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	<title>Comments on: SIGGRAPH 2007 - Organic Motion&#039;s Sensorless MOCAP</title>
	<atom:link href="http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 22:21:49 +0000</pubDate>
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		<item>
		<title>By: RNS</title>
		<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-307032</link>
		<dc:creator>RNS</dc:creator>
		<pubDate>Sun, 20 Apr 2008 04:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-307032</guid>
		<description>This concept was suggested by me a long time ago for blender,but now is commercial-"RATS"
A lost opportunity.</description>
		<content:encoded><![CDATA[<p>This concept was suggested by me a long time ago for blender,but now is commercial-&#034;RATS&#034;<br />
A lost opportunity.</p>
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	<item>
		<title>By: JohnB</title>
		<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-158398</link>
		<dc:creator>JohnB</dc:creator>
		<pubDate>Thu, 20 Sep 2007 04:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-158398</guid>
		<description>I'm guessing it doesn't work reliably when the arms are against the sides or with textured fabrics, but even so it is a big advance to not need special markers.</description>
		<content:encoded><![CDATA[<p>I&#039;m guessing it doesn&#039;t work reliably when the arms are against the sides or with textured fabrics, but even so it is a big advance to not need special markers.</p>
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	<item>
		<title>By: AddZero</title>
		<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-156582</link>
		<dc:creator>AddZero</dc:creator>
		<pubDate>Mon, 17 Sep 2007 03:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-156582</guid>
		<description>Really neat developments... but I doubt it will replace marker mocap systems as is.

It relies on clear silhouettes.

Notice that the model always had her arms and legs out, she never folded her arms or touched her body.  also notice she's wearing very dark solid color clothing (no need to change clothing claim is inaccurate.) and she has her hair up.

This doesn't have any applications yet-- except maybe capturing ballerinas.

Now when they get it to understand shading clues, and reliably make guesses of where hidden body parts are (where arms are if the subject is rolled in a ball. or where the neck is when hair is down) as we do- or understand even if the person is wearing white pants, with striped shirts- they'll have a marker mocap killer.

At that stage they wont be very far off from capturing motion (understanding what it sees as we do) from raw videos with one camera, and no special backdrops... that will be cool.</description>
		<content:encoded><![CDATA[<p>Really neat developments&#8230; but I doubt it will replace marker mocap systems as is.</p>
<p>It relies on clear silhouettes.</p>
<p>Notice that the model always had her arms and legs out, she never folded her arms or touched her body.  also notice she&#039;s wearing very dark solid color clothing (no need to change clothing claim is inaccurate.) and she has her hair up.</p>
<p>This doesn&#039;t have any applications yet&#8211; except maybe capturing ballerinas.</p>
<p>Now when they get it to understand shading clues, and reliably make guesses of where hidden body parts are (where arms are if the subject is rolled in a ball. or where the neck is when hair is down) as we do- or understand even if the person is wearing white pants, with striped shirts- they&#039;ll have a marker mocap killer.</p>
<p>At that stage they wont be very far off from capturing motion (understanding what it sees as we do) from raw videos with one camera, and no special backdrops&#8230; that will be cool.</p>
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	<item>
		<title>By: mmph</title>
		<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-156432</link>
		<dc:creator>mmph</dc:creator>
		<pubDate>Sun, 16 Sep 2007 22:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-156432</guid>
		<description>Well,

until someone finds a real dragon,unicorn, or a 12 headed p00f monster from mars, I really dont see MOCAP as much of a threat to animators.

I love the idea of nice new tools, hopefully this technology will be cheap enough that we can all enjoy and experement with it :D</description>
		<content:encoded><![CDATA[<p>Well,</p>
<p>until someone finds a real dragon,unicorn, or a 12 headed p00f monster from mars, I really dont see MOCAP as much of a threat to animators.</p>
<p>I love the idea of nice new tools, hopefully this technology will be cheap enough that we can all enjoy and experement with it :D</p>
]]></content:encoded>
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	<item>
		<title>By: Chris</title>
		<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-156354</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 16 Sep 2007 19:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-156354</guid>
		<description>However, if you are a developer and you want the feature for yourself go right ahead. ;)</description>
		<content:encoded><![CDATA[<p>However, if you are a developer and you want the feature for yourself go right ahead. ;)</p>
]]></content:encoded>
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		<title>By: Blackboe</title>
		<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-156251</link>
		<dc:creator>Blackboe</dc:creator>
		<pubDate>Sun, 16 Sep 2007 12:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-156251</guid>
		<description>To all you wonderful people who have said or are thinking this. You people end up sounding like a spoiled kid in a candy store sometimes, you know that you can talk to the developers, and you know that you'll never have to pay, so you abuse this constantly.

Before you opt for someone to create a feature for you, think please. Are you a professional, are you even any good as an artist? Do you need this feature, do you REALLY need someone to spend ages hacking together a huge feature, just so you can do absolutely nothing with it, like so many people have wasted so many of Blender's features? Will you use this in a production environment?

Seriously, think before flinch-reacting with 'U SHOULD PUT TIHS IN BLENDER AND ALSO MAKE GI KTHX'.</description>
		<content:encoded><![CDATA[<p>To all you wonderful people who have said or are thinking this. You people end up sounding like a spoiled kid in a candy store sometimes, you know that you can talk to the developers, and you know that you&#039;ll never have to pay, so you abuse this constantly.</p>
<p>Before you opt for someone to create a feature for you, think please. Are you a professional, are you even any good as an artist? Do you need this feature, do you REALLY need someone to spend ages hacking together a huge feature, just so you can do absolutely nothing with it, like so many people have wasted so many of Blender&#039;s features? Will you use this in a production environment?</p>
<p>Seriously, think before flinch-reacting with &#039;U SHOULD PUT TIHS IN BLENDER AND ALSO MAKE GI KTHX&#039;.</p>
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	</item>
	<item>
		<title>By: gali98</title>
		<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-156071</link>
		<dc:creator>gali98</dc:creator>
		<pubDate>Sun, 16 Sep 2007 00:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-156071</guid>
		<description>that is so sweet...
put it in blender :)</description>
		<content:encoded><![CDATA[<p>that is so sweet&#8230;<br />
put it in blender :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Th3w-san</title>
		<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-155970</link>
		<dc:creator>Th3w-san</dc:creator>
		<pubDate>Sat, 15 Sep 2007 19:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-155970</guid>
		<description>Although a bunch of people have already said it, I really think mocap and animators will always coexist. The team that did Advent Children talked about how they used mocap for characters walking around and speaking and subtle things, but like 90% of the action sequences wouldn't been virtually impossible to do with mocap. There've also been game studios that used mocap extensively, and ultimately realized that actions like jumping, running, and attacking simply look weak when mocapped.</description>
		<content:encoded><![CDATA[<p>Although a bunch of people have already said it, I really think mocap and animators will always coexist. The team that did Advent Children talked about how they used mocap for characters walking around and speaking and subtle things, but like 90% of the action sequences wouldn&#039;t been virtually impossible to do with mocap. There&#039;ve also been game studios that used mocap extensively, and ultimately realized that actions like jumping, running, and attacking simply look weak when mocapped.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicknamz</title>
		<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-155911</link>
		<dc:creator>Nicknamz</dc:creator>
		<pubDate>Sat, 15 Sep 2007 15:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-155911</guid>
		<description>Nice documentation, blendernation have full coverage of siggraph, for us blenders users, is always nice see some new technology and better, have people who want to show this advances, good work and thanks for sharing this news :D

Nick</description>
		<content:encoded><![CDATA[<p>Nice documentation, blendernation have full coverage of siggraph, for us blenders users, is always nice see some new technology and better, have people who want to show this advances, good work and thanks for sharing this news :D</p>
<p>Nick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ccherrett</title>
		<link>http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-155816</link>
		<dc:creator>ccherrett</dc:creator>
		<pubDate>Sat, 15 Sep 2007 12:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/15/siggraph-2007-motion-graphics-sensorless-mocap/#comment-155816</guid>
		<description>Thanks Tim for the hard work and supplying us with these videos!

mpl are you volunteering to de-interlace? :)

How nice of you :)</description>
		<content:encoded><![CDATA[<p>Thanks Tim for the hard work and supplying us with these videos!</p>
<p>mpl are you volunteering to de-interlace? :)</p>
<p>How nice of you :)</p>
]]></content:encoded>
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