New Procedural Tiles Texture in Blender

The developer, known as “Wizard”, writes:

This is a new texture type called “Tiles”. When you add a new texture, you will be able to select it much the same way as any other texture like Clouds, Musgrave, etc. Currently it supports intensity and bump mapping but no colour.

I’m currently working on investigating ways to generate preset tiling patterns. However, this may not be available for a while. I was hoping that people would pick up the build, play with it, give me some feedback and report bugs.

procedural_tiles.jpg
displaced.jpg

The following parameters are available in the interface:

Scale: Sets scaling
Count: Number of random tiles
Seed: Seed for random number generator

Min W: Minimum tile width
Max W: Maximum tile width
Height: Tile height

Bevel: Tile bevel factor
Curve: Adjust the bevel profile
Smooth: Smooth the bevel profile

H Gap: Horizontal spacing
V Gap: Vertical spacing

Shift: Tile shift
Alternate: Number of tiles after which shifting starts again

H Shape: Tile corner horizontal factor
V Shape: Tile corner vertical factor
Corner Style: Tile corner type

Freq: Frequency of wave function for bevel
Amp: Amplitude of wave function for bevel

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