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	<title>Comments on: Maya, Max and Blender writers luau at SIGGRAPH</title>
	<atom:link href="http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 19:48:09 +0000</pubDate>
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		<title>By: johnj</title>
		<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138485</link>
		<dc:creator>johnj</dc:creator>
		<pubDate>Thu, 16 Aug 2007 07:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138485</guid>
		<description>bad idea: never speak with other people and make a house for only blender users, speaking only about blender, or saying bad things about all the other tools

good idea: to become friends of everibody, learning and treaching each other, making everibody understand the possibilities of blender, and understanding what the other tools do and why so much people use them


for me is a very good meeting; i don't think that blender must kill maya or 3ds; i think that blender is another way of thinking and that to sit at the same table with those people is a part of that way of thinking; and if a good programmer got money for his work is good; to put together an open source project is better; but people need money to live; may be in the future we all have "open source" money and food... but so far blender is a little help to change our minds; 

sorry for my english; all imho, of course! :-)</description>
		<content:encoded><![CDATA[<p>bad idea: never speak with other people and make a house for only blender users, speaking only about blender, or saying bad things about all the other tools</p>
<p>good idea: to become friends of everibody, learning and treaching each other, making everibody understand the possibilities of blender, and understanding what the other tools do and why so much people use them</p>
<p>for me is a very good meeting; i don&#039;t think that blender must kill maya or 3ds; i think that blender is another way of thinking and that to sit at the same table with those people is a part of that way of thinking; and if a good programmer got money for his work is good; to put together an open source project is better; but people need money to live; may be in the future we all have &#034;open source&#034; money and food&#8230; but so far blender is a little help to change our minds; </p>
<p>sorry for my english; all imho, of course! :-)</p>
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		<title>By: ShaneNewville</title>
		<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138323</link>
		<dc:creator>ShaneNewville</dc:creator>
		<pubDate>Wed, 15 Aug 2007 18:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138323</guid>
		<description>Yay for Blender Nation!   I wish I could've made it to SIGGRAPH 2007.
I live in San Diego.   I had to leave town for 2 weeks for my sister's
wedding.   I hope to see you guys there next year.</description>
		<content:encoded><![CDATA[<p>Yay for Blender Nation!   I wish I could&#039;ve made it to SIGGRAPH 2007.<br />
I live in San Diego.   I had to leave town for 2 weeks for my sister&#039;s<br />
wedding.   I hope to see you guys there next year.</p>
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		<title>By: Tony</title>
		<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138321</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Wed, 15 Aug 2007 18:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138321</guid>
		<description>harkyman, doh!  Yes, of course Roland Hess, second from right, is best known as the main author and editor of "Essential Blender", which is now also available on Amazon for pre-order and set to become another Blender bestseller.  Apologies for leaving that out.

And yeah, I have heard Woody Harrelson more times than once...</description>
		<content:encoded><![CDATA[<p>harkyman, doh!  Yes, of course Roland Hess, second from right, is best known as the main author and editor of &#034;Essential Blender&#034;, which is now also available on Amazon for pre-order and set to become another Blender bestseller.  Apologies for leaving that out.</p>
<p>And yeah, I have heard Woody Harrelson more times than once&#8230;</p>
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		<title>By: JoOngle</title>
		<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138316</link>
		<dc:creator>JoOngle</dc:creator>
		<pubDate>Wed, 15 Aug 2007 17:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138316</guid>
		<description>I hear ya Harky! ;)</description>
		<content:encoded><![CDATA[<p>I hear ya Harky! ;)</p>
]]></content:encoded>
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		<title>By: TXRXFX</title>
		<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138288</link>
		<dc:creator>TXRXFX</dc:creator>
		<pubDate>Wed, 15 Aug 2007 14:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138288</guid>
		<description>Where were the houdini dudes? Maybe too busy with H9. Good to see the evening was fun. Everyone has something to learn from each other. nice to hear that they're able to confab about various things the rest of us are interested in. AKA glad they didn't heavily debate the pros and cons of each others business models, tho Max and Maya are now Autodesk property...</description>
		<content:encoded><![CDATA[<p>Where were the houdini dudes? Maybe too busy with H9. Good to see the evening was fun. Everyone has something to learn from each other. nice to hear that they&#039;re able to confab about various things the rest of us are interested in. AKA glad they didn&#039;t heavily debate the pros and cons of each others business models, tho Max and Maya are now Autodesk property&#8230;</p>
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		<title>By: kram1032</title>
		<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138273</link>
		<dc:creator>kram1032</dc:creator>
		<pubDate>Wed, 15 Aug 2007 13:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138273</guid>
		<description>Ah, nice :D

@ Black Boe:
Not every Blender User looses his peace, when talking to (or about) Users of any other 3D app...

And most times, users explode, when Blender doesn't get respected, as it should...

Very often, it gets respected, but not as one User wishes, though... That's not a good point to explode, then.

Sometimes, it's the other way round, too, btw. (No idea, how often, though)</description>
		<content:encoded><![CDATA[<p>Ah, nice :D</p>
<p>@ Black Boe:<br />
Not every Blender User looses his peace, when talking to (or about) Users of any other 3D app&#8230;</p>
<p>And most times, users explode, when Blender doesn&#039;t get respected, as it should&#8230;</p>
<p>Very often, it gets respected, but not as one User wishes, though&#8230; That&#039;s not a good point to explode, then.</p>
<p>Sometimes, it&#039;s the other way round, too, btw. (No idea, how often, though)</p>
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	<item>
		<title>By: Black Boe</title>
		<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138266</link>
		<dc:creator>Black Boe</dc:creator>
		<pubDate>Wed, 15 Aug 2007 12:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138266</guid>
		<description>Hey hey hey. Maya, Max and Blender developers can sit peacefully at the same table. Why do the Blender USERS get so bristley, then?</description>
		<content:encoded><![CDATA[<p>Hey hey hey. Maya, Max and Blender developers can sit peacefully at the same table. Why do the Blender USERS get so bristley, then?</p>
]]></content:encoded>
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	<item>
		<title>By: harkyman</title>
		<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138265</link>
		<dc:creator>harkyman</dc:creator>
		<pubDate>Wed, 15 Aug 2007 12:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138265</guid>
		<description>In addition to tech editing that Wiley book, I think the Hess dude had something to do with that "Blending Your Essenses" book.

That was a fun night. Lots of good shoptalk and some fun industry rumors. And us Blender guys either got respect, or the other people there were good at hiding their mockery.</description>
		<content:encoded><![CDATA[<p>In addition to tech editing that Wiley book, I think the Hess dude had something to do with that &#034;Blending Your Essenses&#034; book.</p>
<p>That was a fun night. Lots of good shoptalk and some fun industry rumors. And us Blender guys either got respect, or the other people there were good at hiding their mockery.</p>
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	<item>
		<title>By: JoOngle</title>
		<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138261</link>
		<dc:creator>JoOngle</dc:creator>
		<pubDate>Wed, 15 Aug 2007 12:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138261</guid>
		<description>Yeah - cool stuff! Congrats.

That said though.... I *REALLY* hope we'd
hear "Wow - Blender has THAT tool? We ain't got that"
rather than "Blender has got that too now?"</description>
		<content:encoded><![CDATA[<p>Yeah - cool stuff! Congrats.</p>
<p>That said though&#8230;. I *REALLY* hope we&#039;d<br />
hear &#034;Wow - Blender has THAT tool? We ain&#039;t got that&#034;<br />
rather than &#034;Blender has got that too now?&#034;</p>
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	<item>
		<title>By: Julius_Sneezer</title>
		<link>http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138255</link>
		<dc:creator>Julius_Sneezer</dc:creator>
		<pubDate>Wed, 15 Aug 2007 12:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/15/maya-max-and-blender-writers-luau-at-siggraph/#comment-138255</guid>
		<description>Way to go Ton and Blender!  More and more are forced, yes forced to acknowledge Blender.  Corporations are forced to acknowledge Open Source and they are losing billions of dollars, so don't trust them.

 I think it was Julius Caesar who said...
"Keep your friends close and your enemies closer"</description>
		<content:encoded><![CDATA[<p>Way to go Ton and Blender!  More and more are forced, yes forced to acknowledge Blender.  Corporations are forced to acknowledge Open Source and they are losing billions of dollars, so don&#039;t trust them.</p>
<p> I think it was Julius Caesar who said&#8230;<br />
&#034;Keep your friends close and your enemies closer&#034;</p>
]]></content:encoded>
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