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39 Comments
Published by David Millet on
April 20th, 2007 in Development
One of the more interesting patches to be added to the tracker recently is the "Cast" patch, submitted by Willian Padovani Germano (also known as "ianwill"). Willian explains that the patch adds a "Cast" mesh modifier, which casts a mesh into certain pre-determined shapes (such as spheres).
7 Comments
Published by David Millet on
April 19th, 2007 in Tutorials
Somebody that I've only been able to identify as "Oto the Cleaner" has provided the community with a good tutorial that is useful for any new 3D artists among us (edit: I have since learned that "Oto's" real name is Antonio Campos. Thanks, Francisco!). The tutorial covers basic image projection theory, UV unwrapping, texture creation using the Gimp, and more.
Continue Reading 'Blender/Gimp Texturing and Unwrapping Tutorial' »
7 Comments
Published by brian on
April 18th, 2007 in Documentation, Games, Tutorials
Last Sunday, Blender developer Nathan Letwory [JesterKing] has become the proud father of a son, Rasmus. He was born on 15:55 in Turku, Finland, weighed 3680g and was 51cm long. Both mother and Rasmus are doing great; Nathan is already growing extra muscles from carrying and comforting the baby.
Welcome, Rasmus! Please *do* leave your father a little time to finish the pyNodes :)
10 Comments
Published by MathiasPedersen on
April 17th, 2007 in Miscellaneous
Howitzer has posted instructions on the Blender Artists Forums on how to optimize the Blender performance of old ATI cards using an old driver. This has been reported to work really well.
Continue Reading 'Boost the Performance of Old ATI Cards under Windows' »
I'm sure you all remember the Blender 3D Model Repository, run by Andrew Kator. You may even remember its fate and how a new repository took its place. The story didn't end there, unfortunately.
21 Comments
Published by David Millet on
April 16th, 2007 in 3D News
Recently, a small software company announced that they will be releasing their 3D modeling app as an open source project and turning it over to the community because the company is no longer able to develop it. Am I talking about Blender? Nope, not this time. Moray, a shareware 3D modeler for Windows that supports POV-Ray 3.5 was recently acquired by Persistence of Vision Raytracer Pty. Ltd (the makers of POV-Ray) from SoftTroncs (the makers of Moray). Persistence of Vision has announced their intentions to release the whole project under an OSI-approved open source license.
Continue Reading 'Moray: Another Commercial 3D App Goes GPL' »
58 Comments
Published by brian on
April 16th, 2007 in Miscellaneous, Repositories
No, really this time. Daniel Lara Martinez from Pepeland School has created another Blender resource. And this time its a Blender setup with icons designed to emulate the Max or Maya interface.
11 Comments
Published by MathiasPedersen on
April 15th, 2007 in Tutorials
In 3D World’s question of the month the question “How do I animate a raft adrift on the surface of the ocean?” was answered by Bassam Kurdali with a Blender tutorial. It is now free for download in .pdf form complete with sample files at different stages.
Continue Reading 'Blender Ocean Tutorial in Computer Arts Magazine' »
19 Comments
Published by brian on
April 14th, 2007 in Development, Miscellaneous
Matt has done some work to attempt to emulate 3DS Max functionality in Blender. This functionality is parametric objects.
20 Comments
Published by MathiasPedersen on
April 13th, 2007 in 3D News
Have you ever tried tiling a texture, only to find that the lighting in the texture image is not uniform? Dark and light areas shows like a pattern throughout the tiles, ruining your image even though your edges might be seamless enough?
Continue Reading 'The Power of the High Pass Filter for Texturing' »
There is no better way to learn Blender than stepping into a simple project. And this tutorial will let you do just that.
52 Comments
Published by Bart on
April 12th, 2007 in 3D News, Development, People
Google has spoken - five students working on Blender projects will be sponsored this summer. The winning projects are all great upgrades for Blender. Read on for more details.
Continue Reading 'Google Summer of Code: And the Winners are…' »
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