Are you a Blender artist looking for a good project? If so, then take a look at PlaneShift, a free and open source MMORPG under heavy development. In case you’re not already familiar with the PlaneShift project, Wikipedia has some useful information:
PlaneShift is a cross-platform fantasy MMORPG in development. Client software is available for Linux, Windows and Mac OS X. It is produced by a developer community, founded by Luca Pancallo, and guided by the Atomic Blue non-profit organization. The engine code is based on the Crystal Space engine and therefore free software. The content is released under another license.
The game is currently in the pre-alpha stage of development, at version 0.3, codenamed Crystal Blue. The first version, 0.1, was codenamed Atomic Blue and the next version, 0.2, was codenamed Molecular Blue. Molecular Blue was very feature limited, but drew a number of players because of its close-knit community. The Molecular Blue server was shut down on December 16, 2004. The current version, Crystal Blue, was released to the public as an open beta on December 24, 2004. The next version, 0.4, is codenamed Steel Blue.
As of March 2007, the game main server, laanx.fragnetics.com, has some 358,400 registered user accounts and 100,000+ characters. The game forums have approximately 23,570 registered accounts.
The Project Director, Luca Pancallo, recently visited the BlenderArtists.org forums to solicit 3D art and animation help from the Blender community:
[...]PlaneShift is a Free Open Source 3D MMORPG in Development, created by a talented and dedicated team, which has a high level of professionalism within its ranks. Our target goal is to be the biggest free MMORPG available, with a growing community of developers that can expand the virtual world into experimental directions where no commercial product can dare. The client and server code are cross-platform, designed for Windows, Linux, and Mac OS X.
We have a strong organization and will, good guidance and task assignment. We developed tools to track all our progresses based on a master plan shared in all departments. A separate license for art ensures all graphical assets can be used only in PlaneShift. We already achieved some good goals, having 3 tech demo released. The latest release has now 350,000 registered accounts.
The current release version of PlaneShift has a detailed char creation, allows players to visit a part of the main city, the city of feline race, the arena and more. You can already collect objects, buy weapons, fight, cast spells, do quests, and more.
We are searching talented and innovative 3D artists to join us. We are seeking junior/senior modelers, senior animator and we are also seeking a stable 3d department leader which will really shape the future of PlaneShift. If you want to be part of the team please check our recruitment page (http://www.planeshift.it/recruitment.html) and send us your information!
Preferred tools are 3dsmax and Blender. Maya and Lightwave can also be used with some export/import tools.
PlaneShift Project Director.
You owe it to yourself to look into this opportunity to make a real difference with a project, make a name for yourself, and improve your Blender skills!