stretch-squash-ver-1.jpgI was going through some links that I haven't gone to in a while when I came to this one from SIGGRAPH. I thought it was worth reviewing. Good animation fundamentals.

Principles of Traditional Animation Applied to 3D Computer Animation by George Maestri, "Digital Character Animation", New Riders Press, 1996.

Also this one at CG Society by Tito A. Belgrave. Applying the 12 principles to 3D Animation



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8 Responses to “Principles of Traditional Animation Applied to 3D Computer Animation”  

  1. 1 LoMac Edit Link

    Sweet!

  2. 2 Cubedude04 Edit Link

    Yeah it's a good read. I read it the other day when it was linked from the ipo curves post

  3. 3 Felix_Kütt Edit Link

    thanks for posting :)

  4. 4 Sergio Edit Link

    It should be "12 principles" instead of "12 principal" (according to the link)…

    Nice info, btw!

  5. 5 mastergir Edit Link

    thanks

  6. 6 mastergir2110 Edit Link

    THANKS

  7. 7 Free Videos Edit Link

    Here's a really cool computer SFX animation video.

    Star Wars v Star Trek

  8. 8 ravi Edit Link

    very good work, thanks bye.

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