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	<title>Comments on: Cast(? or Spherify? or Cubeify? Oh My)</title>
	<atom:link href="http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 03 Dec 2008 03:16:03 +0000</pubDate>
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		<item>
		<title>By: Yain</title>
		<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-97372</link>
		<dc:creator>Yain</dc:creator>
		<pubDate>Mon, 30 Apr 2007 23:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-97372</guid>
		<description>I belive that the best name accordingly to the action of that modifier is "Round shape"...

Congratulation for the excelent job!</description>
		<content:encoded><![CDATA[<p>I belive that the best name accordingly to the action of that modifier is &#034;Round shape&#034;&#8230;</p>
<p>Congratulation for the excelent job!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jogai</title>
		<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-93154</link>
		<dc:creator>Jogai</dc:creator>
		<pubDate>Mon, 23 Apr 2007 14:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-93154</guid>
		<description>I should call it meshblender, for blending meshes into other meshes.

or shapeblender.</description>
		<content:encoded><![CDATA[<p>I should call it meshblender, for blending meshes into other meshes.</p>
<p>or shapeblender.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: micool</title>
		<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-93111</link>
		<dc:creator>micool</dc:creator>
		<pubDate>Mon, 23 Apr 2007 11:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-93111</guid>
		<description>would be nice also to make a retopology, would be a marvelous tool  !</description>
		<content:encoded><![CDATA[<p>would be nice also to make a retopology, would be a marvelous tool  !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stu</title>
		<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92448</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Sun, 22 Apr 2007 00:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92448</guid>
		<description>I would be cool to have torus included too. So you could cast into a torus. Though this would be more complicated since there is a hole in the middle. It might need to check if the object is genus 1 (has 1 hole).</description>
		<content:encoded><![CDATA[<p>I would be cool to have torus included too. So you could cast into a torus. Though this would be more complicated since there is a hole in the middle. It might need to check if the object is genus 1 (has 1 hole).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Satish "ILuvBlender" Goda</title>
		<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92403</link>
		<dc:creator>Satish "ILuvBlender" Goda</dc:creator>
		<pubDate>Sat, 21 Apr 2007 22:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92403</guid>
		<description>Just after posting my last message i had realized that we can achieve the same with cascading "Cast" modifiers. Please ignore my previous post. (Its 4 am here and its a sign that I should goto sleep)

Greetings,
Satish.</description>
		<content:encoded><![CDATA[<p>Just after posting my last message i had realized that we can achieve the same with cascading &#034;Cast&#034; modifiers. Please ignore my previous post. (Its 4 am here and its a sign that I should goto sleep)</p>
<p>Greetings,<br />
Satish.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Satish "ILuvBlender" Goda</title>
		<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92401</link>
		<dc:creator>Satish "ILuvBlender" Goda</dc:creator>
		<pubDate>Sat, 21 Apr 2007 22:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92401</guid>
		<description>I was playing with "Cast" (I like this name!!!) and it would be great if we can control "Factor" along individual axis. We can create some interesting effects. Willian, if you are reading this please consider adding it to the modifier.

Greetings,
Satish.</description>
		<content:encoded><![CDATA[<p>I was playing with &#034;Cast&#034; (I like this name!!!) and it would be great if we can control &#034;Factor&#034; along individual axis. We can create some interesting effects. Willian, if you are reading this please consider adding it to the modifier.</p>
<p>Greetings,<br />
Satish.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dread Knight</title>
		<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92072</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Sat, 21 Apr 2007 10:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92072</guid>
		<description>"'Shapeshift' does sound good. Hopefully this modifier will grow to be more than just spheres. Shapeshifting from one mesh to another would be amazing."

I agree with you :)</description>
		<content:encoded><![CDATA[<p>&#034;&#039;Shapeshift&#039; does sound good. Hopefully this modifier will grow to be more than just spheres. Shapeshifting from one mesh to another would be amazing.&#034;</p>
<p>I agree with you :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AppleGrew</title>
		<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92070</link>
		<dc:creator>AppleGrew</dc:creator>
		<pubDate>Sat, 21 Apr 2007 10:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92070</guid>
		<description>I tired posting this message yesterday but somehow it didn't get posted, it seems.</description>
		<content:encoded><![CDATA[<p>I tired posting this message yesterday but somehow it didn&#039;t get posted, it seems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AppleGrew</title>
		<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92069</link>
		<dc:creator>AppleGrew</dc:creator>
		<pubDate>Sat, 21 Apr 2007 10:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-92069</guid>
		<description>Don't use shiftshape. It sounds too much like shapeshifter by aniboom.com. Check this url: http://www.aniboom.com/Pages/Application/Animachines/Shapeshifter/ShapeshifterMain.aspx</description>
		<content:encoded><![CDATA[<p>Don&#039;t use shiftshape. It sounds too much like shapeshifter by aniboom.com. Check this url: <a href="http://www.aniboom.com/Pages/Application/Animachines/Shapeshifter/ShapeshifterMain.aspx" rel="nofollow">http://www.aniboom.com/Pages/Application/Animachines/Shapeshifter/ShapeshifterMain.aspx</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Antknight</title>
		<link>http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-91839</link>
		<dc:creator>Antknight</dc:creator>
		<pubDate>Fri, 20 Apr 2007 21:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/#comment-91839</guid>
		<description>ShiftShape</description>
		<content:encoded><![CDATA[<p>ShiftShape</p>
]]></content:encoded>
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