I can’t get enough of the Node Editor. Today, we present a setup which will mix object materials based on boolean intersections. It’s even got real math, too :)
Alex Fraser
Hi,
I’m not sure if this has been done before, but I’ve written about a way to perform boolean operations in the compositor using the wonderful z-buffer. The article is available at http://phatcore.com/projects/Composite_Boolean.php
It’s a bit of a heavy read, and not much of a tutorial, but Blender users may gain something from seeing the node setup and playing with the scene.
Cheers,
Alex
