<description>Steven,

"It's kind of weird to use my other 3D software packages and notice Tom in those communities, acting as competitive analyst or chief promotional officer or whatever you want to call it."

The other communities I participate in tends to be on a cooperative basis, as noted in the interview.

"It makes me feel like I should resist Blender more, or pick sides, when I'm actually very comfortable with Blender along with the other applications I use. I don't think Blender really needs to compete, but I guess there are people who want to feel like it does."

The 'competitive analysis' is to evaluate in what ways we can better serve our existing users.  To better anticipate current users needs and how to serve them.  A big part of that is in understanding how other software meets the needs of their users.  While it is desireable for other users to adopt Blender, our primary interest is in best serving our current user base.

LetterRip</description>
		<content:encoded><![CDATA[<p>Steven,</p>
<p>&#034;It&#039;s kind of weird to use my other 3D software packages and notice Tom in those communities, acting as competitive analyst or chief promotional officer or whatever you want to call it.&#034;</p>
<p>The other communities I participate in tends to be on a cooperative basis, as noted in the interview.</p>
<p>&#034;It makes me feel like I should resist Blender more, or pick sides, when I&#039;m actually very comfortable with Blender along with the other applications I use. I don&#039;t think Blender really needs to compete, but I guess there are people who want to feel like it does.&#034;</p>
<p>The &#039;competitive analysis&#039; is to evaluate in what ways we can better serve our existing users.  To better anticipate current users needs and how to serve them.  A big part of that is in understanding how other software meets the needs of their users.  While it is desireable for other users to adopt Blender, our primary interest is in best serving our current user base.</p>
<p>LetterRip</p>
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	</item>
	<item>
		<title>By: LetterRip</title>
		<link>http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-191944</link>
		<dc:creator>LetterRip</dc:creator>
		<pubDate>Thu, 08 Nov 2007 03:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-191944</guid>
		<description>Hi all,

Ton plans to start the tool API refactor in a couple of weeks or so, and has set asside a large chunk of time to work on it.

The current plan is not to have a 'true' release till after Peach (or at least towards the end of it), although we might do a 'tech preview release' sooner than that.

LetterRip</description>
		<content:encoded><![CDATA[<p>Hi all,</p>
<p>Ton plans to start the tool API refactor in a couple of weeks or so, and has set asside a large chunk of time to work on it.</p>
<p>The current plan is not to have a &#039;true&#039; release till after Peach (or at least towards the end of it), although we might do a &#039;tech preview release&#039; sooner than that.</p>
<p>LetterRip</p>
]]></content:encoded>
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	<item>
		<title>By: brian</title>
		<link>http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-191876</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Thu, 08 Nov 2007 01:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-191876</guid>
		<description>@Tony, correct I believe the general consensus is that the 2.50 release will come after Peach is finished. Whether thats accurate I have no clue.</description>
		<content:encoded><![CDATA[<p>@Tony, correct I believe the general consensus is that the 2.50 release will come after Peach is finished. Whether thats accurate I have no clue.</p>
]]></content:encoded>
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	<item>
		<title>By: Tony</title>
		<link>http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-191808</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Wed, 07 Nov 2007 23:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-191808</guid>
		<description>Nice article.  As always, LetterRip's an eloquent spokesman for Blender!

@Steven, I don't think the article mentioned this, but version 2.50 is most likely to be the next version released, and based on my limited knowledge, you can probably to expect to see it early 2008.</description>
		<content:encoded><![CDATA[<p>Nice article.  As always, LetterRip&#039;s an eloquent spokesman for Blender!</p>
<p>@Steven, I don&#039;t think the article mentioned this, but version 2.50 is most likely to be the next version released, and based on my limited knowledge, you can probably to expect to see it early 2008.</p>
]]></content:encoded>
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	<item>
		<title>By: Steven</title>
		<link>http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-191775</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Wed, 07 Nov 2007 22:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/07/qa-tom-musgrove-discusses-blender-development/#comment-191775</guid>
		<description>That was a good interview and it was nice to hear about development progress. It made the tools API refactor seem pretty far away though. I thought all the questions were handled very well.

It's kind of weird to use my other 3D software packages and notice Tom in those communities, acting as competitive analyst or chief promotional officer or whatever you want to call it. It makes me feel like I should resist Blender more, or pick sides, when I'm actually very comfortable with Blender along with the other applications I use. I don't think Blender really needs to compete, but I guess there are people who want to feel like it does.</description>
		<content:encoded><![CDATA[<p>That was a good interview and it was nice to hear about development progress. It made the tools API refactor seem pretty far away though. I thought all the questions were handled very well.</p>
<p>It&#039;s kind of weird to use my other 3D software packages and notice Tom in those communities, acting as competitive analyst or chief promotional officer or whatever you want to call it. It makes me feel like I should resist Blender more, or pick sides, when I&#039;m actually very comfortable with Blender along with the other applications I use. I don&#039;t think Blender really needs to compete, but I guess there are people who want to feel like it does.</p>
]]></content:encoded>
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