Archive for April, 2007



s4_both.jpgThe company behind this chip has upon request received original renderers of Elephants Dream from the Blender Foundation. These were used to test the 2K video screening capabilities of their new JPEG 2000 decoder chip.

Continue Reading 'Elephants Dream Used to Test JPEG 2000 Decoder Chip' »

rigs.jpgEvery once in awhile some impressive things pop up for Blender users to learn from and experiment with. This is one of those things.

Continue Reading 'Impressive rigs with actions available.' »

Blenderart Magazine is preparing for their 10th issue and they are looking for content. Sandra Gilbert sent in the following call for content:

It's time again to start thinking about articles, tutorials and images for Issue #10 of Blenderart Magazine. In this issue we are focusing on 'Organic Modeling'.

Continue Reading 'Blenderart Magazine #10 Call for Content' »

Grass Tutorial

soccerfinalhiresuj7.jpgImperitor wrote this nice grass tutorial on the Blender Artists forums. It goes through the process of making grass in Blender step by step in an easily comprehendible way. This is a good tutorial for anyone wanting to make grass in Blender, or someone new to the particle system.

Continue Reading 'Grass Tutorial' »

The Making of the Night Elf

The Night ElfStep aside, Joan! There's a new lady in town, and if you're a fan of the Warcraft series, you'll really dig this contribution.

Continue Reading 'The Making of the Night Elf' »

Quicklinks – Blender in the Media

media.jpgHere's our regular overview of Blender in the printed media. This time we have en editorial comment in a British magazine, a very cool looking tutorial in a Chinese mag and appearances in German, Italian and American magazines.

Continue Reading 'Quicklinks – Blender in the Media' »

Blender Trainings in Vienna

vienna.jpgAn inconspicuous post in our Event Calendar in February led to a flood of reactions: Karl Kühberger was organising a Blender Workshop in Vienna but it was meant only for teachers. Many Austrian Blender users were interested in attending such a workshop and now Karl is ready with the preparations to do just that!

Continue Reading 'Blender Trainings in Vienna' »

Project Yellow?

Not too long ago, the Blender community was all abuzz with Project Orange excitement. In case you weren’t around, here’s a summary of events: a small team of Blender artists and animators got together in Amsterdam for several months. They created the world’s first open movie using mostly Blender and other open source software. Their results of their work? A short film lovingly known as “Elephants Dream,” as well as a number of badly needed Blender improvements.

Continue Reading 'Project Yellow?' »

One Year Ago on BlenderNation

  • Linux vs. Windows
    In this corner, weighing in with NTFS, Microsoft's flagship product, Windows XP! And in this corner, weighing in with ext3, staying the course with open source, Linux! Who will be victorious in the battle of the decade, nay, the century! MPAN3 pits them together to see who renders the fastest.

Continue Reading 'One Year Ago on BlenderNation' »

I just received confirmation from Ton that there will be a Blender Birds of a Feather [BOF] meeting at Siggraph 2007 in San Diego. There's not much info to share yet, except that it's on Monday, August 6th in Room 29A.

French Comic Produced with Blender

tase_comic.jpgTase, from the French community BlenderClan has finished his first comic, and he's about to show it to French editors. He did a great and entertaining work, and very stylish also.

Continue Reading 'French Comic Produced with Blender' »

Planeshift ScreenshotAre you a Blender artist looking for a good project? If so, then take a look at PlaneShift, a free and open source MMORPG under heavy development. In case you're not already familiar with the PlaneShift project, Wikipedia has some useful information:

PlaneShift is a cross-platform fantasy MMORPG in development. Client software is available for Linux, Windows and Mac OS X. It is produced by a developer community, founded by Luca Pancallo, and guided by the Atomic Blue non-profit organization. The engine code is based on the Crystal Space engine and therefore free software. The content is released under another license.

Continue Reading 'PlaneShift Project Recruiting Blender Artists' »

ss.jpgHere's a great time-saving tool created by Vaclav Chaloupka. It's been created to allow fast searching of materials in a scene with the ability to easily replace them with another material. But, that's not all it can do.

Continue Reading 'Material Works script – Search & Replace materials, and more' »

Blendiberia 2007

cartel.pngBlendiberia 2007 will be celebrated in Castellón de la Plana from the 13th to the 15th of April. Blendiberia is a Latin fan Blender meeting. This year it will take place during iParty9. There will be a lecture about animation movies by one of the creators of Plumíferos.

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Fast Fake SSS from Matt

suitmansss.jpgContinuing the saga of Matt posts, we have an excellent technique from him on creating fake subsurface scattering (SSS).

Continue Reading 'Fast Fake SSS from Matt' »

Blender Patch: Glass Buttons

anim.gifHere's some more great news from the French developers: Snark, from the French community BlenderClan has coded in a new set of buttons for the Blender GUI.

Continue Reading 'Blender Patch: Glass Buttons' »

cebit_2007.jpgThorsten Schlüter has prepared a number of images for a the CeBIT 2007 booth of a company named 'AVM'. CeBIT is one of the largest (if not THE largest) consumer electronics tradeshows in Europe, leading to a giant exposure.

Continue Reading 'Blender Imagery at CeBIT 2007' »

History of RT!

rt.jpgI had a lot of fun reading yesterday's comments on the 'Hidden 3DS Max Display Mode' – thanks, everyone! :) Although it's not widely known, the RT button DOES have a function. I had a chat about it with Ton Roosendaal and he wrote the following article:

The "rt" button in Blender is there for developers to allow debugging or to hide testing. This value is by-definition not saved in (or read from) a Blender file, so you have to set it each time when you start Blender.

Continue Reading 'History of RT!' »




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