These just keep popping out all over the place! Renderlight is another unbiased rendering engine with support for Blender.
Renderlight works via a python script, simply place the script (r3d_export.py) in the Blender scripts folder and run it. A nice gui comes up with various settings and rendering can even be initiated directly within Blender. Below is a screenshot showing part of the gui.
Current Features Include:
Rendering
- Camera model with full lens simulation supporting spherical and planar lens. Lens are specified in a tabular format (wide angle, double gauss, fisheye and telephoto lens included)
- Thin len camera model
- Camera shift
- Depth of Field
- Dispersion (Sellmeier formula or user specify spectrum (Ohara, Schott and Sumita glass catlog included)
- Physical based sky model
- Polarization
- Rendering can be stop and resume
- Spectral color
- Texture map
- Unbiased progressive rendering
Materials
- Anisotropic metal
- Dielectric (can act as polarizer filter, glossy has been disable for this release)
- Matte (texture mappable)
- Plastic (texture mappable)
- Approx. 600 material measurements (nk file, Ohara, Schott and Sumita glass catlog) included
Geometry
- Bilinear patch (texture mappable, can act as area light source)
- Box
- Cylinder
- Rotational Sweep
- Sphere (texture mappable, can act as area light source)
- Sphere Sweep
- Super spheroid (texture mappable)
- Super toroid (texture mappable)
- Torus (texture mappable, can act as area light source)
- Translational Sweep
- Triangle mesh (texture mappable, can act as area light source)
Exporter
- Blender
The main Renderlight website is located here. A support forum is also available. The latest version of Renderlight can be found in the News/Announcement section of the forum. But if you’d like to just download it immediately, here is the link. Be aware that little documentation currently exists, but the forum is a good way to get started with any questions you may have.
