Call for Content Blenderart #12

This is a description of the content, that they are looking for:

This issue we aim to look at the art/technique of 2d texture creation, creating convincing procedural textures, Nodes, UV mapping and painting of those maps.

We are looking for tutorials, “making of” articles, and projects of interest that focus on Texturing techniques, “how to” and tips.

Also wanted, great shaders, materials and node setups for great looking textures.

Remember to check out the guidelines for authors and image submissions, before send anything. To view the instructions for submitting material, read the announcement at the blenderartists foruns, or check out how to contribute at blenderart.org.

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