A new and exciting type of texture is being developed for Blender! And yes, builds are available so you can check it out…
The developer, known as “Wizard”, writes:
This is a new texture type called “Tiles”. When you add a new texture, you will be able to select it much the same way as any other texture like Clouds, Musgrave, etc. Currently it supports intensity and bump mapping but no colour.
I’m currently working on investigating ways to generate preset tiling patterns. However, this may not be available for a while. I was hoping that people would pick up the build, play with it, give me some feedback and report bugs.


The following parameters are available in the interface:
Scale: Sets scaling
Count: Number of random tiles
Seed: Seed for random number generator
Min W: Minimum tile width
Max W: Maximum tile width
Height: Tile height
Bevel: Tile bevel factor
Curve: Adjust the bevel profile
Smooth: Smooth the bevel profile
H Gap: Horizontal spacing
V Gap: Vertical spacing
Shift: Tile shift
Alternate: Number of tiles after which shifting starts again
H Shape: Tile corner horizontal factor
V Shape: Tile corner vertical factor
Corner Style: Tile corner type
Freq: Frequency of wave function for bevel
Amp: Amplitude of wave function for bevel
- WINDOWS build made with MinGW (6.7MB zip)
- LINUX build made on Ubuntu (5.2MB tar.gz)
- Patch in case anyone is interested in making a build for the Macs
- Keep up with the latest patches in the Tracker.
- Here’s a blend file with 5 examples. Layers 1 through 5 have a plane, each one mapped differently with the textures. Layer 4 demonstrates the complex brick setup and Layer 5 demonstrates complex tiling using nodes/uv map (not the greatest example but it works).
- Keep up with the latest developments in the forum thread.
