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	<title>Comments on: Blender 2.45 Officially Released</title>
	<atom:link href="http://www.blendernation.com/2007/09/20/blender-245-officially-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 21:07:53 +0000</pubDate>
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		<item>
		<title>By: Julius</title>
		<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-162021</link>
		<dc:creator>Julius</dc:creator>
		<pubDate>Tue, 25 Sep 2007 00:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-162021</guid>
		<description>I thank you on behalf of those who cannot afford a 3D modeler.  

P.S. Will they ever create in Blender the ability to Snap objects together?  In 3Dmax and other programs its easy.
Snap, snap like lego bricks very quick?  The current snap in Blender cannot, you have to snap one vertice at a time.</description>
		<content:encoded><![CDATA[<p>I thank you on behalf of those who cannot afford a 3D modeler.  </p>
<p>P.S. Will they ever create in Blender the ability to Snap objects together?  In 3Dmax and other programs its easy.<br />
Snap, snap like lego bricks very quick?  The current snap in Blender cannot, you have to snap one vertice at a time.</p>
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	<item>
		<title>By: lexi</title>
		<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159390</link>
		<dc:creator>lexi</dc:creator>
		<pubDate>Fri, 21 Sep 2007 17:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159390</guid>
		<description>german mirror starts with download but i get a 503 error after some two digits KB of download.</description>
		<content:encoded><![CDATA[<p>german mirror starts with download but i get a 503 error after some two digits KB of download.</p>
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	<item>
		<title>By: Jon</title>
		<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159357</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 21 Sep 2007 16:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159357</guid>
		<description>My infinite thanks and respect to everyone involved in Blender's development. Your commitment, effort and skills continue to produce a truly sublime creative tool. I can't thank you enough. I look forward to the day I can give something in return as a result of what Blender enables me to create.</description>
		<content:encoded><![CDATA[<p>My infinite thanks and respect to everyone involved in Blender&#039;s development. Your commitment, effort and skills continue to produce a truly sublime creative tool. I can&#039;t thank you enough. I look forward to the day I can give something in return as a result of what Blender enables me to create.</p>
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	<item>
		<title>By: Arek Bal</title>
		<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159103</link>
		<dc:creator>Arek Bal</dc:creator>
		<pubDate>Fri, 21 Sep 2007 07:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159103</guid>
		<description>3rd post, I guess I have to register to be allowed to edit. :)

So I check some... It's certainly about renderer. In FX Composer OGL renderer do the same. So... sry for offending our great Blender dev team. :) 

About the bug itself... In FX Composer there is no difference if I change screen sequence.
I am not a OGL freak, rather DX, so I can't check what makes the trick... I am rather interested in, if CorsairX got right - is this just ATI? But I guess it's improper forum and subject for such a discussion.
One more - sorry and thx for lightin this up. :)</description>
		<content:encoded><![CDATA[<p>3rd post, I guess I have to register to be allowed to edit. :)</p>
<p>So I check some&#8230; It&#039;s certainly about renderer. In FX Composer OGL renderer do the same. So&#8230; sry for offending our great Blender dev team. :) </p>
<p>About the bug itself&#8230; In FX Composer there is no difference if I change screen sequence.<br />
I am not a OGL freak, rather DX, so I can&#039;t check what makes the trick&#8230; I am rather interested in, if CorsairX got right - is this just ATI? But I guess it&#039;s improper forum and subject for such a discussion.<br />
One more - sorry and thx for lightin this up. :)</p>
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	<item>
		<title>By: CorsairX</title>
		<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159095</link>
		<dc:creator>CorsairX</dc:creator>
		<pubDate>Fri, 21 Sep 2007 07:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159095</guid>
		<description>No - and it won't. This is my monitor config:
http://members.iinet.net.au/~corsairx/miscpics/monitor_config.png

And this is the corruption I get in Blender:
http://members.iinet.net.au/~corsairx/miscpics/blender_corrupt.png

Note that the secondary monitor is offset -1024 pixels and that the black area in Blender is exactly 1024 pixels. Co-incidence? Possibly, but I don't think so. I've only limited experience with OpenGL (a semesters worth at Uni) but what I thinks happening is that whatever function it is that returns the display size is returning a value thats messing with the way Blender sets up the OpenGL viewport. I.e. my display size is 1024+1280 = 2304 pixels wide by 1024 pixels high but my primary display window starts at +1024 pixels. 

I could be, most likely am, completely wrong but thats my theory :)</description>
		<content:encoded><![CDATA[<p>No - and it won&#039;t. This is my monitor config:<br />
<a href="http://members.iinet.net.au/~corsairx/miscpics/monitor_config.png" rel="nofollow">http://members.iinet.net.au/~corsairx/miscpics/monitor_config.png</a></p>
<p>And this is the corruption I get in Blender:<br />
<a href="http://members.iinet.net.au/~corsairx/miscpics/blender_corrupt.png" rel="nofollow">http://members.iinet.net.au/~corsairx/miscpics/blender_corrupt.png</a></p>
<p>Note that the secondary monitor is offset -1024 pixels and that the black area in Blender is exactly 1024 pixels. Co-incidence? Possibly, but I don&#039;t think so. I&#039;ve only limited experience with OpenGL (a semesters worth at Uni) but what I thinks happening is that whatever function it is that returns the display size is returning a value thats messing with the way Blender sets up the OpenGL viewport. I.e. my display size is 1024+1280 = 2304 pixels wide by 1024 pixels high but my primary display window starts at +1024 pixels. </p>
<p>I could be, most likely am, completely wrong but thats my theory :)</p>
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		<title>By: Arek Bal</title>
		<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159083</link>
		<dc:creator>Arek Bal</dc:creator>
		<pubDate>Fri, 21 Sep 2007 06:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159083</guid>
		<description>CorsairX 
Sry for double post... I have just seen your post. :)

So... Do Andys advice works in your case?</description>
		<content:encoded><![CDATA[<p>CorsairX<br />
Sry for double post&#8230; I have just seen your post. :)</p>
<p>So&#8230; Do Andys advice works in your case?</p>
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	<item>
		<title>By: Arek Bal</title>
		<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159082</link>
		<dc:creator>Arek Bal</dc:creator>
		<pubDate>Fri, 21 Sep 2007 06:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159082</guid>
		<description>thx Andy. I can't try this out at the moment cause I am not using any control panel (just pure controller), but I will try this one when I would really need it. One more thx. :)</description>
		<content:encoded><![CDATA[<p>thx Andy. I can&#039;t try this out at the moment cause I am not using any control panel (just pure controller), but I will try this one when I would really need it. One more thx. :)</p>
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	<item>
		<title>By: CorsairX</title>
		<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159068</link>
		<dc:creator>CorsairX</dc:creator>
		<pubDate>Fri, 21 Sep 2007 06:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-159068</guid>
		<description>@Arek Bal
I have the same monitor setup with a Radeon x1900 and I believe the bug lies with ATI's OpenGL drivers. I have exactly the same problem with *some* other OpenGL apps (SketchUp and Google Earth in OpenGL mode - Google Earth in DirectX works fine). Oddly enough, OpenGL accelerated games have no issues.</description>
		<content:encoded><![CDATA[<p>@Arek Bal<br />
I have the same monitor setup with a Radeon x1900 and I believe the bug lies with ATI&#039;s OpenGL drivers. I have exactly the same problem with *some* other OpenGL apps (SketchUp and Google Earth in OpenGL mode - Google Earth in DirectX works fine). Oddly enough, OpenGL accelerated games have no issues.</p>
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	<item>
		<title>By: Fire Angel</title>
		<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-158935</link>
		<dc:creator>Fire Angel</dc:creator>
		<pubDate>Thu, 20 Sep 2007 23:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-158935</guid>
		<description>Well Fraek, the Mac OS X PowerPC version for Python 2.3 is identical, because I checked just 'cause I'm like that.  I imagine all versions are the same, it just took time to get them all up on the server.</description>
		<content:encoded><![CDATA[<p>Well Fraek, the Mac OS X PowerPC version for Python 2.3 is identical, because I checked just &#039;cause I&#039;m like that.  I imagine all versions are the same, it just took time to get them all up on the server.</p>
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		<title>By: fraek</title>
		<link>http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-158904</link>
		<dc:creator>fraek</dc:creator>
		<pubDate>Thu, 20 Sep 2007 22:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/20/blender-245-officially-released/#comment-158904</guid>
		<description>i also say 
Is this download any different from the one which was noted some days ago?</description>
		<content:encoded><![CDATA[<p>i also say<br />
Is this download any different from the one which was noted some days ago?</p>
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