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Another great example of Blender art! A very interesting animation used for scientific purposes, created for a company called Sigma Aldrich. The animation is about a process called Molecular Self-assembly.
Once again, a parallel Blender Conference will be held on the North American continent during one week after the Blender Conference 2007 in Amsterdam on october 20th and 21st. This year it'll be in New York.
Remember the 'Color Difference Keying with Nodes' by David Weese? Well, David has now produced an hour long DVD teaching you the secrets of successful keying.
Continue Reading 'Blender SFX Workshop DVD 'Greenscreen Nightmare!' Released' »
Do you remember the article, about mocap files? Where PlantPerson talks about motion capture technology and point to us a tutorial, showing how to use mocap files with Blender? Well, in this tutorial a very large library of free mocap files is used. We just found another huge mocap library, with a lot of files to download for free.
Anyone who's programmed in Python will tell you that it's often easy to write a script, but it's always hard to write an efficient script. This resource from the main Python wiki will teach you how to program for speed and performance.
Miles Research has developed a professional digital camera for precise imaging of the iris and sclera. To demonstrate the capabilities of their product, they offer a great collection of sample images at very high resolutions. The perfect solution if you need photo-realistic eye textures for your models!
Licensing info included.
It looks like Blender 2.45 has been quietly making its way to download.blender.org. There's no official announcement from the Blender Foundation about this release yet so we can't give you any further info. Also, things may still change. But if you're having a dull weekend go ahead and enjoy!
The next wave of motion capture technology is upon us. You can debate whether or not it's good thing for animators. To me, It's just another art form, a tool.
Continue Reading 'SIGGRAPH 2007 – Organic Motion's Sensorless MOCAP' »
Ton Roosendaal will be participating in two panel discussions at the PICNIC '07 festival in Amsterdam on September 26th.
NASA has started an intriguing contest which should be of interest to some of you. The contest encourages art & design students to work with engineering students to depict a scene of "life and work on the Moon." Most of you have wide-ranging interests of course, so chances are that a few of you are well-qualified to try this out.
Ton has posted the program of the Blender Conference 2007 and it's LOADED! There are so many cool people speaking that I'm already breaking out in a sweat over who to interview… Check it out.
I was actually able to pry Bassam away fro the computer at the Blender booth to give an interview about his new Mancandy model and rigging system and his upcoming Blender Foundation training DVD.
Continue Reading 'SIGGRAPH 2007 Interview with Bassam Kurdali' »
Whether you make games, play games, or even if you don't like games, you should find this article useful. Eric Gooch, a game lighting artist working for Insomniac Games, has put together this interesting article about how he lit the recent game Resistance: Fall of Man. You'll learn about the difference lighting makes both in realism and in mood, and a bit about the artist's workflow.
Olivier Saraja wrote to inform us of the fact that 'La 3D Libre avec Blender' is now in its second edition. It has been fully updated to be compliant with Blender 2.44.
You are currently browsing the BlenderNation weblog archives for September, 2007.
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