Sandra Gilbert wrote:
Welcome to Issue 12, “Texturingâ€
We have packed this issue full of Texturing tutorials, techniques and tips to
make the most of your model/scene. Learn how to create amazing textures and
utilize blender’s texturing tools to bring your work to the next level.
So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted by very
talented members of our community.
Table of Contents:
- Multi Layered Plastic Shaders
- Tangent Space Normal Maps
- Creating Realistic Flame in Blender
- Blender to Kerkythea
- Texture Seam Removal
- Making of “Rooftopsâ€
- Making of “Skin Shaderâ€
- Making of “Tangrams of Lightâ€
- And more . . .
Available Blenderart Mag Mirrors:
