Blender’s ambient occlusion renderer produces wonderfully lighted scenes at the cost of LONG rendering times. Mike Pan has created a setup in the Blender node editor that will reduces rendering times by a factor of 60 while still giving very acceptable results.
Mike writes:
Based on inspirations from matt ebb, crytek GmbH, and various papers, I manged to create a robust, easy-to-implement screenspace AO with blender, so here it is! My very own fake ambient occlusion using nothing but nodes!
This method, screen-space ambient occlusion with composite nodes, is also known as z buffer ambient occlusion, or depth buffer occlusion, or image based ambient occlusion, 2d shadow, and z-awesomeness!
Mike is not the first to do this; previously we reported on Matt Ebb’s method for creating an unsharp mask and ambient occlusion using the node editor. And while we’re talking about the node editor anyway, here’s also a trick to mimick Sub Surface Scattering effects.
