<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Blender Physics Development Sprint</title>
	<atom:link href="http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 22:09:49 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: kram1032</title>
		<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-176472</link>
		<dc:creator>kram1032</dc:creator>
		<pubDate>Sun, 14 Oct 2007 10:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-176472</guid>
		<description>@rIO.sk: did you try to get foam with the particle fluid-ting?
there, you can set "foam" "splash" and "tracer" as shown ;)
and very hi reses also give very small droplets, that could be counted as "foam" ;)</description>
		<content:encoded><![CDATA[<p>@rIO.sk: did you try to get foam with the particle fluid-ting?<br />
there, you can set &#034;foam&#034; &#034;splash&#034; and &#034;tracer&#034; as shown ;)<br />
and very hi reses also give very small droplets, that could be counted as &#034;foam&#034; ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rIO.sK</title>
		<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-175441</link>
		<dc:creator>rIO.sK</dc:creator>
		<pubDate>Fri, 12 Oct 2007 18:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-175441</guid>
		<description>Two words :  FOAM and NETWORK BAKING.
The speed of the fluid simulator is not that far from commercial software but it whould be cool to distribute the baking process, and a great addon for the fluids part whould be to add foam.

Just my 2 cents : why not use a real fluid solver (or a faked one) to create fluid, gases and flames ?  The principle is quite similar.</description>
		<content:encoded><![CDATA[<p>Two words :  FOAM and NETWORK BAKING.<br />
The speed of the fluid simulator is not that far from commercial software but it whould be cool to distribute the baking process, and a great addon for the fluids part whould be to add foam.</p>
<p>Just my 2 cents : why not use a real fluid solver (or a faked one) to create fluid, gases and flames ?  The principle is quite similar.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Revoy ( Deevad )</title>
		<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174189</link>
		<dc:creator>David Revoy ( Deevad )</dc:creator>
		<pubDate>Wed, 10 Oct 2007 20:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174189</guid>
		<description>good luck to all the 'sprint' team, I 'm sure amazing feature will be created.</description>
		<content:encoded><![CDATA[<p>good luck to all the &#039;sprint&#039; team, I &#039;m sure amazing feature will be created.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174137</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Wed, 10 Oct 2007 17:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174137</guid>
		<description>@Matt:
I see what you mean - well, it would make sense, but somehow, I can't help thinking that some code might get written - after all, you know coders/coding... ;) and the title, &lt;i&gt;'Physics Sprint'&lt;/i&gt;, doesn't exactly sound like sitting around with a coffee... We'll see I suppose, but I'm guessing that the eventual outcome will be good, whatever they do inbetween!...
~epat. ;)</description>
		<content:encoded><![CDATA[<p>@Matt:<br />
I see what you mean - well, it would make sense, but somehow, I can&#039;t help thinking that some code might get written - after all, you know coders/coding&#8230; ;) and the title, <i>&#039;Physics Sprint&#039;</i>, doesn&#039;t exactly sound like sitting around with a coffee&#8230; We&#039;ll see I suppose, but I&#039;m guessing that the eventual outcome will be good, whatever they do inbetween!&#8230;<br />
~epat. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheDreamer</title>
		<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174118</link>
		<dc:creator>TheDreamer</dc:creator>
		<pubDate>Wed, 10 Oct 2007 17:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174118</guid>
		<description>Maybe Blender's physics will be like Crytek. Lol. Unreal can't even touch that stuff. I love just about everything Blender 3D, it never ceases to amaze me. I'll be happy with a 'Doze version of Magic Fluids, even just a Magic puddle...lol.</description>
		<content:encoded><![CDATA[<p>Maybe Blender&#039;s physics will be like Crytek. Lol. Unreal can&#039;t even touch that stuff. I love just about everything Blender 3D, it never ceases to amaze me. I&#039;ll be happy with a &#039;Doze version of Magic Fluids, even just a Magic puddle&#8230;lol.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aws357</title>
		<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174066</link>
		<dc:creator>aws357</dc:creator>
		<pubDate>Wed, 10 Oct 2007 16:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174066</guid>
		<description>I guess that the fact that they need every aspect of physics to work together in an animation played a big role in this sprint...

Unified physics. Yum</description>
		<content:encoded><![CDATA[<p>I guess that the fact that they need every aspect of physics to work together in an animation played a big role in this sprint&#8230;</p>
<p>Unified physics. Yum</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kram1032</title>
		<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174027</link>
		<dc:creator>kram1032</dc:creator>
		<pubDate>Wed, 10 Oct 2007 14:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174027</guid>
		<description>unified physics. Does that also mean stuff like air-furniture, swimming on water?
or what about a:

quicksilver with floating metals on it
water
oil
and different stuff, that's between water and oil, to create different layers of floating effects

-simulation? :)

Or a piece of cloth, that is floating on the water's surface, but then, it sucks the water and starts to "fall" :D
(softbody + fluid)

also interesting - slime... somewhere in between softbodies and fluid sim :D</description>
		<content:encoded><![CDATA[<p>unified physics. Does that also mean stuff like air-furniture, swimming on water?<br />
or what about a:</p>
<p>quicksilver with floating metals on it<br />
water<br />
oil<br />
and different stuff, that&#039;s between water and oil, to create different layers of floating effects</p>
<p>-simulation? :)</p>
<p>Or a piece of cloth, that is floating on the water&#039;s surface, but then, it sucks the water and starts to &#034;fall&#034; :D<br />
(softbody + fluid)</p>
<p>also interesting - slime&#8230; somewhere in between softbodies and fluid sim :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RNS</title>
		<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174020</link>
		<dc:creator>RNS</dc:creator>
		<pubDate>Wed, 10 Oct 2007 13:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174020</guid>
		<description>great! more fire power to blender!!!!!</description>
		<content:encoded><![CDATA[<p>great! more fire power to blender!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174018</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 10 Oct 2007 13:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174018</guid>
		<description>Yeah. A unified physics would be my biggest wish from all this.</description>
		<content:encoded><![CDATA[<p>Yeah. A unified physics would be my biggest wish from all this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spamagnet</title>
		<link>http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174015</link>
		<dc:creator>Spamagnet</dc:creator>
		<pubDate>Wed, 10 Oct 2007 13:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/09/blender-physics-development-sprint/#comment-174015</guid>
		<description>@Aussiedude ... in a perfect world, we'd have enough money for health, education *and* a trip to Mars :-)</description>
		<content:encoded><![CDATA[<p>@Aussiedude &#8230; in a perfect world, we&#039;d have enough money for health, education *and* a trip to Mars :-)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.097 seconds -->
