Renderlight Renderer.

renderlight1.pngThese just keep popping out all over the place! Renderlight is another unbiased rendering engine with support for Blender.

Renderlight works via a python script, simply place the script (r3d_export.py) in the Blender scripts folder and run it. A nice gui comes up with various settings and rendering can even be initiated directly within Blender. Below is a screenshot showing part of the gui.

blendernoshift.png

Current Features Include:

Rendering

  • Camera model with full lens simulation supporting spherical and planar lens. Lens are specified in a tabular format (wide angle, double gauss, fisheye and telephoto lens included)
  • Thin len camera model
  • Camera shift
  • Depth of Field
  • Dispersion (Sellmeier formula or user specify spectrum (Ohara, Schott and Sumita glass catlog included)
  • Physical based sky model
  • Polarization
  • Rendering can be stop and resume
  • Spectral color
  • Texture map
  • Unbiased progressive rendering

Materials

  • Anisotropic metal
  • Dielectric (can act as polarizer filter, glossy has been disable for this release)
  • Matte (texture mappable)
  • Plastic (texture mappable)
  • Approx. 600 material measurements (nk file, Ohara, Schott and Sumita glass catlog) included

Geometry

  • Bilinear patch (texture mappable, can act as area light source)
  • Box
  • Cylinder
  • Rotational Sweep
  • Sphere (texture mappable, can act as area light source)
  • Sphere Sweep
  • Super spheroid (texture mappable)
  • Super toroid (texture mappable)
  • Torus (texture mappable, can act as area light source)
  • Translational Sweep
  • Triangle mesh (texture mappable, can act as area light source)

Exporter

  • Blender

The main Renderlight website is located here. A support forum is also available. The latest version of Renderlight can be found in the News/Announcement section of the forum. But if you’d like to just download it immediately, here is the link. Be aware that little documentation currently exists, but the forum is a good way to get started with any questions you may have.

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  • mpl

    Is it open source and is there a linux version? There seems to be no information on the site/forum…

  • http://drumsofwar.110mb.com/ Felix_Kütt

    Is it open source and is there a linux version? There seems to be no information on the site/forum…

  • http://www.telardigital.com afecelis

    It’s not open source and so far it’s windows only. You would have to try running it via Wine (like indigo).
    It works great and has a lot of nice features. A render engine to keep an eye on.

  • mpl

    But what sets it apart from indigo then? Dont get me wrong it looks nice and all, just wondering.

  • http://www.cginsomniac.com Brian

    As far as I know. It is not open source. I’d ask on the forum and see what he says.

    I think its just another alternative to Indigo…

  • Taavi

    Hmm.. Why isn’t there any open-source unbiased renderers.

  • pKrime

    Don’t know why there aren’t OS renderers of this kind, I think they’re quite difficult to develop.

    A skilled blenderhead is running a project for an open unbiased renderer

    http://sourceforge.net/projects/cassata/

    It’s at early developement, but I think we will see interesting results in the future!

  • Kram1032

    the differences from indigo:

    +es
    different camera types
    more primitives
    transparent nks

    -es
    no SSS (yet)
    no BiDir (yet)
    no Normalsmoothing (yet)

    there are kinda many -es compared to Indigo, but all of them are ’cause of the young history ;)
    It will get very good, kinda soon :D
    Tinman does a great job, as OnoSendai does B)

  • Antiwhine

    Man.. what would you get if you one would put Tinman, OnoSendai and all those others that are writing free/OSS renderers in one room…

    I think the resulting renderer could easily surpass Brazil or VRay..

  • Kram1032

    yes, actually, I told them, that, already^^

    (hmm… not shurew, if I told Ono, but I think so… I definately said that to Tinman :D)

    2 things to change in my first post:

    1) renderlight HAS BiDir, which I didn’t know and
    2) next Version, which will be there in 2-3 days, will also have Normalsmoothing :)

  • Gat

    I found it much easier to get to render, but it outputs a weird image fromat that I can’t open unless I use the image view that came with the program, another thing is that the image is black during render until the very end.

  • Kram1032

    To get your image earlier, you have to lower the save time period.
    Standard is 5 minutes ;)

  • http://www.3dzine.org Rangel

    I wish one could bake those renders into Blender materials.

  • Kram1032

    you mean, you’d want to do hi-qualtiy textures, by rendering them in there?
    Hum… a texture should be ortographic and neither indigo nor renderlight has an orthographic mode, but else: what’s so hard?

    render the texture in there and then, UV map a model and use the image….

    An other way would be:
    FIRST bake, THEN render a plane with the texture, then use the texture in blender…..

  • http://www.harborcityschool.net/~pjewell LemonMan

    Hi

    When I try to export into the r3d format thingy it gives me an error in the python console, something about no module named “os”

  • Kram1032

    can you post Bugs in the Forums?
    http://www.renderlight.co.uk/forum/index.php
    Tinman hopefully will help you. ;)

  • Genscher

    Since it’s not open source, I’ll stick to Indigo :)

  • Kram1032

    Indigo is not open source either…
    Or do you mean “I wait for an unbiased Open Source renderer”?

  • http://www.nightfist.de SaphireS

    I like this renderer, I have tried it and it works fine!
    I’ll keep an eye on that:)

  • Sovereignncc-e

    What is this guy’s problem? EVERYONE knows that test renders in Blender HAVE to be of a glass Suzzanne with caustics:).

  • Kram1032

    which can be added to a
    - SSS suzanne
    - Simple Difuse Suzanne
    in a complex scene, where you also can test radiosity (I don’t mean a cornell box…) and such…
    oh, and reflective suzanne, too^^

    And then, all of the primitives and so on…

    It should be able to test ALL the features of the renderer…

  • spamagnet

    The closest thing to a similar open-source project is WinOSi — http://www.winosi.onlinehome.de/