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	<title>Comments on: Quicklinks - Blender in the Media</title>
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	<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 03 Dec 2008 03:40:28 +0000</pubDate>
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		<title>By: Tom</title>
		<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-88772</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 13 Apr 2007 09:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-88772</guid>
		<description>i totally agree with the opinions on the upper part...

the first one definately doesn´t know the power and about the features of blender!</description>
		<content:encoded><![CDATA[<p>i totally agree with the opinions on the upper part&#8230;</p>
<p>the first one definately doesn´t know the power and about the features of blender!</p>
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		<title>By: SoylentGreen</title>
		<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-88685</link>
		<dc:creator>SoylentGreen</dc:creator>
		<pubDate>Fri, 13 Apr 2007 04:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-88685</guid>
		<description>In the german linux magazine it was critizised that there would be no complete and up-to-date documentation - which is obviously wrong. 

I've already written a letter to the editor and they will print it in the next magazine. 

Regards</description>
		<content:encoded><![CDATA[<p>In the german linux magazine it was critizised that there would be no complete and up-to-date documentation - which is obviously wrong. </p>
<p>I&#039;ve already written a letter to the editor and they will print it in the next magazine. </p>
<p>Regards</p>
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		<title>By: Djameika</title>
		<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87659</link>
		<dc:creator>Djameika</dc:creator>
		<pubDate>Tue, 10 Apr 2007 21:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87659</guid>
		<description>If you want a honest review of Blender strenghts and weakness, by someone that has extensive experiencie and "live 3d", I guesss, that the best choice is that guy from Pepeland.com

You'll have the right and humble answer - with the talent of that guy, he could leave Spain long time ago. That means something...</description>
		<content:encoded><![CDATA[<p>If you want a honest review of Blender strenghts and weakness, by someone that has extensive experiencie and &#034;live 3d&#034;, I guesss, that the best choice is that guy from Pepeland.com</p>
<p>You&#039;ll have the right and humble answer - with the talent of that guy, he could leave Spain long time ago. That means something&#8230;</p>
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		<title>By: Matt</title>
		<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87322</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 10 Apr 2007 03:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87322</guid>
		<description>"Blender, by not being such a jerky community about what's important and what's not to the program's features ends up being the best choice for you and me."

I dunno, I think there have been a few examples of jerky community in these comments alone.</description>
		<content:encoded><![CDATA[<p>&#034;Blender, by not being such a jerky community about what&#039;s important and what&#039;s not to the program&#039;s features ends up being the best choice for you and me.&#034;</p>
<p>I dunno, I think there have been a few examples of jerky community in these comments alone.</p>
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		<title>By: Þiðrekr</title>
		<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87313</link>
		<dc:creator>Þiðrekr</dc:creator>
		<pubDate>Tue, 10 Apr 2007 02:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87313</guid>
		<description>As for the reason why people use certain programs, I think a lot of it has to do with reputation.  If you want to work in Hollywood, you "learn Maya."  Working in news, I've noticed that a lot of people use Cinema 4D.

Surprisingly (for me, at least), many of these people I've run into that use these programs aren't the world's most computer literate, so they wouldn't necessarily think to try and use any other program than what they've been told to use.

Blender users, it seems, tend to be more "bleeding edge."  They're more comfortable with experimenting...and that's a great thing.  It's us early adopters that are bold enough to try and set a new trend, and if Blender is as great as we think it is, other people will find out someday.

But, certainly, don't expect the more expensive 3D programs to sit back idly and just let Blender take over.  They have a fairly lucrative business model to protect.  I mean, if someone is willing to fork over $8000 for Maya Unlimited, Autodesk is certainly not going to let people switch to Blender without a fight.

On the other hand, programs like Maya are great for a reason and there's probably still much that Blender can learn from them, like Bart stated.  The roadmap to Blender 2.50 sounds like it's going in the right direction, though.</description>
		<content:encoded><![CDATA[<p>As for the reason why people use certain programs, I think a lot of it has to do with reputation.  If you want to work in Hollywood, you &#034;learn Maya.&#034;  Working in news, I&#039;ve noticed that a lot of people use Cinema 4D.</p>
<p>Surprisingly (for me, at least), many of these people I&#039;ve run into that use these programs aren&#039;t the world&#039;s most computer literate, so they wouldn&#039;t necessarily think to try and use any other program than what they&#039;ve been told to use.</p>
<p>Blender users, it seems, tend to be more &#034;bleeding edge.&#034;  They&#039;re more comfortable with experimenting&#8230;and that&#039;s a great thing.  It&#039;s us early adopters that are bold enough to try and set a new trend, and if Blender is as great as we think it is, other people will find out someday.</p>
<p>But, certainly, don&#039;t expect the more expensive 3D programs to sit back idly and just let Blender take over.  They have a fairly lucrative business model to protect.  I mean, if someone is willing to fork over $8000 for Maya Unlimited, Autodesk is certainly not going to let people switch to Blender without a fight.</p>
<p>On the other hand, programs like Maya are great for a reason and there&#039;s probably still much that Blender can learn from them, like Bart stated.  The roadmap to Blender 2.50 sounds like it&#039;s going in the right direction, though.</p>
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		<title>By: Enom</title>
		<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87292</link>
		<dc:creator>Enom</dc:creator>
		<pubDate>Tue, 10 Apr 2007 01:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87292</guid>
		<description>Damn. Who dared to say that blender is not a professional 3D tool. 
Chinese picture is so simple, and it doesnt show any wonderful feature of blender.
Damn yellow press</description>
		<content:encoded><![CDATA[<p>Damn. Who dared to say that blender is not a professional 3D tool.<br />
Chinese picture is so simple, and it doesnt show any wonderful feature of blender.<br />
Damn yellow press</p>
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		<title>By: Bassam</title>
		<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87269</link>
		<dc:creator>Bassam</dc:creator>
		<pubDate>Tue, 10 Apr 2007 00:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87269</guid>
		<description>Issue 90 and 91 of 3DWorld magazine will carry blender material - two q+a/tutorial things- the one in 90 is a half page one, but the one in 91 will be the main full length one, with lotsa steps and pictures. I've also noticed more cgtalkers recommending blender to new users, etc.</description>
		<content:encoded><![CDATA[<p>Issue 90 and 91 of 3DWorld magazine will carry blender material - two q+a/tutorial things- the one in 90 is a half page one, but the one in 91 will be the main full length one, with lotsa steps and pictures. I&#039;ve also noticed more cgtalkers recommending blender to new users, etc.</p>
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		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87252</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Mon, 09 Apr 2007 23:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87252</guid>
		<description>I think when people try to pin Blender down as not being a professional tool they forget that 3D graphic renderings, though reaching ever more levels of realistic looks, are becoming less popular because they are infecting more and more parts of the motion graphics/TV and film industries. In order to make things interesting, people need to look outside of even the "cutting edge" of technology if they want to be on the "bleeding edge" of it. Blender, by not being such a jerky community about what's important and what's not to the program's features ends up being the best choice for you and me.

Maya, and 3DS MAX, and all the rest are very similar in their force to be in the spotlight, and grows into softness to the users.

Blender is like Tai Chi. It begins with softness, and grows into force.</description>
		<content:encoded><![CDATA[<p>I think when people try to pin Blender down as not being a professional tool they forget that 3D graphic renderings, though reaching ever more levels of realistic looks, are becoming less popular because they are infecting more and more parts of the motion graphics/TV and film industries. In order to make things interesting, people need to look outside of even the &#034;cutting edge&#034; of technology if they want to be on the &#034;bleeding edge&#034; of it. Blender, by not being such a jerky community about what&#039;s important and what&#039;s not to the program&#039;s features ends up being the best choice for you and me.</p>
<p>Maya, and 3DS MAX, and all the rest are very similar in their force to be in the spotlight, and grows into softness to the users.</p>
<p>Blender is like Tai Chi. It begins with softness, and grows into force.</p>
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		<title>By: kit89</title>
		<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87249</link>
		<dc:creator>kit89</dc:creator>
		<pubDate>Mon, 09 Apr 2007 23:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87249</guid>
		<description>Criticism is more useful than praise.

It would be excellent to actually get an extremely in-depth review on Blender from someone who test such programs for a living. Whats it advantages &#38; disadvantages what made the interface easy to pick up and what was very difficult to find in the interface. Performance wise how well does it cope under strain. 

You know a very hard hitting review that leaves no stone untouched. 

It's great to hear praise but that doesn't improve a program, yet criticism does. :)</description>
		<content:encoded><![CDATA[<p>Criticism is more useful than praise.</p>
<p>It would be excellent to actually get an extremely in-depth review on Blender from someone who test such programs for a living. Whats it advantages &amp; disadvantages what made the interface easy to pick up and what was very difficult to find in the interface. Performance wise how well does it cope under strain. </p>
<p>You know a very hard hitting review that leaves no stone untouched. </p>
<p>It&#039;s great to hear praise but that doesn&#039;t improve a program, yet criticism does. :)</p>
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		<title>By: amoose136</title>
		<link>http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87200</link>
		<dc:creator>amoose136</dc:creator>
		<pubDate>Mon, 09 Apr 2007 21:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/09/quicklinks-blender-in-the-media-6/#comment-87200</guid>
		<description>@Bart, good point. Why do a lot of the pros choose programs like maya or 3ds max? Is it because the company they work for has been using it for a long time? (Like Pixar) Or do they have other reasons. Or does it just need time? Maybe an interview with some pro that uses 3ds max or maya would be nice. I mean what can other programs do that blender can't? What are blenders weaknesses and what are its strengths? And what are the things that would make people choose other programs over blender? I'll find out as soon as I can get this page to load: http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools</description>
		<content:encoded><![CDATA[<p>@Bart, good point. Why do a lot of the pros choose programs like maya or 3ds max? Is it because the company they work for has been using it for a long time? (Like Pixar) Or do they have other reasons. Or does it just need time? Maybe an interview with some pro that uses 3ds max or maya would be nice. I mean what can other programs do that blender can&#039;t? What are blenders weaknesses and what are its strengths? And what are the things that would make people choose other programs over blender? I&#039;ll find out as soon as I can get this page to load: <a href="http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools" rel="nofollow">http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools</a></p>
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