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	<title>Comments on: Another Blender Comparison</title>
	<atom:link href="http://www.blendernation.com/2007/10/03/another-blender-comparison/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 22:04:24 +0000</pubDate>
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		<item>
		<title>By: Studio Stockwell</title>
		<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/#comment-202718</link>
		<dc:creator>Studio Stockwell</dc:creator>
		<pubDate>Mon, 19 Nov 2007 00:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/another-blender-comparison/#comment-202718</guid>
		<description>I started with True Space. It came free with a 3d world issue.  Then i moved to 3ds Max.  A few years later I saw Blender on PC formats  download page. The rest is history  \^_^/. 

For me Blender just keeps getting better and better, After you learn a few important hot Keys and how to tweak the interface. Its really is easy to use IMO. Video tutorials are always a help too.

At that aside its all bout how you use the software not what software you use. Finally the more you know the better i say. :)</description>
		<content:encoded><![CDATA[<p>I started with True Space. It came free with a 3d world issue.  Then i moved to 3ds Max.  A few years later I saw Blender on PC formats  download page. The rest is history  \^_^/. </p>
<p>For me Blender just keeps getting better and better, After you learn a few important hot Keys and how to tweak the interface. Its really is easy to use IMO. Video tutorials are always a help too.</p>
<p>At that aside its all bout how you use the software not what software you use. Finally the more you know the better i say. :)</p>
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	<item>
		<title>By: Arquitetura em Fortaleza</title>
		<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/#comment-172552</link>
		<dc:creator>Arquitetura em Fortaleza</dc:creator>
		<pubDate>Mon, 08 Oct 2007 19:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/another-blender-comparison/#comment-172552</guid>
		<description>thanks, good link</description>
		<content:encoded><![CDATA[<p>thanks, good link</p>
]]></content:encoded>
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	<item>
		<title>By: cekuhnen</title>
		<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/#comment-170820</link>
		<dc:creator>cekuhnen</dc:creator>
		<pubDate>Sat, 06 Oct 2007 20:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/another-blender-comparison/#comment-170820</guid>
		<description>students say Blender is confusing with it's interface
and the reason behind that is only the inconsistency in the menus.

Instead of having one centralized modeling menu you have those menus also in the view ports.
but that is more a minor issue.


when they know Rhino this si something new to learn - but nothing impossible to learn.

However I think when the menus are more consistent and organized
there will hardly be a complain anymore.


claas</description>
		<content:encoded><![CDATA[<p>students say Blender is confusing with it&#039;s interface<br />
and the reason behind that is only the inconsistency in the menus.</p>
<p>Instead of having one centralized modeling menu you have those menus also in the view ports.<br />
but that is more a minor issue.</p>
<p>when they know Rhino this si something new to learn - but nothing impossible to learn.</p>
<p>However I think when the menus are more consistent and organized<br />
there will hardly be a complain anymore.</p>
<p>claas</p>
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	<item>
		<title>By: cekuhnen</title>
		<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/#comment-170812</link>
		<dc:creator>cekuhnen</dc:creator>
		<pubDate>Sat, 06 Oct 2007 20:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/another-blender-comparison/#comment-170812</guid>
		<description>Amen to Bassams comment</description>
		<content:encoded><![CDATA[<p>Amen to Bassams comment</p>
]]></content:encoded>
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	<item>
		<title>By: cekuhnen</title>
		<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/#comment-170809</link>
		<dc:creator>cekuhnen</dc:creator>
		<pubDate>Sat, 06 Oct 2007 20:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/another-blender-comparison/#comment-170809</guid>
		<description>well SDS vs NURBS head / hand modeling.


I would not say that one way is superior. 


With SDS you are always restricted to your low polygon mesh.


With NURBS you need to plan ahead a bit more.


But with NURBS support like in Maya where multiple patches can be blended
together to prevent continuity problems and trim possibilities, it is quite a powerful
system. In Maya it is also fully animately.

How do you want to stitch a highly detailed ear mesh to a head with SDS? you mesh count
has to match. No problem with NURBS here.

SDS are much faster to lay down proportions and make fast and quick explorations.

Each one shows a trade off. A combination of both in one tool would be a dream.

It also depends on what you want to model.</description>
		<content:encoded><![CDATA[<p>well SDS vs NURBS head / hand modeling.</p>
<p>I would not say that one way is superior. </p>
<p>With SDS you are always restricted to your low polygon mesh.</p>
<p>With NURBS you need to plan ahead a bit more.</p>
<p>But with NURBS support like in Maya where multiple patches can be blended<br />
together to prevent continuity problems and trim possibilities, it is quite a powerful<br />
system. In Maya it is also fully animately.</p>
<p>How do you want to stitch a highly detailed ear mesh to a head with SDS? you mesh count<br />
has to match. No problem with NURBS here.</p>
<p>SDS are much faster to lay down proportions and make fast and quick explorations.</p>
<p>Each one shows a trade off. A combination of both in one tool would be a dream.</p>
<p>It also depends on what you want to model.</p>
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		<title>By: Aussiedude</title>
		<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/#comment-169342</link>
		<dc:creator>Aussiedude</dc:creator>
		<pubDate>Fri, 05 Oct 2007 00:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/another-blender-comparison/#comment-169342</guid>
		<description>In my opinion blender has something over maya and max that neither maya or max will be able to compete with for years... its free! :D and thats why I use blender.... because I'm a cheap B******! Hey it's not my fault I don't have "money" or a "job" or an "education". 


As for the UI, I learn't to model in wings3D so moving to Blender was:
1. Hard because the controls were completely different.
2. Easy because the UI looked similar in many ways.

I tried max but I didn't like the UI and all the windows based UI.</description>
		<content:encoded><![CDATA[<p>In my opinion blender has something over maya and max that neither maya or max will be able to compete with for years&#8230; its free! :D and thats why I use blender&#8230;. because I&#039;m a cheap B******! Hey it&#039;s not my fault I don&#039;t have &#034;money&#034; or a &#034;job&#034; or an &#034;education&#034;. </p>
<p>As for the UI, I learn&#039;t to model in wings3D so moving to Blender was:<br />
1. Hard because the controls were completely different.<br />
2. Easy because the UI looked similar in many ways.</p>
<p>I tried max but I didn&#039;t like the UI and all the windows based UI.</p>
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		<title>By: Philis</title>
		<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/#comment-169163</link>
		<dc:creator>Philis</dc:creator>
		<pubDate>Thu, 04 Oct 2007 18:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/another-blender-comparison/#comment-169163</guid>
		<description>I don't find blender's NURBS that bad.  I think it's great.  And I had used a NURBS software, Rhino.  

Anyways, this is the first article I've read that said blender's interface was simple and good for beginners.  I'm assuming he also said it was easy.  Other's I've read said it was hard.

Haha I made a comic in blender about Blender and Max :P</description>
		<content:encoded><![CDATA[<p>I don&#039;t find blender&#039;s NURBS that bad.  I think it&#039;s great.  And I had used a NURBS software, Rhino.  </p>
<p>Anyways, this is the first article I&#039;ve read that said blender&#039;s interface was simple and good for beginners.  I&#039;m assuming he also said it was easy.  Other&#039;s I&#039;ve read said it was hard.</p>
<p>Haha I made a comic in blender about Blender and Max :P</p>
]]></content:encoded>
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	<item>
		<title>By: Alf</title>
		<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/#comment-169130</link>
		<dc:creator>Alf</dc:creator>
		<pubDate>Thu, 04 Oct 2007 17:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/another-blender-comparison/#comment-169130</guid>
		<description>I agree that the best way to promote Blender is to show what it can do. Tutorials with an AMAZING end results is the way to go.</description>
		<content:encoded><![CDATA[<p>I agree that the best way to promote Blender is to show what it can do. Tutorials with an AMAZING end results is the way to go.</p>
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		<title>By: Danni</title>
		<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/#comment-168968</link>
		<dc:creator>Danni</dc:creator>
		<pubDate>Thu, 04 Oct 2007 13:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/another-blender-comparison/#comment-168968</guid>
		<description>I actually learned Max and Maya interfaces simultaneously... back in the 3.2 /2.5 days.... And I must admit that I found Maya to be the more enjoyable interface to work with... It was a lot more unixy though and I can see how that would turn people off...</description>
		<content:encoded><![CDATA[<p>I actually learned Max and Maya interfaces simultaneously&#8230; back in the 3.2 /2.5 days&#8230;. And I must admit that I found Maya to be the more enjoyable interface to work with&#8230; It was a lot more unixy though and I can see how that would turn people off&#8230;</p>
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		<title>By: malefico</title>
		<link>http://www.blendernation.com/2007/10/03/another-blender-comparison/#comment-168925</link>
		<dc:creator>malefico</dc:creator>
		<pubDate>Thu, 04 Oct 2007 12:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/02/another-blender-comparison/#comment-168925</guid>
		<description>It's fun to realize that (AFAIK) NONE of the comparisons nor the replies pointed out the thing that Blender being open source is the only app that let you actually improve it or fix it.
When it takes to REAL production this is a must.</description>
		<content:encoded><![CDATA[<p>It&#039;s fun to realize that (AFAIK) NONE of the comparisons nor the replies pointed out the thing that Blender being open source is the only app that let you actually improve it or fix it.<br />
When it takes to REAL production this is a must.</p>
]]></content:encoded>
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