Blender 2.45 Officially Released
The Blender 2.45 release, which we posted about earlier, is now official! Remember that this is a bugfix release. Having said that, it should still make your life a little-bit easier.
Continuing Blender 2.4x series lets us do periodic bug fix releases while new features are focused on Blender 2.50 (two point fifty, not five), allowing developers to perform radical changes that require a longer development cycle.
Check out the condensed list of fixes or the complete one, and grab your copy from the Blender.org Download page.
Enjoy!

nice! to sum it up: a bunch of fixes for the internal renderer, many SSS related, as well as python fixes.
I’m a bit disappointed that the 3dconnexion functionality wasn’t put into this build. sure, it was just for bug fixing but…. come onnnn, I thought it would make it in for sure!
what about the 2.50? is the release still planned in 2007?
The release245.md5 still does not evaluate successful. How am I supposed to check the integrity of this build?
Where do I report this officially?
Waw ! A very impressive list of bugfixes !
It must have been quite exhausting a task to go through all that problems…
And without the satisfaction of a “Bang here i come with 200 new features !” release…
Thank you develloppers for that !
No, my life it’s not easier!
Sound its not working in my Debian/GNU/LInux?!
Hmm… I still got “that” bug.
WinXP radeon x600pro
I am using two CRTs. Main is on the right, secondary is on the left.
Blenders window on the right(main) screen isn’t refreshing/painting itself.
If I change sides, everything is correct…
Of course that’s not something awful that I can’t live without. :)
Blender rulez.
Is this download any different from the one which was noted some days ago?
Arek Bal: maybe you have to enable opengl hardware acceleration for the other screen (should be possible in the gfx card settings)?
I can’t complaint I have done wonderful work with test built and I can wait for the 2.50 release in April 2008.
congratulations to everyone involved in this bugfix release.
i’d also like to point out that even without a bugfix release, blender is still the most stable of all the applications i use on a daily basis. all the big software companies (adobe, i’m looking at you) could learn a thing or two from the blender foundation.
Congratulations and thanks to all the devs.
A very nice release for me, so far. I always have to keep a previous release on my hard drive because I do paid work using Blender and can’t afford bugs to get in the way, though I am happy to report that I only ever had to roll back once. This is something few of the applications I have paid for can match.
Hey guys, glad this finally made it out.
oto, sound in blender was not great and is being rewritten as a GSOC project, and should be intergrated into trunk.
Arek, this is nothing todo with blender rather your graphics card and drivers.
wonderfull gonna try it right now
WOW!!!! blender 2.45!!! I wait already weeks!! and now he is there! joehoew!!
ow! sorry for my bad english, buth i am from belgium :)
It works first time in Puppy Linux 2.15 CE
Only required downloading libopenal.so.0.pup from
http://puppyfiles.org/dotpupsde/dotpups
and from http://rpm.pbone.net
libalut (from the Mandriva 2007 freealut)
and from http://rpm.pbone.net
libsmpeg (from ALTLinux)
Puppy and Blender rock! Runs anywhere, and I didn’t have to reboot to get the libraries to work.
@oto:
For sound, try typing this from a terminal and see if you have sound in the sequence editor (assumes you’re using ALSA):
export SDL_AUDIODRIVER=alsa && blender
you might also try this one if you’re using ESD:
export SDL_AUDIODRIVER=esd && blender
I had problems using Blender on Linux. Finally phisics simulation seems to work and a shader-related bug seems disappeared, both provoked bad crashes, and it was a pity, Blender + Linux really rock !!!
Matt and Ideasman42 ,
thank you for care!
I’ve done the export command and now sound works in the sequencer but not
in the Game Engine
The weird thing is that sound was working in Game engine in the 2.44 version?!
Thank you anyway!
Bye
Blender.org is showing up as a big blank page. Luckily I already downloaded it when it was announced as a sneak peek.
hum
I’ve the same problem as MrPerlishells.
Luckily, the DL page is working, but HP and the bug fixes list don’t :S
condensed list of bugs works, though :D
Ton, (and the tree above) THANKS! :)
Niels.
btw.
ActionWord rocks for Blender lipsync CharacterAnimation ;)
niels.degooier.net/blender_scripts
O.o
now, not even the small version does work anymore!?
The DLpage still is there, though…
A PHP upgrade on Blender.org broke the Typo3 templating engine earlier tonight. I just managed to patch it and the site should be back to normal now. For those interested, here’s the patch: http://bugs.typo3.org/view.php?id=6158
The main site is up, but it seems anything related to 2.45 is still down :S
@metalliandy: it would seem to work fine here; maybe it helps if you hit shift+reload on the pages that don’t display. Your browser may have cached the blank pages..
Works like a treat :)
Thanks for the tip :)
i also say
Is this download any different from the one which was noted some days ago?
Well Fraek, the Mac OS X PowerPC version for Python 2.3 is identical, because I checked just ’cause I’m like that. I imagine all versions are the same, it just took time to get them all up on the server.
@Arek Bal
I have the same monitor setup with a Radeon x1900 and I believe the bug lies with ATI’s OpenGL drivers. I have exactly the same problem with *some* other OpenGL apps (SketchUp and Google Earth in OpenGL mode – Google Earth in DirectX works fine). Oddly enough, OpenGL accelerated games have no issues.
thx Andy. I can’t try this out at the moment cause I am not using any control panel (just pure controller), but I will try this one when I would really need it. One more thx. :)
CorsairX
Sry for double post… I have just seen your post. :)
So… Do Andys advice works in your case?
No – and it won’t. This is my monitor config:
http://members.iinet.net.au/~corsairx/miscpics/monitor_config.png
And this is the corruption I get in Blender:
http://members.iinet.net.au/~corsairx/miscpics/blender_corrupt.png
Note that the secondary monitor is offset -1024 pixels and that the black area in Blender is exactly 1024 pixels. Co-incidence? Possibly, but I don’t think so. I’ve only limited experience with OpenGL (a semesters worth at Uni) but what I thinks happening is that whatever function it is that returns the display size is returning a value thats messing with the way Blender sets up the OpenGL viewport. I.e. my display size is 1024+1280 = 2304 pixels wide by 1024 pixels high but my primary display window starts at +1024 pixels.
I could be, most likely am, completely wrong but thats my theory :)
3rd post, I guess I have to register to be allowed to edit. :)
So I check some… It’s certainly about renderer. In FX Composer OGL renderer do the same. So… sry for offending our great Blender dev team. :)
About the bug itself… In FX Composer there is no difference if I change screen sequence.
I am not a OGL freak, rather DX, so I can’t check what makes the trick… I am rather interested in, if CorsairX got right – is this just ATI? But I guess it’s improper forum and subject for such a discussion.
One more – sorry and thx for lightin this up. :)
My infinite thanks and respect to everyone involved in Blender’s development. Your commitment, effort and skills continue to produce a truly sublime creative tool. I can’t thank you enough. I look forward to the day I can give something in return as a result of what Blender enables me to create.
german mirror starts with download but i get a 503 error after some two digits KB of download.
I thank you on behalf of those who cannot afford a 3D modeler.
P.S. Will they ever create in Blender the ability to Snap objects together? In 3Dmax and other programs its easy.
Snap, snap like lego bricks very quick? The current snap in Blender cannot, you have to snap one vertice at a time.