Rendering Clouds with SSS

cloud.jpgFitchmicah has posted a nice setup for rendering clouds with SSS on BlenderArtists. There's another example in the Test section by Cyborg Dragon (without .blend or explanation), but I think fitchmicah's looks better.



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21 Responses to “Rendering Clouds with SSS”  

  1. 1 Cubedude04 Edit Link

    Something new to try out tomorrow

    Thankyou!

  2. 2 Lasphere Edit Link

    Cool! :D

  3. 3 renaat vervaeke Edit Link

    Alltough it's not that fluffy as a cloud, the "volumetric" effect is there:)

  4. 4 basse Edit Link

    eww….
    looks like bad cut out.

    .b

  5. 5 Nicknamz Edit Link

    looks like an impressionist clouds.. interesting ;)

  6. 6 Paratron Edit Link

    Hmm, i'm not very inspired by this…
    Have seen better clouds in Blender.

    SSS isn't the perfect solution for everything, guys xD

  7. 7 urandom Edit Link

    Couldn't this be somehow combined with the fluid dynamics to produce accurate clouds?

  8. 8 Ankit Pruthi Edit Link

    along with sss, more techniques have to be good…and yes..clouds made from particles look much better

  9. 9 Ankit Pruthi Edit Link

    i mean more techniques have to be used..

  10. 10 BlackBoe Edit Link

    I honestly think the usage of SSS for clouds should be experimented with a little longer before putting up this article as the definitive announcement, cause honestly… it's kind… not… cloudy looking.

  11. 11 Brian Edit Link

    An excellent start at clouds. SSS could work well with this. I do think some more transparency and perhaps blurring on the edges of the cloud could help the realism.

  12. 12 Renato Perini Edit Link

    I'm wondering where the sky simulator from the GSoC 2006 is gone.

  13. 13 Jeepster[] Edit Link

    hmm…
    what basse said ^

  14. 14 TK-421 Edit Link

    yeah, looked good until I enlarged it. You can tell its a mesh object.

  15. 15 freen Edit Link

    to all the detractors:

    This is a start. A proof of concept.
    You can do better?
    Can't wait to hear from ya!

  16. 16 BlackBoe Edit Link

    To Freen: There's no point in being snide about it.

    I didn't say it looked terrible, I just honestly don't think it's a very good demonstration of the technique.

  17. 17 Howitzer Edit Link

    This would make for some good cartoony clouds though.

  18. 18 Micah Edit Link

    Hey,
    I want to say that part of the reason this image looks a little funny on the right edge is due to lens distortion. The original image was rendered with a 16 mm lens and the cloud was only in the upper right corner. Instead of rerendering it in the center, I just cropped it. Take a look at the other images on the blenderartists post, and if you have better ideas, give them up, or if you've seen better clouds in blender, post them!

    I didn't make the clouds to be ultra realistic, I made them to look cool. I mean, here are some clouds that look fake even though they're real: http://www.hprcc.unl.edu/nebraska/looming-presence.jpg

    Anyway, some constructive criticism would be helpful to me and the developers as well I'm sure.

    Thanks,
    Micah

  19. 19 Dani Edit Link

    Hi,

    haha, those are some really weird clouds for sure, Micah! Really astonishing, sometimes nature just makes things weirder than we could do on our computers :)

    Anyway, try making the mesh simpler, and take it to the compositor to blur it. In the blend I posted in your topic, I used the inverted ZBuffer to make the clouds fluffier when they're close and less fluffy when they are far.
    Then I noised that with the displace node.

    I'll try another technique tonight but right now I don't have the time.
    Dani

  20. 20 Kram1032 Edit Link

    maye, you could add a blend with a normally transparent material :D

    I like the toony effect.

  21. 21 TK-421 Edit Link

    sorry, didn't mean to be mean about it.. but i guess it kinda came across that way.
    i'm not saying i could do any better, i just didn't know you weren't going for ultra-realistic.

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