Blender Conference Reporting

As the entire event will be taped, broadcast live and published on the blender.org website, we’re only looking for short impressions of each presentation: 3-5 lines of text, if possible with a picture. We’re also looking for some general impressions of the day, the venue and the crowd.

If you want to report on a specific presentation, leave a comment and I’ll add your name to the list below. When you’re done, send your material to bart @ this site and we’ll combine all the entries into one extensive report.

Thanks, and happy conferencing!

Day coverage (full program):

  • Welcome and keynote – not covered yet
  • Plumiferos – not covered yet
  • Case study: Blending games at Playsign – not covered yet
  • Hands-on masterclass rigging and character animation – not covered yet
  • Blender as a Design Tool (about generative design systems) – not covered yet
  • Perception concepts in User Interface design – not covered yet
  • Enrico shows work he did in the past years! – not covered yet
  • Peach development and advances in Blender’s rendering system – not covered yet
  • Workshop: Blender’s Game Engine as a Live 3D Simulator for External Programs – not covered yet
  • Artist’s Showcase – not covered yet
  • Animation festival – not covered yet
  • General impression – not covered yet
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