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	<title>Comments on: Blender Open Material Repository</title>
	<atom:link href="http://www.blendernation.com/2007/09/30/blender-open-material-repository/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/09/30/blender-open-material-repository/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 08:51:55 +0000</pubDate>
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		<item>
		<title>By: CorsairX</title>
		<link>http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-166546</link>
		<dc:creator>CorsairX</dc:creator>
		<pubDate>Mon, 01 Oct 2007 15:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-166546</guid>
		<description>@Nobby: RSS + Firefox = fast update checking :)</description>
		<content:encoded><![CDATA[<p>@Nobby: RSS + Firefox = fast update checking :)</p>
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		<title>By: Nobby</title>
		<link>http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-166468</link>
		<dc:creator>Nobby</dc:creator>
		<pubDate>Mon, 01 Oct 2007 14:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-166468</guid>
		<description>After reading BlenderNation I always visit The Blender Open Material Repository to see if there are any new treats to download. Though I've not yet created an original material worth uploading yet. Hmmmm, I wonder if there's much demand for a Peanut Butter and Herpes procedural material.</description>
		<content:encoded><![CDATA[<p>After reading BlenderNation I always visit The Blender Open Material Repository to see if there are any new treats to download. Though I&#039;ve not yet created an original material worth uploading yet. Hmmmm, I wonder if there&#039;s much demand for a Peanut Butter and Herpes procedural material.</p>
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	<item>
		<title>By: Googleplexer</title>
		<link>http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165970</link>
		<dc:creator>Googleplexer</dc:creator>
		<pubDate>Sun, 30 Sep 2007 16:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165970</guid>
		<description>A few weeks ago, I wrote a script to help upload materials, which might be of use to some people here.  Essentially, if you create a file that has multiple materials in it, the script will automatically render out all of the needed images and create the upload.blend file, although you have to manually enable compression.  It's not a very polished script and it may have some bugs in it, but hopefully someone will find it useful.  Thread is here:

http://blenderartists.org/forum/showthread.php?t=103633

Anyway, the Material Repository is a great resource, and its great to see that it's growing enough to warrant its own domain.</description>
		<content:encoded><![CDATA[<p>A few weeks ago, I wrote a script to help upload materials, which might be of use to some people here.  Essentially, if you create a file that has multiple materials in it, the script will automatically render out all of the needed images and create the upload.blend file, although you have to manually enable compression.  It&#039;s not a very polished script and it may have some bugs in it, but hopefully someone will find it useful.  Thread is here:</p>
<p><a href="http://blenderartists.org/forum/showthread.php?t=103633" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=103633</a></p>
<p>Anyway, the Material Repository is a great resource, and its great to see that it&#039;s growing enough to warrant its own domain.</p>
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	<item>
		<title>By: tikki</title>
		<link>http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165951</link>
		<dc:creator>tikki</dc:creator>
		<pubDate>Sun, 30 Sep 2007 16:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165951</guid>
		<description>wasn't this site already brought up awhile ago? i think i remember it from before the *crash*
but it is a great place!</description>
		<content:encoded><![CDATA[<p>wasn&#039;t this site already brought up awhile ago? i think i remember it from before the *crash*<br />
but it is a great place!</p>
]]></content:encoded>
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	<item>
		<title>By: jmh1</title>
		<link>http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165938</link>
		<dc:creator>jmh1</dc:creator>
		<pubDate>Sun, 30 Sep 2007 15:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165938</guid>
		<description>This article might want to mention that the materials are put under the public domain, which imho is a plus. Definitely looking forward to fooling around with the Brains material, it looks friggin awesome!</description>
		<content:encoded><![CDATA[<p>This article might want to mention that the materials are put under the public domain, which imho is a plus. Definitely looking forward to fooling around with the Brains material, it looks friggin awesome!</p>
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	<item>
		<title>By: freakydude</title>
		<link>http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165887</link>
		<dc:creator>freakydude</dc:creator>
		<pubDate>Sun, 30 Sep 2007 11:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165887</guid>
		<description>yup this is a top notch site. gotta finish that coated metal series someday soon....</description>
		<content:encoded><![CDATA[<p>yup this is a top notch site. gotta finish that coated metal series someday soon&#8230;.</p>
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	<item>
		<title>By: unstable</title>
		<link>http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165864</link>
		<dc:creator>unstable</dc:creator>
		<pubDate>Sun, 30 Sep 2007 09:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165864</guid>
		<description>Jop, this site has it (all)
Used a lot of materials when i were too lazy or ... not creative enough ;-)
But! No cookies for a "remember login" feature.</description>
		<content:encoded><![CDATA[<p>Jop, this site has it (all)<br />
Used a lot of materials when i were too lazy or &#8230; not creative enough ;-)<br />
But! No cookies for a &#034;remember login&#034; feature.</p>
]]></content:encoded>
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		<title>By: David Revoy ( Deevad )</title>
		<link>http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165852</link>
		<dc:creator>David Revoy ( Deevad )</dc:creator>
		<pubDate>Sun, 30 Sep 2007 08:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/30/blender-open-material-repository/#comment-165852</guid>
		<description>Great to support www.blender-materials.org , it's a great place, with a clean &#38; efficient webdesign. I'm sure the best material repository of blender on all the web. 
Working with this resource it's win a lot of time &#38; clean job and creativity during texturing.

I added around 4 materials took me less than 1 hour. If all blenderheads do this ; the materials stock will grow easly to 300. Let freely register and post your best settings !</description>
		<content:encoded><![CDATA[<p>Great to support <a href="http://www.blender-materials.org" rel="nofollow">http://www.blender-materials.org</a> , it&#039;s a great place, with a clean &amp; efficient webdesign. I&#039;m sure the best material repository of blender on all the web.<br />
Working with this resource it&#039;s win a lot of time &amp; clean job and creativity during texturing.</p>
<p>I added around 4 materials took me less than 1 hour. If all blenderheads do this ; the materials stock will grow easly to 300. Let freely register and post your best settings !</p>
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