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	<title>Comments on: Blender at FJORG!</title>
	<atom:link href="http://www.blendernation.com/2007/08/13/blender-at-fjorg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 19:28:47 +0000</pubDate>
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		<item>
		<title>By: Ryan Chen</title>
		<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137985</link>
		<dc:creator>Ryan Chen</dc:creator>
		<pubDate>Tue, 14 Aug 2007 19:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137985</guid>
		<description>The martial arts presentation was very entertaining...it was hard not to watch and cheer in appreciation.</description>
		<content:encoded><![CDATA[<p>The martial arts presentation was very entertaining&#8230;it was hard not to watch and cheer in appreciation.</p>
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	<item>
		<title>By: MABB</title>
		<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137938</link>
		<dc:creator>MABB</dc:creator>
		<pubDate>Tue, 14 Aug 2007 16:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137938</guid>
		<description>Thanks Ryan for explanation. I was extranged by the rules and blender.</description>
		<content:encoded><![CDATA[<p>Thanks Ryan for explanation. I was extranged by the rules and blender.</p>
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	<item>
		<title>By: frozerino</title>
		<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137827</link>
		<dc:creator>frozerino</dc:creator>
		<pubDate>Tue, 14 Aug 2007 12:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137827</guid>
		<description>"Next year some of you hotshots should organize an all blender team"   (Ryan Chen)

I totally agree!</description>
		<content:encoded><![CDATA[<p>&#034;Next year some of you hotshots should organize an all blender team&#034;   (Ryan Chen)</p>
<p>I totally agree!</p>
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	<item>
		<title>By: Samuel G.</title>
		<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137741</link>
		<dc:creator>Samuel G.</dc:creator>
		<pubDate>Tue, 14 Aug 2007 11:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137741</guid>
		<description>Ryan, nice that you brought Blender to FJORG! Well done.

What was your favourite "distraction"?</description>
		<content:encoded><![CDATA[<p>Ryan, nice that you brought Blender to FJORG! Well done.</p>
<p>What was your favourite &#034;distraction&#034;?</p>
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	<item>
		<title>By: Ryan Chen</title>
		<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137341</link>
		<dc:creator>Ryan Chen</dc:creator>
		<pubDate>Mon, 13 Aug 2007 23:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137341</guid>
		<description>I was on the USC team: The Henchmen.  I requested that blender be put on the machines and it was installed on every machine - promise. I used blender to model our tooth character and props. Rigging and animation was done in Maya. 

Cool clip...it's weird to see the computer screen of me working on a character's eyeball with dramatic music on youtube. Random.

Next year some of you hotshots should organize an all blender team. That would kick ass!!!</description>
		<content:encoded><![CDATA[<p>I was on the USC team: The Henchmen.  I requested that blender be put on the machines and it was installed on every machine - promise. I used blender to model our tooth character and props. Rigging and animation was done in Maya. </p>
<p>Cool clip&#8230;it&#039;s weird to see the computer screen of me working on a character&#039;s eyeball with dramatic music on youtube. Random.</p>
<p>Next year some of you hotshots should organize an all blender team. That would kick ass!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Andrew</title>
		<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137319</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 13 Aug 2007 21:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137319</guid>
		<description>No, the demo was the one team mocap used to apply for FJORG, which in their case was done using maya... As for the software hats a good question... I did hear from a  friend down at siggraph that a team did hit a little bit of trouble. He mentioned the school but for as much as I like this guy stuff he tells me always has to be taken with a grain of salt... Never know how accurate it really is . . .</description>
		<content:encoded><![CDATA[<p>No, the demo was the one team mocap used to apply for FJORG, which in their case was done using maya&#8230; As for the software hats a good question&#8230; I did hear from a  friend down at siggraph that a team did hit a little bit of trouble. He mentioned the school but for as much as I like this guy stuff he tells me always has to be taken with a grain of salt&#8230; Never know how accurate it really is . . .</p>
]]></content:encoded>
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		<title>By: gumanoed</title>
		<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137312</link>
		<dc:creator>gumanoed</dc:creator>
		<pubDate>Mon, 13 Aug 2007 20:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137312</guid>
		<description>2 Andrew
Greatde demo! Was it made with Blender?</description>
		<content:encoded><![CDATA[<p>2 Andrew<br />
Greatde demo! Was it made with Blender?</p>
]]></content:encoded>
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	<item>
		<title>By: MABB</title>
		<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137308</link>
		<dc:creator>MABB</dc:creator>
		<pubDate>Mon, 13 Aug 2007 20:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137308</guid>
		<description>Can anybody explain this.

"Provided Software
Autodesk Maya and 3ds Max
Softimage Co.
Adobe Photoshop, Flash, and After Effects
TMZ
Modo

These applications are generously provided by our friends at the above companies and are subject to change without notice. In the spirit of Iron Animator (working with the assets provided), contestants are not allowed to bring any other software and hardware for use during the competition."

Problably rules changed at last minute.

Anyway, blender rulz.</description>
		<content:encoded><![CDATA[<p>Can anybody explain this.</p>
<p>&#034;Provided Software<br />
Autodesk Maya and 3ds Max<br />
Softimage Co.<br />
Adobe Photoshop, Flash, and After Effects<br />
TMZ<br />
Modo</p>
<p>These applications are generously provided by our friends at the above companies and are subject to change without notice. In the spirit of Iron Animator (working with the assets provided), contestants are not allowed to bring any other software and hardware for use during the competition.&#034;</p>
<p>Problably rules changed at last minute.</p>
<p>Anyway, blender rulz.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dwayne Schnell</title>
		<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137306</link>
		<dc:creator>Dwayne Schnell</dc:creator>
		<pubDate>Mon, 13 Aug 2007 20:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137306</guid>
		<description>Provided Software
Autodesk Maya and 3ds Max
Softimage Co.
Adobe Photoshop, Flash, and After Effects
TMZ
Modo

Provided Hardware
Wacom Tablets

These applications are generously provided by our friends at the above companies and are subject to change without notice. In the spirit of Iron Animator (working with the assets provided), contestants are not allowed to bring any other software and hardware for use during the competition.

from the official website....not sure if blender was actually used, or if the team was disqualified maybe...but it would be nice to know if it was used in a relatively high profile competition.</description>
		<content:encoded><![CDATA[<p>Provided Software<br />
Autodesk Maya and 3ds Max<br />
Softimage Co.<br />
Adobe Photoshop, Flash, and After Effects<br />
TMZ<br />
Modo</p>
<p>Provided Hardware<br />
Wacom Tablets</p>
<p>These applications are generously provided by our friends at the above companies and are subject to change without notice. In the spirit of Iron Animator (working with the assets provided), contestants are not allowed to bring any other software and hardware for use during the competition.</p>
<p>from the official website&#8230;.not sure if blender was actually used, or if the team was disqualified maybe&#8230;but it would be nice to know if it was used in a relatively high profile competition.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137299</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 13 Aug 2007 20:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/13/blender-at-fjorg/#comment-137299</guid>
		<description>I went to school with these guys, they pretty much slept in the studio, had a bed in the back of the room... I agree that picture this is another great animation though, but I'm biased in my choice... Not that this matters as far as the selection who won, but if you haven't seen team mocap's demoreel for FJORG you should check it out...

http://www.wjacobgardner.com/FJORG.mov</description>
		<content:encoded><![CDATA[<p>I went to school with these guys, they pretty much slept in the studio, had a bed in the back of the room&#8230; I agree that picture this is another great animation though, but I&#039;m biased in my choice&#8230; Not that this matters as far as the selection who won, but if you haven&#039;t seen team mocap&#039;s demoreel for FJORG you should check it out&#8230;</p>
<p><a href="http://www.wjacobgardner.com/FJORG.mov" rel="nofollow">http://www.wjacobgardner.com/FJORG.mov</a></p>
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