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	<title>Comments on: TextureArchive.com</title>
	<atom:link href="http://www.blendernation.com/2007/08/20/texturearchivecom/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/08/20/texturearchivecom/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 19:18:12 +0000</pubDate>
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		<item>
		<title>By: Micah</title>
		<link>http://www.blendernation.com/2007/08/20/texturearchivecom/#comment-168541</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Wed, 03 Oct 2007 18:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/18/texturearchivecom/#comment-168541</guid>
		<description>Hey everyone, just wanted to announce that we are starting a free giveaway for a new Zune 8 mp3 player, visit our site for more details.
http://www.texturearchive.com

Zebb.</description>
		<content:encoded><![CDATA[<p>Hey everyone, just wanted to announce that we are starting a free giveaway for a new Zune 8 mp3 player, visit our site for more details.<br />
<a href="http://www.texturearchive.com" rel="nofollow">http://www.texturearchive.com</a></p>
<p>Zebb.</p>
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	</item>
	<item>
		<title>By: Micah Ivesron</title>
		<link>http://www.blendernation.com/2007/08/20/texturearchivecom/#comment-143546</link>
		<dc:creator>Micah Ivesron</dc:creator>
		<pubDate>Sun, 26 Aug 2007 05:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/18/texturearchivecom/#comment-143546</guid>
		<description>Allan,
I wanted to personally thank you for the nice post about TextureArchive.com, I appreciate the fact that we are starting to really get noticed by those of you in the community and we enjoy meeting the needs of our users.

I'd like to point out that the token structure is mostly a element added in to allow us to slow bandwidth usage if the need arises, we have tons of bandwidth so thus far there has been no problems. We watch quite closely how many tokens are being used by any one username and we refill their tokens on a "as needed" basis and not necessarily on a monthly basis at this point.

In other words, come and download as many as you want, we'll keep you stocked up on tokens if we see you are using them up fast.

I'd also like to let everyone know that we are doing a large overhaul on the site already, even though we are just a few months into the current one. We are working to simplify the registration process by taking out all the extra "personal" information and getting just the basics from you.

We will be adding in support for our users, to upload their own textures to the site if they choose to. We'll even be adding a link under each thumbnail that can point to your own website if you wish so that you get some recognition for your contribution.

We will be switching servers as well when we launch the next version, it's a better server, with much more disk space (so we can upload more textures) and bandwidth so we can handle all you wonderful users.

There is much more going on that I cannot discuss at the moment but we hope to some what satisify "ArtInvent" in his thoughts, plus more goodies.

Please give us a little bit more time and we'll have a lot more for you.

Cheers and happy texturing.
Micah</description>
		<content:encoded><![CDATA[<p>Allan,<br />
I wanted to personally thank you for the nice post about TextureArchive.com, I appreciate the fact that we are starting to really get noticed by those of you in the community and we enjoy meeting the needs of our users.</p>
<p>I&#039;d like to point out that the token structure is mostly a element added in to allow us to slow bandwidth usage if the need arises, we have tons of bandwidth so thus far there has been no problems. We watch quite closely how many tokens are being used by any one username and we refill their tokens on a &#034;as needed&#034; basis and not necessarily on a monthly basis at this point.</p>
<p>In other words, come and download as many as you want, we&#039;ll keep you stocked up on tokens if we see you are using them up fast.</p>
<p>I&#039;d also like to let everyone know that we are doing a large overhaul on the site already, even though we are just a few months into the current one. We are working to simplify the registration process by taking out all the extra &#034;personal&#034; information and getting just the basics from you.</p>
<p>We will be adding in support for our users, to upload their own textures to the site if they choose to. We&#039;ll even be adding a link under each thumbnail that can point to your own website if you wish so that you get some recognition for your contribution.</p>
<p>We will be switching servers as well when we launch the next version, it&#039;s a better server, with much more disk space (so we can upload more textures) and bandwidth so we can handle all you wonderful users.</p>
<p>There is much more going on that I cannot discuss at the moment but we hope to some what satisify &#034;ArtInvent&#034; in his thoughts, plus more goodies.</p>
<p>Please give us a little bit more time and we&#039;ll have a lot more for you.</p>
<p>Cheers and happy texturing.<br />
Micah</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sven</title>
		<link>http://www.blendernation.com/2007/08/20/texturearchivecom/#comment-141472</link>
		<dc:creator>Sven</dc:creator>
		<pubDate>Wed, 22 Aug 2007 13:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/18/texturearchivecom/#comment-141472</guid>
		<description>Another good one is www.FilterForge.com
In fact, it's a plugin for Photoshop, but when you click on "filter" you can find many nice seamless textures ;)</description>
		<content:encoded><![CDATA[<p>Another good one is <a href="http://www.FilterForge.com" rel="nofollow">http://www.FilterForge.com</a><br />
In fact, it&#039;s a plugin for Photoshop, but when you click on &#034;filter&#034; you can find many nice seamless textures ;)</p>
]]></content:encoded>
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	<item>
		<title>By: mookie</title>
		<link>http://www.blendernation.com/2007/08/20/texturearchivecom/#comment-141357</link>
		<dc:creator>mookie</dc:creator>
		<pubDate>Wed, 22 Aug 2007 09:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/18/texturearchivecom/#comment-141357</guid>
		<description>Why, that's simply stupendous! I'm goin' to use some of them soon!</description>
		<content:encoded><![CDATA[<p>Why, that&#039;s simply stupendous! I&#039;m goin&#039; to use some of them soon!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ArtInvent</title>
		<link>http://www.blendernation.com/2007/08/20/texturearchivecom/#comment-141130</link>
		<dc:creator>ArtInvent</dc:creator>
		<pubDate>Tue, 21 Aug 2007 21:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/18/texturearchivecom/#comment-141130</guid>
		<description>Yes please, may I have some more!

"Even if most professionals recommend not using pre-made textures . . ." 

What supreme rot! Sure, it's great to be know how to whip up your own custom materials from scratch. However, the above attitude is like saying a real pianist ought to build the piano and write all the music as well.

IMHO, there ought to be VAST and ENCYCLOPEDIC ready-made material library for Blender. Why should everyone have to reinvent the wheel? Sure, have lots of info and tutorials and make it as easy as possible for people to create and improve materials. This is what open source is all about, people seeing what others are doing, contributing, and improving upon the work of others. 

I recently needed a really convincing brushed metal material. This is WAY more complicated than just shiny metal. Creating an 'anisotropic' material like this involves a number of texture variations and shrewdly architected material nodes. I downloaded someone else's .blend file, studied it, reproduced it piece by piece, and I STILL don't really understand it. It would have taken me WEEKS of head-banging to come up with this on my own if I could have at all. One silly little brushed metal texture!

And the same thing goes for mesh models, rigs, etc. The quality and speed of creating amazing things in Blender would increase by orders of magnitude with good open libraries of these kinds of things.</description>
		<content:encoded><![CDATA[<p>Yes please, may I have some more!</p>
<p>&#034;Even if most professionals recommend not using pre-made textures . . .&#034; </p>
<p>What supreme rot! Sure, it&#039;s great to be know how to whip up your own custom materials from scratch. However, the above attitude is like saying a real pianist ought to build the piano and write all the music as well.</p>
<p>IMHO, there ought to be VAST and ENCYCLOPEDIC ready-made material library for Blender. Why should everyone have to reinvent the wheel? Sure, have lots of info and tutorials and make it as easy as possible for people to create and improve materials. This is what open source is all about, people seeing what others are doing, contributing, and improving upon the work of others. </p>
<p>I recently needed a really convincing brushed metal material. This is WAY more complicated than just shiny metal. Creating an &#039;anisotropic&#039; material like this involves a number of texture variations and shrewdly architected material nodes. I downloaded someone else&#039;s .blend file, studied it, reproduced it piece by piece, and I STILL don&#039;t really understand it. It would have taken me WEEKS of head-banging to come up with this on my own if I could have at all. One silly little brushed metal texture!</p>
<p>And the same thing goes for mesh models, rigs, etc. The quality and speed of creating amazing things in Blender would increase by orders of magnitude with good open libraries of these kinds of things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Revoy</title>
		<link>http://www.blendernation.com/2007/08/20/texturearchivecom/#comment-140738</link>
		<dc:creator>David Revoy</dc:creator>
		<pubDate>Mon, 20 Aug 2007 21:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/18/texturearchivecom/#comment-140738</guid>
		<description>Hello Plant Person, 

You can learn how to make  every textures seamless with this gimp tutorial:
http://www.highpoly3d.com/writer/tutorials/tileable/seamless.htm
a nice tool.

Great for all the link posted ! Thanks</description>
		<content:encoded><![CDATA[<p>Hello Plant Person, </p>
<p>You can learn how to make  every textures seamless with this gimp tutorial:<br />
<a href="http://www.highpoly3d.com/writer/tutorials/tileable/seamless.htm" rel="nofollow">http://www.highpoly3d.com/writer/tutorials/tileable/seamless.htm</a><br />
a nice tool.</p>
<p>Great for all the link posted ! Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PlantPerson</title>
		<link>http://www.blendernation.com/2007/08/20/texturearchivecom/#comment-140687</link>
		<dc:creator>PlantPerson</dc:creator>
		<pubDate>Mon, 20 Aug 2007 16:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/18/texturearchivecom/#comment-140687</guid>
		<description>Are they seamless?</description>
		<content:encoded><![CDATA[<p>Are they seamless?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2007/08/20/texturearchivecom/#comment-140685</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Mon, 20 Aug 2007 16:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/18/texturearchivecom/#comment-140685</guid>
		<description>Here's on of my old favourites that most people don't seem to know about (i see that I posted it for ED) is visipix http://visipix.dynalias.com/ which has had a recent overhaul so all the photos are searchable with keywords now.</description>
		<content:encoded><![CDATA[<p>Here&#039;s on of my old favourites that most people don&#039;t seem to know about (i see that I posted it for ED) is visipix <a href="http://visipix.dynalias.com/" rel="nofollow">http://visipix.dynalias.com/</a> which has had a recent overhaul so all the photos are searchable with keywords now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2007/08/20/texturearchivecom/#comment-140679</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Mon, 20 Aug 2007 16:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/18/texturearchivecom/#comment-140679</guid>
		<description>This site isn't that great. *cough* see for yourself http://www.bugmenot.com/view/www.texturearchive.com</description>
		<content:encoded><![CDATA[<p>This site isn&#039;t that great. *cough* see for yourself <a href="http://www.bugmenot.com/view/www.texturearchive.com" rel="nofollow">http://www.bugmenot.com/view/www.texturearchive.com</a></p>
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	<item>
		<title>By: Igor</title>
		<link>http://www.blendernation.com/2007/08/20/texturearchivecom/#comment-140678</link>
		<dc:creator>Igor</dc:creator>
		<pubDate>Mon, 20 Aug 2007 16:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/18/texturearchivecom/#comment-140678</guid>
		<description>Oh yes, here is an old Orange post with a bunch of texture links:

* http://orange.blender.org/blog/a-call-for-textures/

&#38; of course BlenderWiki collection:

* http://wiki.blender.org/index.php/Tutorials/Links#Textures_.26_Sky_Maps</description>
		<content:encoded><![CDATA[<p>Oh yes, here is an old Orange post with a bunch of texture links:</p>
<p>* <a href="http://orange.blender.org/blog/a-call-for-textures/" rel="nofollow">http://orange.blender.org/blog/a-call-for-textures/</a></p>
<p>&amp; of course BlenderWiki collection:</p>
<p>* <a href="http://wiki.blender.org/index.php/Tutorials/Links#Textures_.26_Sky_Maps" rel="nofollow">http://wiki.blender.org/index.php/Tutorials/Links#Textures_.26_Sky_Maps</a></p>
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