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	<title>Comments on: Ambient Occlusion with the Node Editor Revisited</title>
	<atom:link href="http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 19:21:03 +0000</pubDate>
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		<item>
		<title>By: claas kuhnen</title>
		<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-166214</link>
		<dc:creator>claas kuhnen</dc:creator>
		<pubDate>Mon, 01 Oct 2007 03:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-166214</guid>
		<description>mh the shadows look very very dark.

not sure if that compares to AO?

I am curious why and how pixels3D was able to provide a lightning fast AO shader
with raytraced shadows and now NOISE in it. They use a REYES render engine.


it would be great in case Blenders AO could better use HDRI images.

for stills you could use bake to speed up rendering.

claas</description>
		<content:encoded><![CDATA[<p>mh the shadows look very very dark.</p>
<p>not sure if that compares to AO?</p>
<p>I am curious why and how pixels3D was able to provide a lightning fast AO shader<br />
with raytraced shadows and now NOISE in it. They use a REYES render engine.</p>
<p>it would be great in case Blenders AO could better use HDRI images.</p>
<p>for stills you could use bake to speed up rendering.</p>
<p>claas</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charles (chuzzy) E</title>
		<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-166175</link>
		<dc:creator>Charles (chuzzy) E</dc:creator>
		<pubDate>Mon, 01 Oct 2007 00:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-166175</guid>
		<description>Wow, truly impressive. First Vector blur and now ambient occlusion is simply amazing.</description>
		<content:encoded><![CDATA[<p>Wow, truly impressive. First Vector blur and now ambient occlusion is simply amazing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gryphon</title>
		<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-166161</link>
		<dc:creator>Gryphon</dc:creator>
		<pubDate>Sun, 30 Sep 2007 23:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-166161</guid>
		<description>A couple of notes for users who might be unfamiliar with nodes:
-The "subtract" node used is actually the mix node found in Add&#62;Color... change "mix" to "subtract."
--The "sharpen" node is actually the "filter" node in Add&#62;Filter... change "soften" to "sharpen."</description>
		<content:encoded><![CDATA[<p>A couple of notes for users who might be unfamiliar with nodes:<br />
-The &#034;subtract&#034; node used is actually the mix node found in Add&gt;Color&#8230; change &#034;mix&#034; to &#034;subtract.&#034;<br />
&#8211;The &#034;sharpen&#034; node is actually the &#034;filter&#034; node in Add&gt;Filter&#8230; change &#034;soften&#034; to &#034;sharpen.&#034;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arek Bal</title>
		<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165757</link>
		<dc:creator>Arek Bal</dc:creator>
		<pubDate>Sun, 30 Sep 2007 01:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165757</guid>
		<description>Heh... it actually inspired me... and I spent whole day on just doing some abstract node animation. Node Animations - that's an advantage in compare to mapzone. This technique is cool, nodes are cool. :)</description>
		<content:encoded><![CDATA[<p>Heh&#8230; it actually inspired me&#8230; and I spent whole day on just doing some abstract node animation. Node Animations - that&#039;s an advantage in compare to mapzone. This technique is cool, nodes are cool. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165712</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Sat, 29 Sep 2007 22:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165712</guid>
		<description>This is awesome! Even with its limitations, it can still be a tremendous time-saver for pre-vis. It should do fine in most cases, though. Thanks!!</description>
		<content:encoded><![CDATA[<p>This is awesome! Even with its limitations, it can still be a tremendous time-saver for pre-vis. It should do fine in most cases, though. Thanks!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KevinW</title>
		<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165694</link>
		<dc:creator>KevinW</dc:creator>
		<pubDate>Sat, 29 Sep 2007 22:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165694</guid>
		<description>well... meh... I have never had speed issues with the normal AO, while I compliment the effort, the quality loss for speed increase really does nothing for me.

I usually use AO around 2-6 on HD renders.  Textures let you get away with this.  When I need high settings, I bake it or use yafray (which tends to be way faster in skydome mode).

I am sure someone will find it useful so thanks for sharing!

--
KevinW</description>
		<content:encoded><![CDATA[<p>well&#8230; meh&#8230; I have never had speed issues with the normal AO, while I compliment the effort, the quality loss for speed increase really does nothing for me.</p>
<p>I usually use AO around 2-6 on HD renders.  Textures let you get away with this.  When I need high settings, I bake it or use yafray (which tends to be way faster in skydome mode).</p>
<p>I am sure someone will find it useful so thanks for sharing!</p>
<p>&#8211;<br />
KevinW</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sgbzona</title>
		<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165618</link>
		<dc:creator>sgbzona</dc:creator>
		<pubDate>Sat, 29 Sep 2007 16:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165618</guid>
		<description>nice... I like it.. testing now....</description>
		<content:encoded><![CDATA[<p>nice&#8230; I like it.. testing now&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165564</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 29 Sep 2007 14:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165564</guid>
		<description>Well whether there's a new hard-coded AO in the new Blender or not, 
I can appreciate this method.</description>
		<content:encoded><![CDATA[<p>Well whether there&#039;s a new hard-coded AO in the new Blender or not,<br />
I can appreciate this method.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165557</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Sat, 29 Sep 2007 14:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165557</guid>
		<description>The thing is... the new SVN builds of blender have some sort of not-yet-discussed fancy ambient occlusion that's A: faster, and B: completely smooth.. :O</description>
		<content:encoded><![CDATA[<p>The thing is&#8230; the new SVN builds of blender have some sort of not-yet-discussed fancy ambient occlusion that&#039;s A: faster, and B: completely smooth.. :O</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: unstable</title>
		<link>http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165525</link>
		<dc:creator>unstable</dc:creator>
		<pubDate>Sat, 29 Sep 2007 12:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/29/ambient-occlusion-with-the-node-editor-revisited/#comment-165525</guid>
		<description>Would be cool to see these nodes bundled as a new standard node in Blender.</description>
		<content:encoded><![CDATA[<p>Would be cool to see these nodes bundled as a new standard node in Blender.</p>
]]></content:encoded>
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