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	<title>Comments on: Creating Paper Models</title>
	<atom:link href="http://www.blendernation.com/2007/07/22/creating-paper-models/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/07/22/creating-paper-models/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 08 Sep 2008 06:13:56 +0000</pubDate>
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		<item>
		<title>By: lex</title>
		<link>http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-368904</link>
		<dc:creator>lex</dc:creator>
		<pubDate>Sat, 23 Aug 2008 10:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-368904</guid>
		<description>Is there any way to make cross sections (slices) of the model.so it can be printed . put on other material cut and to make a solid  3d object?</description>
		<content:encoded><![CDATA[<p>Is there any way to make cross sections (slices) of the model.so it can be printed . put on other material cut and to make a solid  3d object?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MAU!</title>
		<link>http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-360666</link>
		<dc:creator>MAU!</dc:creator>
		<pubDate>Thu, 31 Jul 2008 15:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-360666</guid>
		<description>THANKS BART! awesome model, do you have the full quality jpg of the ship texture? 
THANKS
MAU

you can send me a mail with this</description>
		<content:encoded><![CDATA[<p>THANKS BART! awesome model, do you have the full quality jpg of the ship texture?<br />
THANKS<br />
MAU</p>
<p>you can send me a mail with this</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lasphere</title>
		<link>http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133893</link>
		<dc:creator>Lasphere</dc:creator>
		<pubDate>Tue, 24 Jul 2007 14:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133893</guid>
		<description>Bmud and Silvnana:

Yearh I figured :)</description>
		<content:encoded><![CDATA[<p>Bmud and Silvnana:</p>
<p>Yearh I figured :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133571</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Mon, 23 Jul 2007 13:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133571</guid>
		<description>That baking technique could be useful - and is giving me ideas for a script/feature... now, if only it were possible to devise some logic to seperate the mesh and get the bake *just* right. . . just an idea if somebody hasn't already thought of it though as I might never get the time (probably not until next year at least) and I need to finish my other projects before I embark on some wacky blender coding :/

@Rolandixor:
lol

~epat. :P</description>
		<content:encoded><![CDATA[<p>That baking technique could be useful - and is giving me ideas for a script/feature&#8230; now, if only it were possible to devise some logic to seperate the mesh and get the bake *just* right. . . just an idea if somebody hasn&#039;t already thought of it though as I might never get the time (probably not until next year at least) and I need to finish my other projects before I embark on some wacky blender coding :/</p>
<p>@Rolandixor:<br />
lol</p>
<p>~epat. :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luc</title>
		<link>http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133536</link>
		<dc:creator>Luc</dc:creator>
		<pubDate>Mon, 23 Jul 2007 11:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133536</guid>
		<description>does it unwrap to uv too?</description>
		<content:encoded><![CDATA[<p>does it unwrap to uv too?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Francisco Ortiz</title>
		<link>http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133456</link>
		<dc:creator>Francisco Ortiz</dc:creator>
		<pubDate>Mon, 23 Jul 2007 03:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133456</guid>
		<description>Awesome! Thank you for your time at this tut Emu, your models are really cool, and this tecnic is very usefull.

:)</description>
		<content:encoded><![CDATA[<p>Awesome! Thank you for your time at this tut Emu, your models are really cool, and this tecnic is very usefull.</p>
<p>:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133405</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Sun, 22 Jul 2007 22:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133405</guid>
		<description>I did this once for a math assignment. Except I used Blender internal UV unwrapping.

Very nice, though! I'm going to make me a Dalek.</description>
		<content:encoded><![CDATA[<p>I did this once for a math assignment. Except I used Blender internal UV unwrapping.</p>
<p>Very nice, though! I&#039;m going to make me a Dalek.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133393</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Sun, 22 Jul 2007 20:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133393</guid>
		<description>@Lasphere: I was about to make the same comment, but on closer inspection (as I'm sure you've also found out) this is a little less about paper models and a little more about that &lt;b&gt;AWESOME BAKING TECHNIQUE!!!!&lt;/b&gt; I really must try that out on something very soon! :D</description>
		<content:encoded><![CDATA[<p>@Lasphere: I was about to make the same comment, but on closer inspection (as I&#039;m sure you&#039;ve also found out) this is a little less about paper models and a little more about that <b>AWESOME BAKING TECHNIQUE!!!!</b> I really must try that out on something very soon! :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rolandixor</title>
		<link>http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133389</link>
		<dc:creator>Rolandixor</dc:creator>
		<pubDate>Sun, 22 Jul 2007 19:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133389</guid>
		<description>Haha! Blender is not almighty. God is. Good stuff, though. If I had the time I'd try it!</description>
		<content:encoded><![CDATA[<p>Haha! Blender is not almighty. God is. Good stuff, though. If I had the time I&#039;d try it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Markus</title>
		<link>http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133349</link>
		<dc:creator>Markus</dc:creator>
		<pubDate>Sun, 22 Jul 2007 16:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/22/creating-paper-models/#comment-133349</guid>
		<description>I couple of years ago I was looking forward to make a stuffed teddy bear for my son. I thought I maybe able to design the teddy in blender and than print out the pieces (copy it to fabric) ans sew everything together... at this time blender didn't came with this script and I was not aware of any other planifing tools. Anyway I will see if this process also works with fabric...

Markus</description>
		<content:encoded><![CDATA[<p>I couple of years ago I was looking forward to make a stuffed teddy bear for my son. I thought I maybe able to design the teddy in blender and than print out the pieces (copy it to fabric) ans sew everything together&#8230; at this time blender didn&#039;t came with this script and I was not aware of any other planifing tools. Anyway I will see if this process also works with fabric&#8230;</p>
<p>Markus</p>
]]></content:encoded>
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