ARTNATOMY / ARTNATOMIA is an excellent facial movement reference site, complete with muscles and skeleton. You can select various muscles to see how they lay out on the face and you can also choose various expressions. Use level II where you can click on different areas of the face to see the underlying muscles. To the far right of the face, is a list of facial expressions that you can also select to see what muscle are used. It is free to use online or you can also purchase the software.
Monthly Archives: June 2007
Book Review: Mobile 3D Graphics by Claus Höfele
A little while ago, I received a copy of Mobile 3D Graphics: Learning 3D Graphics with the Javaâ„¢ Micro Edition from Thomson Course Technology, a publisher of a variety of technology and graphics-related books. Being eager to delve into the subject myself and knowing that there two chapters of the book devoted to the use of Blender for mobile 3D applications, I was very interested in seeing what the author, Claus Höfele, had to offer on the subject. As it turns out, the answer is “quite a bit.”
It’s HERE!!! Blender Peach Open Movie – The Blender Institute and … The Apricot Open Game!
Ton Roosendaal has announced a follow up to the Orange project and more!
“As a follow-up to the successful project Orange’s “Elephants Dream”, the Blender Foundation will initiate another open movie project. Again a couple of the best 3D artists and developers in the Blender community will be invited to come together to work in Amsterdam on completing a short 3D animation movie.”
Three well known Blender artists / animators: ” Sacha “Sago” Goedegebure (Netherlands) and Lyubomir Kovachev (Bulgaria) have been approached. They will work with producer Ton Roosendaal to pick the other team members, define the concept and get a great script to work with. Andy Goralczyk, art director of the former Orange team, has accepted to join the team to migrate his experience especially.”
If you want to be part of the process, see the details on the Blender announcement site.
Blender Conference 2007
The Sixth Blender Conference will be held in the new Amsterdam venue De Zwijger, which will offer us more space and very cool facilities, including a large theater. During the dinner and party of Saturday we will also celebrate that exactly 5 years ago Blender became Open Source. Dates: fri-sat-sun, 12-14 October.
Amsterdam, the Netherlands
BlenderWiki’s MemoBook and ActionBook
Softbody Clothes That Work
Tolobán (Jorge Rocha) has recently posted a thread in the tutorial section of the Blender Artists Forums. He describes how to properly model basic clothing and how to do Softbody simulation with it. The advanced level tutorial is divided into parts (posts) and is still a work in progress, but what has already been posted is very educational!
Go to “Softbody clothes that work (warning, lots of images)”
Rigging Tutorial in 3D World Issue #91
If you can still purchase issue #91 in your local bookstore jump on it. In this issue there is a tutorial by Bassam Kurdali on rigging a fully posable worm character in Blender.
Katorlegaz.com Releases Models Under CC License
Katorlegaz.com, the good folks who hosted the original Blender Model Repository, has released all of the 3D models on their website under a Creative Commons license. From the site:
All of our 3D models are now Creative Commons, and related web pages have been updated to reflect the new licensing. Special thanks to all who donated to cover legal expenses from when we hosted the BMR.
There are a large variety of models under a number of different categories. Who knows? You might just find a model that you need for one of your projects there. It’s great to see that despite the legal headaches that they’ve had to go through, Andrew and Jennifer are still willing to contribute to the community. Big thanks to them!
“Spot the Fake Smile” Quiz
Can you see the difference between a fake and a genuine smile? This small test on the BBC Science and Nature website lets you test yourself with 20 different persons smiling. This is not just a fun psychology test – for an animator it’s a little gem of reference material.
2 Blender Workshops in Richmond, Virginia
Roughly 6 months from their first workshop offering, Hand Turkey Studios will be holding two Blender training workshops this month on consecutive weekends. Both classes are considered ‘Basics’ level classes, though they do build upon each other and even offer a few tricks that more experienced users would find helpful. Continue reading