Principles of Traditional Animation Applied to 3D Computer Animation

stretch-squash-ver-1.jpgI was going through some links that I haven’t gone to in a while when I came to this one from SIGGRAPH. I thought it was worth reviewing. Good animation fundamentals.

Principles of Traditional Animation Applied to 3D Computer Animation by George Maestri, “Digital Character Animation”, New Riders Press, 1996.

Also this one at CG Society by Tito A. Belgrave. Applying the 12 principles to 3D Animation

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