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	<title>Comments on: Autodesk FBX exporter in Blender 2.45</title>
	<atom:link href="http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 22:41:30 +0000</pubDate>
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		<title>By: Virtual Realm</title>
		<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-322304</link>
		<dc:creator>Virtual Realm</dc:creator>
		<pubDate>Sat, 10 May 2008 06:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-322304</guid>
		<description>&lt;strong&gt;Autodesk FBX Exporter in Blender 2.45...&lt;/strong&gt;

For those using Blender for your XNA Modeling you will pleased to know that in the next Release of Blender (2.45) the FBX Exporter will now support Animations . Included in the last release there was a small release of the exporter. &#34;Blender 2.45 ...</description>
		<content:encoded><![CDATA[<p><strong>Autodesk FBX Exporter in Blender 2.45&#8230;</strong></p>
<p>For those using Blender for your XNA Modeling you will pleased to know that in the next Release of Blender (2.45) the FBX Exporter will now support Animations . Included in the last release there was a small release of the exporter. &quot;Blender 2.45 &#8230;</p>
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		<title>By: oin</title>
		<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-146320</link>
		<dc:creator>oin</dc:creator>
		<pubDate>Thu, 30 Aug 2007 20:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-146320</guid>
		<description>oops, sorry. That's one of the disadvantages of not being a programmer myself, sometimes don't realize the hard work behind things....Sorry  :s</description>
		<content:encoded><![CDATA[<p>oops, sorry. That&#039;s one of the disadvantages of not being a programmer myself, sometimes don&#039;t realize the hard work behind things&#8230;.Sorry  :s</p>
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		<title>By: Ideasman42 (Campbell Barton)</title>
		<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-146150</link>
		<dc:creator>Ideasman42 (Campbell Barton)</dc:creator>
		<pubDate>Thu, 30 Aug 2007 13:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-146150</guid>
		<description>We can get around licenses (a number of ways) etc so its not impossible to write a (legal) FBX importer.

The problem is that its a lot of work, probably more work then writing the importer was and my guess is that it would take me 3-5 weeks full time to finish it.

So its not really about 'wanting' or 'votes', its just that some guy must devote a fair chunk of time to getting it done.

along with that, writing importers and exporters isnt all that fun. compared to say - writing modifiers in C or new tools.
So this might be a good candidate for 'Google Summer of Code', or a code bounty.

On the other hand, If anyones interested in writing this importer Ill gladly help them. that includes GSOC or if their getting a bounty.

How about somebody starts one here!
http://www.opensourcexperts.com/bountylist.html


PS.
@George - 2.45rc2 is being built as we speak, this has the latest fbx exporter included.</description>
		<content:encoded><![CDATA[<p>We can get around licenses (a number of ways) etc so its not impossible to write a (legal) FBX importer.</p>
<p>The problem is that its a lot of work, probably more work then writing the importer was and my guess is that it would take me 3-5 weeks full time to finish it.</p>
<p>So its not really about &#039;wanting&#039; or &#039;votes&#039;, its just that some guy must devote a fair chunk of time to getting it done.</p>
<p>along with that, writing importers and exporters isnt all that fun. compared to say - writing modifiers in C or new tools.<br />
So this might be a good candidate for &#039;Google Summer of Code&#039;, or a code bounty.</p>
<p>On the other hand, If anyones interested in writing this importer Ill gladly help them. that includes GSOC or if their getting a bounty.</p>
<p>How about somebody starts one here!<br />
<a href="http://www.opensourcexperts.com/bountylist.html" rel="nofollow">http://www.opensourcexperts.com/bountylist.html</a></p>
<p>PS.<br />
@George - 2.45rc2 is being built as we speak, this has the latest fbx exporter included.</p>
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		<title>By: George</title>
		<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145951</link>
		<dc:creator>George</dc:creator>
		<pubDate>Thu, 30 Aug 2007 05:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145951</guid>
		<description>is 2.45 out yet?</description>
		<content:encoded><![CDATA[<p>is 2.45 out yet?</p>
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		<title>By: oin</title>
		<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145673</link>
		<dc:creator>oin</dc:creator>
		<pubDate>Wed, 29 Aug 2007 17:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145673</guid>
		<description>My vote here for an FBX importer, too. :)

Would rock for porting many full assets, or isolated game characters, etc,  from Max/Maya to Blender :)  :)  I know of several game comunities that would make deep use of it.</description>
		<content:encoded><![CDATA[<p>My vote here for an FBX importer, too. :)</p>
<p>Would rock for porting many full assets, or isolated game characters, etc,  from Max/Maya to Blender :)  :)  I know of several game comunities that would make deep use of it.</p>
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		<title>By: elite2864</title>
		<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145611</link>
		<dc:creator>elite2864</dc:creator>
		<pubDate>Wed, 29 Aug 2007 15:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145611</guid>
		<description>@Ideasman42:
Since roundabout 3 years Blender-Users are searching for an FBX-Importer.
I think a filter with import/export-capabilities make sense.
Especially for FBX because most parameters - even deformation-data - could be handled.

With MAYA you can import any data included in an FBX-File (or other format) from any other application.
Finally there are workflows between different 3D-apps excluded Blender!

Don't make Blender to a isolated application!!

P.S.: the old exporter isn't working well. The actual obj-exporter not too!! It often triangulates files!</description>
		<content:encoded><![CDATA[<p>@Ideasman42:<br />
Since roundabout 3 years Blender-Users are searching for an FBX-Importer.<br />
I think a filter with import/export-capabilities make sense.<br />
Especially for FBX because most parameters - even deformation-data - could be handled.</p>
<p>With MAYA you can import any data included in an FBX-File (or other format) from any other application.<br />
Finally there are workflows between different 3D-apps excluded Blender!</p>
<p>Don&#039;t make Blender to a isolated application!!</p>
<p>P.S.: the old exporter isn&#039;t working well. The actual obj-exporter not too!! It often triangulates files!</p>
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		<title>By: adam</title>
		<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145454</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Wed, 29 Aug 2007 09:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145454</guid>
		<description>This is great - it is so nice to be able to use blender with Unity properly !</description>
		<content:encoded><![CDATA[<p>This is great - it is so nice to be able to use blender with Unity properly !</p>
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		<title>By: zeitmeister</title>
		<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145452</link>
		<dc:creator>zeitmeister</dc:creator>
		<pubDate>Wed, 29 Aug 2007 08:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145452</guid>
		<description>Will there be an FBX-Importer?
It would make a lot of sense too, in my opinion...</description>
		<content:encoded><![CDATA[<p>Will there be an FBX-Importer?<br />
It would make a lot of sense too, in my opinion&#8230;</p>
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		<title>By: Ideasman42 (Campbell Barton)</title>
		<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145417</link>
		<dc:creator>Ideasman42 (Campbell Barton)</dc:creator>
		<pubDate>Wed, 29 Aug 2007 07:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145417</guid>
		<description>@Jacob - autodesk distribute a converter that converts to/from FBX/3ds/obj/collada... maybe some others.

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&#38;id=6839916</description>
		<content:encoded><![CDATA[<p>@Jacob - autodesk distribute a converter that converts to/from FBX/3ds/obj/collada&#8230; maybe some others.</p>
<p><a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=6839916" rel="nofollow">http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=6839916</a></p>
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		<title>By: Ideasman42 (Campbell Barton)</title>
		<link>http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145414</link>
		<dc:creator>Ideasman42 (Campbell Barton)</dc:creator>
		<pubDate>Wed, 29 Aug 2007 07:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/28/autodesk-fbx-exporter-in-blender-245/#comment-145414</guid>
		<description>@mfoxdogg
Tried endorphin, importing some non blender created FBXs (people sent me for testing)
and couldn't get them to work either.

full post here
http://blenderartists.org/forum/showthread.php?t=92082&#38;page=8</description>
		<content:encoded><![CDATA[<p>@mfoxdogg<br />
Tried endorphin, importing some non blender created FBXs (people sent me for testing)<br />
and couldn&#039;t get them to work either.</p>
<p>full post here<br />
<a href="http://blenderartists.org/forum/showthread.php?t=92082&amp;page=8" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=92082&amp;page=8</a></p>
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