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	<title>Comments on: Blender Fluid Sim Used in Modo Gallery</title>
	<atom:link href="http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 20:38:53 +0000</pubDate>
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		<title>By: Eonmach</title>
		<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/#comment-165444</link>
		<dc:creator>Eonmach</dc:creator>
		<pubDate>Sat, 29 Sep 2007 06:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/10/blender-fluid-sim-used-in-modo-gallery/#comment-165444</guid>
		<description>No hard feelings pal, just commenting, I really like that blender is better known as a everyday tool for everyone; and you,  like me  enjoy this software,  so keep it this way, don´t be sorry to say anything, we are on the same side man...</description>
		<content:encoded><![CDATA[<p>No hard feelings pal, just commenting, I really like that blender is better known as a everyday tool for everyone; and you,  like me  enjoy this software,  so keep it this way, don´t be sorry to say anything, we are on the same side man&#8230;</p>
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		<title>By: Eric Tobiason</title>
		<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/#comment-158617</link>
		<dc:creator>Eric Tobiason</dc:creator>
		<pubDate>Thu, 20 Sep 2007 13:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/10/blender-fluid-sim-used-in-modo-gallery/#comment-158617</guid>
		<description>Yeah... you are wrong Eonmach, sorry to say. Only for the practical reason—I put the image on their site, they thought it looked good or interesting enough to move to the gallery. They have nothing to do with blender's site. I suppose I could post it on Blender's site. But I don't see why Luxology should.

CasperN, yeah, it looks a little like coke, a little like oil, a little like a lot of stuff. I used Blender's OIL preset for the viscosity, monkeyed around with some texture settings using the additive transparency (this is what Lux is showing off, the additive transparency that their renderer has), and came up with something passable and moved on. Decided to call it oil.</description>
		<content:encoded><![CDATA[<p>Yeah&#8230; you are wrong Eonmach, sorry to say. Only for the practical reason—I put the image on their site, they thought it looked good or interesting enough to move to the gallery. They have nothing to do with blender&#039;s site. I suppose I could post it on Blender&#039;s site. But I don&#039;t see why Luxology should.</p>
<p>CasperN, yeah, it looks a little like coke, a little like oil, a little like a lot of stuff. I used Blender&#039;s OIL preset for the viscosity, monkeyed around with some texture settings using the additive transparency (this is what Lux is showing off, the additive transparency that their renderer has), and came up with something passable and moved on. Decided to call it oil.</p>
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		<title>By: Eonmach</title>
		<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/#comment-156591</link>
		<dc:creator>Eonmach</dc:creator>
		<pubDate>Mon, 17 Sep 2007 04:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/10/blender-fluid-sim-used-in-modo-gallery/#comment-156591</guid>
		<description>Now, Well I´m no stubborn, foolish know-it-all, I respect everyones´s  right to choose what application they may need to get the job done, I don´t really care for "competition" as someone stated, in fact I also use Maya, but the thing I can´t stand about an application´s web site, is getting cocky about a fluid simulation which (as far as I know) they don´t support yet, it may be misleading to potential buyers. Even if the user who did it, writes about the programs used...they (MODO makers)should put the blender´s site... Am I wrong?</description>
		<content:encoded><![CDATA[<p>Now, Well I´m no stubborn, foolish know-it-all, I respect everyones´s  right to choose what application they may need to get the job done, I don´t really care for &#034;competition&#034; as someone stated, in fact I also use Maya, but the thing I can´t stand about an application´s web site, is getting cocky about a fluid simulation which (as far as I know) they don´t support yet, it may be misleading to potential buyers. Even if the user who did it, writes about the programs used&#8230;they (MODO makers)should put the blender´s site&#8230; Am I wrong?</p>
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		<title>By: CasperN</title>
		<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/#comment-156328</link>
		<dc:creator>CasperN</dc:creator>
		<pubDate>Sun, 16 Sep 2007 18:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/10/blender-fluid-sim-used-in-modo-gallery/#comment-156328</guid>
		<description>nice image, looks like coke :)</description>
		<content:encoded><![CDATA[<p>nice image, looks like coke :)</p>
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		<title>By: Eric Tobiason</title>
		<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/#comment-154810</link>
		<dc:creator>Eric Tobiason</dc:creator>
		<pubDate>Fri, 14 Sep 2007 03:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/10/blender-fluid-sim-used-in-modo-gallery/#comment-154810</guid>
		<description>Interesting that this one was chosen... it's one of my first tests using Blender's fluid simulation, and I've done more interesting things with it since then. I really enjoy Blender, and I had a great time meeting the developers when I was in San Diego for Siggraph 2007.</description>
		<content:encoded><![CDATA[<p>Interesting that this one was chosen&#8230; it&#039;s one of my first tests using Blender&#039;s fluid simulation, and I&#039;ve done more interesting things with it since then. I really enjoy Blender, and I had a great time meeting the developers when I was in San Diego for Siggraph 2007.</p>
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		<title>By: Jon</title>
		<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/#comment-154156</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 12 Sep 2007 21:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/10/blender-fluid-sim-used-in-modo-gallery/#comment-154156</guid>
		<description>Thanks for the replies guys.

Joe,
I'm familiar with the Blender gallery and there's some awesome work there. (Shame it's not been updated lately) It just seemed that Modo's gallery images were of a consistently higher standard. But, as you implied, a lot depends on users making the best and fullest use of a programs tools. Maybe Modo simply has more professionals using it who also submit work for its gallery.

Blender is the first and only 3D prog I've used. And only for a few months. It could well be that it's my skills that need improving, not Blenders features. And maybe switching to Modo wouldn't automatically improve the quality of a my final images.

Horace,
Blender's quad poly modelling is all I know. I still struggle with it occasionally but I have no experience of any other modelling methods. I think I had read somewhere that quad modelling was the holy grail anyway. I thought Modo was a quad modeller too.

r3615,
It's interesting that in repsonse to my render quality concerns all three of you mention using Yafray with Blender. I really need a one stop 3D prog for commercial work, with easy renders that "look good straight out of the box" so I can focus on my designs and reduce button tweaking and render tests to a minimum. That's why Modo was tempting me.

I would be sad to say goodbye to Blender. You never forget your first.

Hmmm, decisions, decisions.</description>
		<content:encoded><![CDATA[<p>Thanks for the replies guys.</p>
<p>Joe,<br />
I&#039;m familiar with the Blender gallery and there&#039;s some awesome work there. (Shame it&#039;s not been updated lately) It just seemed that Modo&#039;s gallery images were of a consistently higher standard. But, as you implied, a lot depends on users making the best and fullest use of a programs tools. Maybe Modo simply has more professionals using it who also submit work for its gallery.</p>
<p>Blender is the first and only 3D prog I&#039;ve used. And only for a few months. It could well be that it&#039;s my skills that need improving, not Blenders features. And maybe switching to Modo wouldn&#039;t automatically improve the quality of a my final images.</p>
<p>Horace,<br />
Blender&#039;s quad poly modelling is all I know. I still struggle with it occasionally but I have no experience of any other modelling methods. I think I had read somewhere that quad modelling was the holy grail anyway. I thought Modo was a quad modeller too.</p>
<p>r3615,<br />
It&#039;s interesting that in repsonse to my render quality concerns all three of you mention using Yafray with Blender. I really need a one stop 3D prog for commercial work, with easy renders that &#034;look good straight out of the box&#034; so I can focus on my designs and reduce button tweaking and render tests to a minimum. That&#039;s why Modo was tempting me.</p>
<p>I would be sad to say goodbye to Blender. You never forget your first.</p>
<p>Hmmm, decisions, decisions.</p>
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		<title>By: r3615</title>
		<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/#comment-153932</link>
		<dc:creator>r3615</dc:creator>
		<pubDate>Wed, 12 Sep 2007 11:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/10/blender-fluid-sim-used-in-modo-gallery/#comment-153932</guid>
		<description>i second horace. what's the point in seeing competition everywhere.
i support open source and love blender + yafray but also use modo+ zbrush.
it's all about options : each app has its own strength and fits nicely in a workflow.

modo301 price point is fair enough if you do any commercial work :
there is no arguing when time is money and meeting client's deadlines a must.
it's either done right before tomorrow... or someone else has the job.

modo realtime preview + gi rendering is fast and looks good straight out of the box.
no endless tweakings and re-rendering to get it right.</description>
		<content:encoded><![CDATA[<p>i second horace. what&#039;s the point in seeing competition everywhere.<br />
i support open source and love blender + yafray but also use modo+ zbrush.<br />
it&#039;s all about options : each app has its own strength and fits nicely in a workflow.</p>
<p>modo301 price point is fair enough if you do any commercial work :<br />
there is no arguing when time is money and meeting client&#039;s deadlines a must.<br />
it&#039;s either done right before tomorrow&#8230; or someone else has the job.</p>
<p>modo realtime preview + gi rendering is fast and looks good straight out of the box.<br />
no endless tweakings and re-rendering to get it right.</p>
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		<title>By: horace</title>
		<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/#comment-153607</link>
		<dc:creator>horace</dc:creator>
		<pubDate>Wed, 12 Sep 2007 02:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/10/blender-fluid-sim-used-in-modo-gallery/#comment-153607</guid>
		<description>i use both, blender and modo and i think they complement each other nicely, especially now that you can render animation in 301.

i think you can achieve similar quality with blender and yafray but modo's renderer is extremely fast and a lot easier to use and tune.

(i originally come from maya and never could get used to blender's quad based modelling. that's the main reason why i got into modo. if there already had been the fully functional bmesh maybe i wouldn't have bought modo. i think modo isn't that expensive with the special deals they sometimes have and with the current dollar/euro rate.)</description>
		<content:encoded><![CDATA[<p>i use both, blender and modo and i think they complement each other nicely, especially now that you can render animation in 301.</p>
<p>i think you can achieve similar quality with blender and yafray but modo&#039;s renderer is extremely fast and a lot easier to use and tune.</p>
<p>(i originally come from maya and never could get used to blender&#039;s quad based modelling. that&#039;s the main reason why i got into modo. if there already had been the fully functional bmesh maybe i wouldn&#039;t have bought modo. i think modo isn&#039;t that expensive with the special deals they sometimes have and with the current dollar/euro rate.)</p>
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		<title>By: Joe Schrand</title>
		<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/#comment-153580</link>
		<dc:creator>Joe Schrand</dc:creator>
		<pubDate>Wed, 12 Sep 2007 00:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/10/blender-fluid-sim-used-in-modo-gallery/#comment-153580</guid>
		<description>Jon,

It's easy to be impressed when looking at the conglomerate work of many artists. Have you looked at a blender gallery recently?

http://www.blender.org/features-gallery/gallery/archive/february-2007/

I think Blender can keep up if you use it fully. Sure, that may mean taking advantage of an external (free) rendering engine from time to time (indigo or YafRay). But I didn't see anything there that makes me want to spend $900 and be locked into paying per upgrade.</description>
		<content:encoded><![CDATA[<p>Jon,</p>
<p>It&#039;s easy to be impressed when looking at the conglomerate work of many artists. Have you looked at a blender gallery recently?</p>
<p><a href="http://www.blender.org/features-gallery/gallery/archive/february-2007/" rel="nofollow">http://www.blender.org/features-gallery/gallery/archive/february-2007/</a></p>
<p>I think Blender can keep up if you use it fully. Sure, that may mean taking advantage of an external (free) rendering engine from time to time (indigo or YafRay). But I didn&#039;t see anything there that makes me want to spend $900 and be locked into paying per upgrade.</p>
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		<title>By: Jon</title>
		<link>http://www.blendernation.com/2007/09/11/blender-fluid-sim-used-in-modo-gallery/#comment-153569</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 12 Sep 2007 00:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/10/blender-fluid-sim-used-in-modo-gallery/#comment-153569</guid>
		<description>Did I say something blasphemous?

Come on Blenderheads, you gotta admit that Modo's renders look rather good. Do you think they're better than Blender's? Would it be a mistake to switch based on that reason alone? Anyone here that's used both care to comment?</description>
		<content:encoded><![CDATA[<p>Did I say something blasphemous?</p>
<p>Come on Blenderheads, you gotta admit that Modo&#039;s renders look rather good. Do you think they&#039;re better than Blender&#039;s? Would it be a mistake to switch based on that reason alone? Anyone here that&#039;s used both care to comment?</p>
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