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	<title>Comments on: Slashdot: The State of Open Source 3D Modeling</title>
	<atom:link href="http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 08 Oct 2008 07:24:29 +0000</pubDate>
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		<title>By: Omar Modesto</title>
		<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-116706</link>
		<dc:creator>Omar Modesto</dc:creator>
		<pubDate>Tue, 12 Jun 2007 20:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-116706</guid>
		<description>Testing, testing... (to see if I'm finally able to post comments).</description>
		<content:encoded><![CDATA[<p>Testing, testing&#8230; (to see if I&#039;m finally able to post comments).</p>
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		<title>By: Casey R Williams</title>
		<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-102045</link>
		<dc:creator>Casey R Williams</dc:creator>
		<pubDate>Fri, 11 May 2007 18:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-102045</guid>
		<description>Yeah, it's probably inevitable I will use blender someday.  That's another really good thing about blender; it's not going to go away!</description>
		<content:encoded><![CDATA[<p>Yeah, it&#039;s probably inevitable I will use blender someday.  That&#039;s another really good thing about blender; it&#039;s not going to go away!</p>
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		<title>By: Reiem blender illustration</title>
		<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101989</link>
		<dc:creator>Reiem blender illustration</dc:creator>
		<pubDate>Fri, 11 May 2007 15:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101989</guid>
		<description>Yep, marketing. However, he didn't make himself any favor. Moonlight 3d doesn't stand a chance against Blender, and perhaps some improvements they add to it will be taken from Blender sources. Blender is alive and kicking, hard! I really hope to see the improvements to the interface, it can only get better.</description>
		<content:encoded><![CDATA[<p>Yep, marketing. However, he didn&#039;t make himself any favor. Moonlight 3d doesn&#039;t stand a chance against Blender, and perhaps some improvements they add to it will be taken from Blender sources. Blender is alive and kicking, hard! I really hope to see the improvements to the interface, it can only get better.</p>
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		<title>By: LOGAN</title>
		<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101452</link>
		<dc:creator>LOGAN</dc:creator>
		<pubDate>Thu, 10 May 2007 11:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101452</guid>
		<description>Gmueckl, the author of Moonlight3D =&#62; Sounds to me like gerillia marketing...</description>
		<content:encoded><![CDATA[<p>Gmueckl, the author of Moonlight3D =&gt; Sounds to me like gerillia marketing&#8230;</p>
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		<title>By: Bassam</title>
		<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101281</link>
		<dc:creator>Bassam</dc:creator>
		<pubDate>Thu, 10 May 2007 03:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101281</guid>
		<description>Casey, most functions are accessible through the menus/buttons.. there are very, very few obscure ones (and some brand new ones) that are missed.. you also have manipulators/mouse gestures to complete the picture. So it isn't true that you need to use hotkeys to use blender, it's just much much faster if you do. You can also just learn the hotkeys for common actions, and use the menus for everything else.</description>
		<content:encoded><![CDATA[<p>Casey, most functions are accessible through the menus/buttons.. there are very, very few obscure ones (and some brand new ones) that are missed.. you also have manipulators/mouse gestures to complete the picture. So it isn&#039;t true that you need to use hotkeys to use blender, it&#039;s just much much faster if you do. You can also just learn the hotkeys for common actions, and use the menus for everything else.</p>
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		<title>By: Casey R Williams</title>
		<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101235</link>
		<dc:creator>Casey R Williams</dc:creator>
		<pubDate>Thu, 10 May 2007 01:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101235</guid>
		<description>@ Szentirmai-Schön Ádám 

"Someone has written here, that it woud be nice, if he could command blender only with mouse.  I hope, that will never happen, simply because commanding with mouse is always much slower, than with keyboard."

That someone was me and you just proved my point.  I'm not trying to change the way you use blender.  I can't work this way long enough to ever get good at it.  I don't code, script, blog or do any other keyboard+mouse activity if I can avoid it.  Yes, I know how to spell and write, and I'm also typing this (though not simultaneously using my mouse to do it).  You don't type a picture, you paint one.  The mouse is simply a better brush/chisel/spraycan/knife than a keyboard can be, which is why blender does occasionally need me to use it.  Also, it is not only 8 or 10 key commands, there appear to be several dozen which change depending on the mode of operation.  Why don't all of these key commands deserve buttons, like Truespace, or menu commands like Wings (which only requires I learn 3 keys and puts them within reach of one finger)?  Why even have buttons at all then if they are so cumbersome?  Commanding with mouse is always much slower for you maybe, but I'm glad it's not still 1983.  

There's a reason that this is usually the first AND last thing people complain about blender for.  Either you hate it so bad you move on forever, or you don't care and find it works.  It should work.  It just shouldn't have to work only one way.</description>
		<content:encoded><![CDATA[<p>@ Szentirmai-Schön Ádám </p>
<p>&#034;Someone has written here, that it woud be nice, if he could command blender only with mouse.  I hope, that will never happen, simply because commanding with mouse is always much slower, than with keyboard.&#034;</p>
<p>That someone was me and you just proved my point.  I&#039;m not trying to change the way you use blender.  I can&#039;t work this way long enough to ever get good at it.  I don&#039;t code, script, blog or do any other keyboard+mouse activity if I can avoid it.  Yes, I know how to spell and write, and I&#039;m also typing this (though not simultaneously using my mouse to do it).  You don&#039;t type a picture, you paint one.  The mouse is simply a better brush/chisel/spraycan/knife than a keyboard can be, which is why blender does occasionally need me to use it.  Also, it is not only 8 or 10 key commands, there appear to be several dozen which change depending on the mode of operation.  Why don&#039;t all of these key commands deserve buttons, like Truespace, or menu commands like Wings (which only requires I learn 3 keys and puts them within reach of one finger)?  Why even have buttons at all then if they are so cumbersome?  Commanding with mouse is always much slower for you maybe, but I&#039;m glad it&#039;s not still 1983.  </p>
<p>There&#039;s a reason that this is usually the first AND last thing people complain about blender for.  Either you hate it so bad you move on forever, or you don&#039;t care and find it works.  It should work.  It just shouldn&#039;t have to work only one way.</p>
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		<title>By: CubOfJudahsLion</title>
		<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101176</link>
		<dc:creator>CubOfJudahsLion</dc:creator>
		<pubDate>Wed, 09 May 2007 22:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101176</guid>
		<description>I wonder how Moonlight would look if the same standards for interface design were used to criticize its design, which if I recall correctly looks like it's ripped off from an old version of Softimage (I did toy with someone's copy of Softimage for a couple of days.)

I've used Lightwave extensively, and MAX for some time, I can appreciate how the two interfaces were created under wildly different philosophies. Lightwave, much like Blender, is geared towards workflow in the sense that almost every option is available through a combination of keystrokes. Functions are well-organized and sepatabs that span all of its control surfaces. MAX? Good tools, but their cluttered interface put me off quite a bit. Most of the time you have to click and click and click through stacks and icon buttons that try to be intuitive but don't quite make it.

Well, you can't expect a 3D app to be intuitive. This is a truism from the early days of 3d graphics when we were all happily rendering Phong spheres in POVray with our 386s. There are just too many concepts and functions to master. I do think Blender's on the right track by dropping this false pretense and just letting you work. It's a unique interface in many ways, too: it's more consistent through platforms that any other I've seen, it's zoomable, its layout is completely configurable. Improvable? Sure, like everything in this world.

The other day my coworkers (one of them a software developer, the other a graphic designer, both very competent in their fields) saw me zoom into a ramp panel to add color stops with more precision. Mouths agape, they commented, "dude, that's the future of interface design!" I felt myself swell with community pride: Blender does score points for innovation. If it is to change, I hope it's to improve on its own design philosophy, not to follow the fallacious objective of being "intuitive" (as in "you don't need to follow tutorials") but to provide a design where dependent functions are closer.</description>
		<content:encoded><![CDATA[<p>I wonder how Moonlight would look if the same standards for interface design were used to criticize its design, which if I recall correctly looks like it&#039;s ripped off from an old version of Softimage (I did toy with someone&#039;s copy of Softimage for a couple of days.)</p>
<p>I&#039;ve used Lightwave extensively, and MAX for some time, I can appreciate how the two interfaces were created under wildly different philosophies. Lightwave, much like Blender, is geared towards workflow in the sense that almost every option is available through a combination of keystrokes. Functions are well-organized and sepatabs that span all of its control surfaces. MAX? Good tools, but their cluttered interface put me off quite a bit. Most of the time you have to click and click and click through stacks and icon buttons that try to be intuitive but don&#039;t quite make it.</p>
<p>Well, you can&#039;t expect a 3D app to be intuitive. This is a truism from the early days of 3d graphics when we were all happily rendering Phong spheres in POVray with our 386s. There are just too many concepts and functions to master. I do think Blender&#039;s on the right track by dropping this false pretense and just letting you work. It&#039;s a unique interface in many ways, too: it&#039;s more consistent through platforms that any other I&#039;ve seen, it&#039;s zoomable, its layout is completely configurable. Improvable? Sure, like everything in this world.</p>
<p>The other day my coworkers (one of them a software developer, the other a graphic designer, both very competent in their fields) saw me zoom into a ramp panel to add color stops with more precision. Mouths agape, they commented, &#034;dude, that&#039;s the future of interface design!&#034; I felt myself swell with community pride: Blender does score points for innovation. If it is to change, I hope it&#039;s to improve on its own design philosophy, not to follow the fallacious objective of being &#034;intuitive&#034; (as in &#034;you don&#039;t need to follow tutorials&#034;) but to provide a design where dependent functions are closer.</p>
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		<title>By: Szentirmai-Schön Ádám</title>
		<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101163</link>
		<dc:creator>Szentirmai-Schön Ádám</dc:creator>
		<pubDate>Wed, 09 May 2007 21:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101163</guid>
		<description>I think blender is userfriendly.
No offense, but if someone is simply lazy to learn 8-10 keykommands, then its not blenders fault.
On the Internet there are lots of great tutorials, moreover,  __videotutorials__!
Someone has written here, that it woud be nice, if he could command blender only with mouse.
I hope, that will never happen, simply because commanding with mouse is always much slower, than with keyboard.

Peace! :)
Thank for the developers of blender for there great work!
ps.: Sorry for my english :)</description>
		<content:encoded><![CDATA[<p>I think blender is userfriendly.<br />
No offense, but if someone is simply lazy to learn 8-10 keykommands, then its not blenders fault.<br />
On the Internet there are lots of great tutorials, moreover,  __videotutorials__!<br />
Someone has written here, that it woud be nice, if he could command blender only with mouse.<br />
I hope, that will never happen, simply because commanding with mouse is always much slower, than with keyboard.</p>
<p>Peace! :)<br />
Thank for the developers of blender for there great work!<br />
ps.: Sorry for my english :)</p>
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		<title>By: Vitor</title>
		<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101092</link>
		<dc:creator>Vitor</dc:creator>
		<pubDate>Wed, 09 May 2007 18:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101092</guid>
		<description>I think that the blender could be more user friendly.
For the user spent more time creating!</description>
		<content:encoded><![CDATA[<p>I think that the blender could be more user friendly.<br />
For the user spent more time creating!</p>
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		<title>By: WeWereWarned</title>
		<link>http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101032</link>
		<dc:creator>WeWereWarned</dc:creator>
		<pubDate>Wed, 09 May 2007 15:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/slashdot-the-state-of-open-source-3d-modeling/#comment-101032</guid>
		<description>@Fhqwhgads

Troll is as Troll does... nuff said!</description>
		<content:encoded><![CDATA[<p>@Fhqwhgads</p>
<p>Troll is as Troll does&#8230; nuff said!</p>
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