Infinitum Released Under CC License

rocketman_infinitum.jpgWhile we were teaching at Red Hat High, Sam Brubaker (Rocketman) decided that he was going to release the .blend file to his animation, Infinitum, under a Creative Commons license. Infinitum won the 2006 Suzanne Award for "Best Animation, original idea, or story". He has chosen the Creative Commons Attribution-Noncommericial license 3.0.

Get the Infinitum .blend file (right-click and Save As). Have fun!



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13 Responses to “Infinitum Released Under CC License”  

  1. 1 @rem Edit Link

    Thanks, Sam Brubaker. This will be a great way for others to learn about animation. Great job!

  2. 2 ouch Edit Link

    yes, thank you very much! I love it when talented blender artists share thier secrets. It really helps others accelerate thier learning.

  3. 3 Sanne Edit Link

    Wow, Sam, thank you so much. Infinitum is one of my most favourite animations ever, and now I even get the opportunity to look at the blend file and learn from it. This is just great!

  4. 4 gumanoed Edit Link

    Grate news! People over here are glad to get oportunity to learn from Sam's wonderfull work!

    May be it's possable to make tutorial basen on this animation?

  5. 5 Felix Kütt Edit Link

    great, another learning resource to browse trough! :D

  6. 6 Vasili Sviridov Edit Link
  7. 7 nateG Edit Link

    this great thanks soo much!

  8. 8 madcello Edit Link

    Sam Brubaker, thank you very much!"

  9. 9 Lasphere Edit Link

    GreaT! really helpful! It funny how to see how much that can be changed from one frame to another within 0 time! Really cool :D hehe

  10. 10 Fweeb Edit Link

    @Vasili: Thanks for the catch. I've revised the article.

  11. 11 STaRMaN Edit Link

    Thanks a lot Sam Brubaker!.

  12. 12 Cuby Edit Link

    Thanks Sam! I've watched this animation several times before, and I absolutely love it!

  13. 13 Sam Brubaker Edit Link

    Hey, I'm glad you guys like the blend file!
    I figure I'm done with with this idea, so have fun with it. I've moved on.
    I don't think I'll be doing a tutorial though. As you can see, I used some rather unconventional methods which I would not recommend to anyone else, so don't learn too much…

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