<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Exporting Blender&#039;s 3D Curves</title>
	<atom:link href="http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 05 Sep 2008 12:22:50 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: FreakyDude</title>
		<link>http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97659</link>
		<dc:creator>FreakyDude</dc:creator>
		<pubDate>Tue, 01 May 2007 17:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97659</guid>
		<description>One of the things I would love are more solid import export options to work better with other applications. I could've used quite a few of them not to long ago. Hell, if anyone has a working idea to get models from inventor into blender, you would MAKE MY MONTH!!! there's some inventor vrml export script around, but it didn't import into blender, neither did other vrml's by the way.
It's quite annoying when commercial apps start taking out their import/export capabilities, only to work with their other commercial apps....

I have been growing a wishlist for blender over the last 2 months, and import export options are among them.</description>
		<content:encoded><![CDATA[<p>One of the things I would love are more solid import export options to work better with other applications. I could&#039;ve used quite a few of them not to long ago. Hell, if anyone has a working idea to get models from inventor into blender, you would MAKE MY MONTH!!! there&#039;s some inventor vrml export script around, but it didn&#039;t import into blender, neither did other vrml&#039;s by the way.<br />
It&#039;s quite annoying when commercial apps start taking out their import/export capabilities, only to work with their other commercial apps&#8230;.</p>
<p>I have been growing a wishlist for blender over the last 2 months, and import export options are among them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Craigomatic</title>
		<link>http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97586</link>
		<dc:creator>Craigomatic</dc:creator>
		<pubDate>Tue, 01 May 2007 12:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97586</guid>
		<description>Wow, Matt, way to push the envelope!! I'm sure Falk and others that are using Max and Blender are going to really benefit from this. It amazes me how much you continue to give back to the community, in so many areas - bravo, sir!!</description>
		<content:encoded><![CDATA[<p>Wow, Matt, way to push the envelope!! I&#039;m sure Falk and others that are using Max and Blender are going to really benefit from this. It amazes me how much you continue to give back to the community, in so many areas - bravo, sir!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joeri</title>
		<link>http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97576</link>
		<dc:creator>Joeri</dc:creator>
		<pubDate>Tue, 01 May 2007 11:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97576</guid>
		<description>I think that writting scripts that write scripts are always good to put some attention on because often that's a very good way to go about solving translation problems.

But people need also to keep in mind that this is no beginner-level stuff. Scripts that write scripts can be very dangerous and should only be used if you know what you are doing...

http://www.blendernation.com/2007/04/24/blender-242-security-advisory/</description>
		<content:encoded><![CDATA[<p>I think that writting scripts that write scripts are always good to put some attention on because often that&#039;s a very good way to go about solving translation problems.</p>
<p>But people need also to keep in mind that this is no beginner-level stuff. Scripts that write scripts can be very dangerous and should only be used if you know what you are doing&#8230;</p>
<p><a href="http://www.blendernation.com/2007/04/24/blender-242-security-advisory/" rel="nofollow">http://www.blendernation.com/2007/04/24/blender-242-security-advisory/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Falk</title>
		<link>http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97569</link>
		<dc:creator>Falk</dc:creator>
		<pubDate>Tue, 01 May 2007 11:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97569</guid>
		<description>It definitively deserves the attention !</description>
		<content:encoded><![CDATA[<p>It definitively deserves the attention !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97524</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 01 May 2007 09:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97524</guid>
		<description>This is such a small little script, I don't know if it really deserves the attention! But there have been a few good things happening for i/o in Blender recently - I think many people will be interested that there is now an FBX exporter under development (in CVS) and Campbell is doing a cracking job on it: http://blenderartists.org/forum/showthread.php?t=92082</description>
		<content:encoded><![CDATA[<p>This is such a small little script, I don&#039;t know if it really deserves the attention! But there have been a few good things happening for i/o in Blender recently - I think many people will be interested that there is now an FBX exporter under development (in CVS) and Campbell is doing a cracking job on it: <a href="http://blenderartists.org/forum/showthread.php?t=92082" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=92082</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cubedude04</title>
		<link>http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97496</link>
		<dc:creator>Cubedude04</dc:creator>
		<pubDate>Tue, 01 May 2007 07:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/01/exporting-blenders-3d-curves/#comment-97496</guid>
		<description>Nice work. Always good to have more options</description>
		<content:encoded><![CDATA[<p>Nice work. Always good to have more options</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.083 seconds -->
