<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Game in progress using Blender</title>
	<atom:link href="http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 16:30:06 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Paul</title>
		<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-137550</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 14 Aug 2007 07:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-137550</guid>
		<description>The sixth snapshot release and a patch for it is out. Check the blog for screenshots, or download and try:

https://sourceforge.net/project/showfiles.php?group_id=197331</description>
		<content:encoded><![CDATA[<p>The sixth snapshot release and a patch for it is out. Check the blog for screenshots, or download and try:</p>
<p><a href="https://sourceforge.net/project/showfiles.php?group_id=197331" rel="nofollow">https://sourceforge.net/project/showfiles.php?group_id=197331</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-132627</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 20 Jul 2007 09:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-132627</guid>
		<description>The fourth snapshot release of JCRPG is out on sourceforge! It has quite a few new improvements, models, optimized 3d code, new look of fauna, configurable render distances for tuning performance. Check out!

https://sourceforge.net/project/showfiles.php?group_id=197331</description>
		<content:encoded><![CDATA[<p>The fourth snapshot release of JCRPG is out on sourceforge! It has quite a few new improvements, models, optimized 3d code, new look of fauna, configurable render distances for tuning performance. Check out!</p>
<p><a href="https://sourceforge.net/project/showfiles.php?group_id=197331" rel="nofollow">https://sourceforge.net/project/showfiles.php?group_id=197331</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bri</title>
		<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-129161</link>
		<dc:creator>Bri</dc:creator>
		<pubDate>Thu, 12 Jul 2007 00:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-129161</guid>
		<description>This project has serious potential to become an excellent rpg framework/game and has my full support. Paul will generate something of true value. Can't wait to see what the finished project will look like. :o)</description>
		<content:encoded><![CDATA[<p>This project has serious potential to become an excellent rpg framework/game and has my full support. Paul will generate something of true value. Can&#039;t wait to see what the finished project will look like. :o)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-129075</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 11 Jul 2007 18:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-129075</guid>
		<description>Many thanks for giving attention to jcrpg! :-)
Java has been chosen because I am most experienced in Java programming, and saw the advantage of writing a cross-platform-by-default game with it and JMonkeyEngine.
The project uses and will use blender because it's totally free (just like JCRPG) and very usable. Yeah, and consider that the project has no real 3d guru at the moment, so the game will surely look weird or ugly for professionals. :-D
Thanks again!

ps: not intended for mobile, for mobiles has weak computing capacity and game is aimed to need and rely on it much in terms of AI and the world generation concept.</description>
		<content:encoded><![CDATA[<p>Many thanks for giving attention to jcrpg! :-)<br />
Java has been chosen because I am most experienced in Java programming, and saw the advantage of writing a cross-platform-by-default game with it and JMonkeyEngine.<br />
The project uses and will use blender because it&#039;s totally free (just like JCRPG) and very usable. Yeah, and consider that the project has no real 3d guru at the moment, so the game will surely look weird or ugly for professionals. :-D<br />
Thanks again!</p>
<p>ps: not intended for mobile, for mobiles has weak computing capacity and game is aimed to need and rely on it much in terms of AI and the world generation concept.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amir Taaki</title>
		<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-128245</link>
		<dc:creator>Amir Taaki</dc:creator>
		<pubDate>Mon, 09 Jul 2007 18:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-128245</guid>
		<description>Nearly all of the Crystal Space games are made using Blender

http://www.crystalspace3d.org/main/Media

10/12 games on that page are made using blender.


[img]http://www.crystalspace3d.org/mediawiki/images/d/d0/Dareks_penguins.jpg[/img]</description>
		<content:encoded><![CDATA[<p>Nearly all of the Crystal Space games are made using Blender</p>
<p><a href="http://www.crystalspace3d.org/main/Media" rel="nofollow">http://www.crystalspace3d.org/main/Media</a></p>
<p>10/12 games on that page are made using blender.</p>
<p>[img]http://www.crystalspace3d.org/mediawiki/images/d/d0/Dareks_penguins.jpg[/img]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-127139</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Fri, 06 Jul 2007 17:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-127139</guid>
		<description>@gord:
java games are cool as there is the possibility of running them on most mobile phones - I don't know whether this is the intention of this game in particular but I believe that is why OpenGL is coming in on the java scene anyway.
~epat. :)</description>
		<content:encoded><![CDATA[<p>@gord:<br />
java games are cool as there is the possibility of running them on most mobile phones - I don&#039;t know whether this is the intention of this game in particular but I believe that is why OpenGL is coming in on the java scene anyway.<br />
~epat. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: G.o.D</title>
		<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-126845</link>
		<dc:creator>G.o.D</dc:creator>
		<pubDate>Fri, 06 Jul 2007 05:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-126845</guid>
		<description>@gord: ever tried cross compiling big c++ projects using huge library dependencies - crystal and ogre itself need a lot of libraries and your project will need a few more - for linux, mac and windows? i guess not, you would not ask such questions and would have already ended up either using irrlicht ;) or java... or python... or pike... or purebasic... ooooor the blender game engine ;)

anyhow, nice that there are a lot projects using blender, but i don't think every game using blender should be posted on a blender news page, becaus i am sure there are many - infact i used blender for a game myself ;)</description>
		<content:encoded><![CDATA[<p>@gord: ever tried cross compiling big c++ projects using huge library dependencies - crystal and ogre itself need a lot of libraries and your project will need a few more - for linux, mac and windows? i guess not, you would not ask such questions and would have already ended up either using irrlicht ;) or java&#8230; or python&#8230; or pike&#8230; or purebasic&#8230; ooooor the blender game engine ;)</p>
<p>anyhow, nice that there are a lot projects using blender, but i don&#039;t think every game using blender should be posted on a blender news page, becaus i am sure there are many - infact i used blender for a game myself ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Catboy85</title>
		<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-126775</link>
		<dc:creator>Catboy85</dc:creator>
		<pubDate>Thu, 05 Jul 2007 23:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-126775</guid>
		<description>@Gord:i'll never understand why people insist on using java/jme to make game engines when there are things like crystal space or ogre available ;)

Because Java (just like flash) is already on most systems and ready to go. It runs right out of the box:)</description>
		<content:encoded><![CDATA[<p>@Gord:i&#039;ll never understand why people insist on using java/jme to make game engines when there are things like crystal space or ogre available ;)</p>
<p>Because Java (just like flash) is already on most systems and ready to go. It runs right out of the box:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gord</title>
		<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-126691</link>
		<dc:creator>gord</dc:creator>
		<pubDate>Thu, 05 Jul 2007 17:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-126691</guid>
		<description>i'll never understand why people insist on using java/jme to make game engines when there are things like crystal space or ogre available ;)</description>
		<content:encoded><![CDATA[<p>i&#039;ll never understand why people insist on using java/jme to make game engines when there are things like crystal space or ogre available ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tikki</title>
		<link>http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-126652</link>
		<dc:creator>tikki</dc:creator>
		<pubDate>Thu, 05 Jul 2007 15:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/07/05/game-in-progress-using-blender/#comment-126652</guid>
		<description>1st comment :)
graphics look like runescape, but a bit better. hope its fun :)</description>
		<content:encoded><![CDATA[<p>1st comment :)<br />
graphics look like runescape, but a bit better. hope its fun :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.102 seconds -->
