Archive for March, 2010



Community News » Introducing particle fluids parametters function (and 49 more)

Blender-an, Indonesian Blender Community

blender-an-logo.pngHave you noticed how quickly the global Blender community seems to be growing lately? A few days ago, we received a link to Blender-an, an Indonesian Blender Community site.

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Blender Conference 2007 Call for Participation

a398850a6f.jpgThe Blender Conference 2007 Call for Participation is now online; the deadline for submissions is September 1st. More information on blender.org.

Ukrainian Blender Modeling Competitions

88_thumb.jpgThe Ukrainian Blender community organizes a 3D modeling competition every other day. It looks like fun, even though I’m not entirely sure what those pages say ;-) Thankfully, they’re offering help for people who don’t speak Russian.

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Blender Smileys!

blender-smileys.pngThe French Blender community BlenderClan has gathered a fine collection of Blender-oriented smilies to be used on BB and forums. Here’s a snapshot of their work.

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Splash screen contest for 2.45

SplushThere is a new Splash Screen contest for Blender 2.45 at the Blenderartists foruns. This new release of Blender won’t have any new features or tools, just some bug fixes.

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Demo Reel by Javier Galan

Toy RobotJavier Galán (a.k.a. Chronoh) created a very slick demo reel with great timing and cool music. Though it has a Flash feel to it, it was done in Blender.

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Walk Cycles

Biomotion Lab 1If you are trying to learn how to make a natural looking walk cycle, Joeri points us to this site, Biomotion Lab. Biomotion Lab has created a real time walk cycle model where you can adjust the various parameters such as male / female; heavy/light; nervous/relaxed, happy/sad.

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Peach Team Chosen

Peach Concept ArtThe first six members of the Peach Open Movie project have been chosen and the first workshop has been planned in only seven weeks from now.

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Animation “Out of the Box” by AndyD

Out of The BoxFrom AndyD:
“It took two months of evenings to make but is the culmination of two years of messing with the character animation tools in Blender – although he’s a pretty simple model and rig so a lot of the tools weren’t used :)”

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astros1.jpgSince October 2006, Enrico Valenza (EnV) has been really busy working as a cover illustrator for Mondadori. Using mainly a mix of 2D and 3D (of course, Blender and the GIMP) the results are fantastic!

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