<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: BlenderArt Magazine Issue #10 Released</title>
	<atom:link href="http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 18:58:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-113065</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Wed, 06 Jun 2007 17:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-113065</guid>
		<description>Shame - I don't usually get the time to read these anymore :( - it looks like a good issue...

@LoMac:
The original prgrammer behind SharpConstruct is the self same person who coded blender's sculpt mode - at the bottom of the SharpConstruct homepage: "SharpConstruct is no longer being maintained as an independent project. I have implemented most of SharpConstruct's tools in Blender". Are they really that different - if there's a particular tool that blender's sculptmode lacks you could try asking nicholasbishop yourself...

-epat. :)</description>
		<content:encoded><![CDATA[<p>Shame - I don&#039;t usually get the time to read these anymore :( - it looks like a good issue&#8230;</p>
<p>@LoMac:<br />
The original prgrammer behind SharpConstruct is the self same person who coded blender&#039;s sculpt mode - at the bottom of the SharpConstruct homepage: &#034;SharpConstruct is no longer being maintained as an independent project. I have implemented most of SharpConstruct&#039;s tools in Blender&#034;. Are they really that different - if there&#039;s a particular tool that blender&#039;s sculptmode lacks you could try asking nicholasbishop yourself&#8230;</p>
<p>-epat. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LoMac</title>
		<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-112228</link>
		<dc:creator>LoMac</dc:creator>
		<pubDate>Tue, 05 Jun 2007 11:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-112228</guid>
		<description>Great Read!!! 
I find the sculpting program SharpConstruct to do a more efficient job for me than blenders sculpt mode, prolly cause it's dedicated to sculpting only. people should check it out it's quite nice!</description>
		<content:encoded><![CDATA[<p>Great Read!!!<br />
I find the sculpting program SharpConstruct to do a more efficient job for me than blenders sculpt mode, prolly cause it&#039;s dedicated to sculpting only. people should check it out it&#039;s quite nice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Serge Gielkens</title>
		<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110572</link>
		<dc:creator>Serge Gielkens</dc:creator>
		<pubDate>Sat, 02 Jun 2007 17:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110572</guid>
		<description>I had a quick glance and it looks like the best issue till now. My congratulations to the BAM-team and contributors.</description>
		<content:encoded><![CDATA[<p>I had a quick glance and it looks like the best issue till now. My congratulations to the BAM-team and contributors.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DaveC</title>
		<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110512</link>
		<dc:creator>DaveC</dc:creator>
		<pubDate>Sat, 02 Jun 2007 14:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110512</guid>
		<description>Us Blender users are so incredibly lucky. Thanks Sandra and the gang for another great issue.</description>
		<content:encoded><![CDATA[<p>Us Blender users are so incredibly lucky. Thanks Sandra and the gang for another great issue.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110404</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sat, 02 Jun 2007 08:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110404</guid>
		<description>organics... whooaa!!! perfect for me!! thanks to all the contributors!</description>
		<content:encoded><![CDATA[<p>organics&#8230; whooaa!!! perfect for me!! thanks to all the contributors!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110401</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Sat, 02 Jun 2007 07:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110401</guid>
		<description>Great news! I've needed something like this for a long time! I'm terrible at organics, but hopefully this can help. Thanks, Blenderart team!</description>
		<content:encoded><![CDATA[<p>Great news! I&#039;ve needed something like this for a long time! I&#039;m terrible at organics, but hopefully this can help. Thanks, Blenderart team!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dreamsgate</title>
		<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110354</link>
		<dc:creator>dreamsgate</dc:creator>
		<pubDate>Sat, 02 Jun 2007 05:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110354</guid>
		<description>Nothing but good comments? No whoopsies, booboos or typos? 

Not possible, you guys aren't looking hard enough :P

Enjoy all the Organic tip goodness, next up is Mech: Robos and other mechanical wonders!</description>
		<content:encoded><![CDATA[<p>Nothing but good comments? No whoopsies, booboos or typos? </p>
<p>Not possible, you guys aren&#039;t looking hard enough :P</p>
<p>Enjoy all the Organic tip goodness, next up is Mech: Robos and other mechanical wonders!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr. Blender - Bahia</title>
		<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110260</link>
		<dc:creator>Mr. Blender - Bahia</dc:creator>
		<pubDate>Sat, 02 Jun 2007 00:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110260</guid>
		<description>Very, very good, I loved it, it is helpful for me, and this issue arrived at the right moment, cause I need learn about organic modeling.</description>
		<content:encoded><![CDATA[<p>Very, very good, I loved it, it is helpful for me, and this issue arrived at the right moment, cause I need learn about organic modeling.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tony</title>
		<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110232</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Fri, 01 Jun 2007 23:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110232</guid>
		<description>Excellent work to the BlenderArt crew!</description>
		<content:encoded><![CDATA[<p>Excellent work to the BlenderArt crew!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110230</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Fri, 01 Jun 2007 23:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/01/blenderart-magazine-issue-9-released-2/#comment-110230</guid>
		<description>great, always looking forward to this.</description>
		<content:encoded><![CDATA[<p>great, always looking forward to this.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.114 seconds -->
