Archive for August, 2007



Call for Content Blenderart #12

Blenderart logoThe theme for the next issue of Blenderart will be "Texturing". If you want to submit an article or some image for the gallery, it`s time to start thinking about that.

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TextureArchive.com

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Texture ArchiveIf you ever needed a good texture for a scene, you probably know that good texture library is very important for any 3d artist. Even if most professionals recommend not using pre-made textures, we need something to get started. A good place to get started with textures is a website called Texture Archive, which offers a lot of free textures.

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bn-opening-sequance-1.jpgMy interviews with Joe Eagar - Google Summer of Code Deep Shadows, Roland Hess - coauthor of Essential Blender, Ton Mullen - Author of Character Animation with Blender and Bud who is new to Blender.

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Mechdroid game

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screen.pngChicO is developing a simple but fun game in Blender. And he is sharing his development with the community.

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Blender Conference 2007 Now Open

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'Pakhuis de Zwijger' - the new home of the Blender ConferenceRegistration for the sixth annual Blender Conference in Amsterdam is now open. Come and join us to celebrate Blender's 5th anniversary as Open Source software!

InterviewI was able to catch Ton between the Blender Birds of Feather conferences, we decided to tape the interview in the hallway to get a bit of the ambiance of the SIGGRAPH conference. We certainly did get some ambiance, Fjorg was being held in the room around the corner.

You can watch the video in either Flash or QuickTime.

Plumiferos updates.

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concept_color.jpgSome great updates on the Plumiferos blog. Its great to see some activity there. We know they have all been hard at work finishing the film.

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The Animation Process

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Animation ProcessDo you know the process of animation? Well, if you don`t know for sure all steps; just take a look at some videos produced by Dale Mayers Animation Studios, where Dale Mayers himself, explains all the process. The videos go through five steps, from the storyboard until the rendering.

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You see - Maya, Max, and Blender folk can sit at the same table! (Source: Lee Lanier's blog)Tony Mullen and Roland Hess were invited to the Wiley & Sons Author Dinner at SIGGRAPH.

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We're In Your Documentation…

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tutoriel5.jpgDavid Revoy spotted a bunch of Blender screenshots in the French Microsoft knowledgebase (Babelfish translation). Nothing fancy, but enough to make me chuckle and hopefully you, too!

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Modeling a Lowpoly CharacterA very good video tutorial has been released by Montage Studio, showing the entire process for modeling a Lowpoly character with Blender, for using in game projects. The video has a total running time of approximately 50 min, and it`s in high quality 1024 x 768.

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Blender at FJORG!

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FJORG!With the end of SIGGRAPH 2007, a lot of cool stuff related to the conference and contests are showing up in the web. A video about FJORG! was released last week, showing that some team was using Blender during the competition! Yes, besides all the resources available like Maya, 3ds max and XSI, it`s really good to see a team using Blender.

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Scopia`s ResourcesFinding models to use in our scenes created in Blender sometimes may be a bit difficult, since most 3D libraries use the 3ds file format. When we import these models in Blender, in most cases we have to work with triangular faces and some other artifacts. But now there is a very good model library called Scopia`s resources, which is a 3D models library with models available in the ".blend" file format, and with textures!

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magic_mancandythumbnail.jpgNathan of Project Peach is running a little experiment on the Peach Blog to investigate an idea for community involvement in the project. It's based on this tutorial on Pose to Pose animation by Keith Lango which you really should read if you haven't already.

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HAPPY BIRTHDAY BART!!!!

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Put Another Candle on My Birtday Cake.Forget about the past, you can't change it.
Forget about the future, you can't predict it.
Forget about the present, I didn't get you one

Tim

ton-at-the-blender-booth.jpgTon asked me to do a quick introduction video like he did of the one at the Blender Institute offices. A quick walk through the exhibit area from the entrance to the Blender exhibit. Also appearing is Roland Hess (Harkyman). I promised Ton that I'd publish this video first.

Continue Reading 'Ton Roosendaal's intro to the SIGGRAPH 2007 Blender exhibit' »

tim-with-camera.jpgWell I'm back from SIGGRAPH 2007 and it was a very exciting and incredible trip. I felt like a sugar starved kid in a candy shop, so many things to see and do, which do I choose to do first. I especially want thank folks at SIGGRAPH for recognizing BlenderNation as a legitimate news source.

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