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	<title>Comments on: Making a 2D Logo using Blender and MakeHuman</title>
	<atom:link href="http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 29 Aug 2008 00:29:25 +0000</pubDate>
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		<item>
		<title>By: Flower Guide Online</title>
		<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-141577</link>
		<dc:creator>Flower Guide Online</dc:creator>
		<pubDate>Wed, 22 Aug 2007 17:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-141577</guid>
		<description>&lt;strong&gt;Flower Guide Online&lt;/strong&gt;

I couldn't understand some parts of this article, but it sounds interesting</description>
		<content:encoded><![CDATA[<p><strong>Flower Guide Online</strong></p>
<p>I couldn&#039;t understand some parts of this article, but it sounds interesting</p>
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	<item>
		<title>By: Robert</title>
		<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-109266</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 31 May 2007 04:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-109266</guid>
		<description>Chronoh - you assume the only purpose here is to make the 2D logo. How many companies make a nice 2D logo then much later decide they want to animate it? Then you really have a job creating a 3D version of something flat. Not so, however, if you start with the 3D model and derive the 2D model exactly from it. Logos for companies that have existed for many decades don't have this option - their 2D logos were probably first drawn by hand. But for the digital age, doing a logo in 3D and then flattening it down to something that can look good even in two colors is a way of preparing for the future.</description>
		<content:encoded><![CDATA[<p>Chronoh - you assume the only purpose here is to make the 2D logo. How many companies make a nice 2D logo then much later decide they want to animate it? Then you really have a job creating a 3D version of something flat. Not so, however, if you start with the 3D model and derive the 2D model exactly from it. Logos for companies that have existed for many decades don&#039;t have this option - their 2D logos were probably first drawn by hand. But for the digital age, doing a logo in 3D and then flattening it down to something that can look good even in two colors is a way of preparing for the future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: indiworks</title>
		<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-106699</link>
		<dc:creator>indiworks</dc:creator>
		<pubDate>Fri, 25 May 2007 07:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-106699</guid>
		<description>anyone knows a trick for how-to instal the latest make human 0.9.0 under os x 10.3.9...? every time the installer is almost done i get the message that "there were errors" and i should "try again"... i saw that some files get installed (i can even open make human somehow, but not for long...) i wrote a bug report, but have not found a solution for the installation problem yet.</description>
		<content:encoded><![CDATA[<p>anyone knows a trick for how-to instal the latest make human 0.9.0 under os x 10.3.9&#8230;? every time the installer is almost done i get the message that &#034;there were errors&#034; and i should &#034;try again&#034;&#8230; i saw that some files get installed (i can even open make human somehow, but not for long&#8230;) i wrote a bug report, but have not found a solution for the installation problem yet.</p>
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	</item>
	<item>
		<title>By: chronoh</title>
		<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104409</link>
		<dc:creator>chronoh</dc:creator>
		<pubDate>Fri, 18 May 2007 15:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104409</guid>
		<description>IHMO I think that is an inefficient method... 

even if you don't know nothing about drawing the human figure or simply drawing, you can go more fast taking a photography and trace it with vectors on inkscape (for example)... It's easier to handle a digicam that learn Blender ;)

Greets!</description>
		<content:encoded><![CDATA[<p>IHMO I think that is an inefficient method&#8230; </p>
<p>even if you don&#039;t know nothing about drawing the human figure or simply drawing, you can go more fast taking a photography and trace it with vectors on inkscape (for example)&#8230; It&#039;s easier to handle a digicam that learn Blender ;)</p>
<p>Greets!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104194</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 17 May 2007 19:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104194</guid>
		<description>@Bart: no worries. :)</description>
		<content:encoded><![CDATA[<p>@Bart: no worries. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104190</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Thu, 17 May 2007 19:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104190</guid>
		<description>@Kernon: yeah, well, I'm *trying* :) Getting started is easy, having enough discipline is a lot harder!

@Robert: argh! Sorry about that!

*adds @Blender context*</description>
		<content:encoded><![CDATA[<p>@Kernon: yeah, well, I&#039;m *trying* :) Getting started is easy, having enough discipline is a lot harder!</p>
<p>@Robert: argh! Sorry about that!</p>
<p>*adds @Blender context*</p>
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	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104138</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 17 May 2007 16:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104138</guid>
		<description>Thanks for the mention (though you did call me David once up there ;)). GTD is great and Blender is great - how fun to come across someone else with the same unique combination of interests. Here's to all of us GRD (Getting Rendering Done). Cheers!</description>
		<content:encoded><![CDATA[<p>Thanks for the mention (though you did call me David once up there ;)). GTD is great and Blender is great - how fun to come across someone else with the same unique combination of interests. Here&#039;s to all of us GRD (Getting Rendering Done). Cheers!</p>
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	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104136</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Thu, 17 May 2007 16:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104136</guid>
		<description>...no wonder you get so much done. :)</description>
		<content:encoded><![CDATA[<p>&#8230;no wonder you get so much done. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104134</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Thu, 17 May 2007 16:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104134</guid>
		<description>Nice job!

Hey, Bart! You're a GTDer?! Me too! Well, I just "discovered" it and I believe it is the missing link that will really bring a lot of things together for me. I just got my ton of folders, baskets, a huge Inbox, Mavis Beacon Typing, a Brother P-Touch labeler, tear-off notepads, etc. I'm excited about really getting into this. ...small world...</description>
		<content:encoded><![CDATA[<p>Nice job!</p>
<p>Hey, Bart! You&#039;re a GTDer?! Me too! Well, I just &#034;discovered&#034; it and I believe it is the missing link that will really bring a lot of things together for me. I just got my ton of folders, baskets, a huge Inbox, Mavis Beacon Typing, a Brother P-Touch labeler, tear-off notepads, etc. I&#039;m excited about really getting into this. &#8230;small world&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: me yoda</title>
		<link>http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104116</link>
		<dc:creator>me yoda</dc:creator>
		<pubDate>Thu, 17 May 2007 15:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/17/making-a-2d-logo-using-blender-and-makehuman/#comment-104116</guid>
		<description>build a model yourself!

did some illus with (own!) 3d models myself, was quite a nice way to get a better realism</description>
		<content:encoded><![CDATA[<p>build a model yourself!</p>
<p>did some illus with (own!) 3d models myself, was quite a nice way to get a better realism</p>
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