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	<title>Comments on: Fast Fake SSS from Matt</title>
	<atom:link href="http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 03 Dec 2008 03:45:29 +0000</pubDate>
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		<item>
		<title>By: BenA</title>
		<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-85096</link>
		<dc:creator>BenA</dc:creator>
		<pubDate>Wed, 04 Apr 2007 16:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-85096</guid>
		<description>Is anyone using this technique in the BGE?</description>
		<content:encoded><![CDATA[<p>Is anyone using this technique in the BGE?</p>
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		<title>By: Nathan Letwory</title>
		<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84915</link>
		<dc:creator>Nathan Letwory</dc:creator>
		<pubDate>Wed, 04 Apr 2007 04:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84915</guid>
		<description>@tikki

http://www.blender.org/development/release-logs/blender-243/render-baking/</description>
		<content:encoded><![CDATA[<p>@tikki</p>
<p><a href="http://www.blender.org/development/release-logs/blender-243/render-baking/" rel="nofollow">http://www.blender.org/development/release-logs/blender-243/render-baking/</a></p>
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	</item>
	<item>
		<title>By: tikki</title>
		<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84857</link>
		<dc:creator>tikki</dc:creator>
		<pubDate>Wed, 04 Apr 2007 01:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84857</guid>
		<description>i feel kinda dumb, but how do i “give it a new image texture and do a Bake Render Meshes → Full Render, to get a baked image of that lighting information”?
yes i know i posted this question on his site, but this awsome site gets more replys faster :) i believe that was step [1] or [2]</description>
		<content:encoded><![CDATA[<p>i feel kinda dumb, but how do i “give it a new image texture and do a Bake Render Meshes → Full Render, to get a baked image of that lighting information”?<br />
yes i know i posted this question on his site, but this awsome site gets more replys faster :) i believe that was step [1] or [2]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thoro</title>
		<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84810</link>
		<dc:creator>thoro</dc:creator>
		<pubDate>Tue, 03 Apr 2007 22:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84810</guid>
		<description>This looks very interesting - I'll try it on some of my models. Thanks for sharing.

Thorsten</description>
		<content:encoded><![CDATA[<p>This looks very interesting - I&#039;ll try it on some of my models. Thanks for sharing.</p>
<p>Thorsten</p>
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	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84793</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Tue, 03 Apr 2007 21:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84793</guid>
		<description>I think with the correct tweaks, this could result in the most accurate fake SSS we've seen.... maybe.</description>
		<content:encoded><![CDATA[<p>I think with the correct tweaks, this could result in the most accurate fake SSS we&#039;ve seen&#8230;. maybe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84788</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 03 Apr 2007 21:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84788</guid>
		<description>Actually I think it looks like SSS. Most seem to only envision the heavily backlit object with very noticeable scattering. In many cases all you'll see in normal lighting is a slight translucency. Check out this image: http://upload.wikimedia.org/wikipedia/en/thumb/5/57/Crysisface3d.jpg/180px-Crysisface3d.jpg, while you might not notice the SSS it is there. Matt could have create slightly better models and textures to illustrate the effect, but as it is...it is FAKE SSS so its not perfect.</description>
		<content:encoded><![CDATA[<p>Actually I think it looks like SSS. Most seem to only envision the heavily backlit object with very noticeable scattering. In many cases all you&#039;ll see in normal lighting is a slight translucency. Check out this image: <a href="http://upload.wikimedia.org/wikipedia/en/thumb/5/57/Crysisface3d.jpg/180px-Crysisface3d.jpg" rel="nofollow">http://upload.wikimedia.org/wikipedia/en/thumb/5/57/Crysisface3d.jpg/180px-Crysisface3d.jpg</a>, while you might not notice the SSS it is there. Matt could have create slightly better models and textures to illustrate the effect, but as it is&#8230;it is FAKE SSS so its not perfect.</p>
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	<item>
		<title>By: Bart Robinson</title>
		<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84741</link>
		<dc:creator>Bart Robinson</dc:creator>
		<pubDate>Tue, 03 Apr 2007 19:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84741</guid>
		<description>The results look nothing like SSS. It seems to resemble more of a soft lighting look, but the models still appear as solid as rock (non-translucent rock) in the examples. Show me something that's backlit.</description>
		<content:encoded><![CDATA[<p>The results look nothing like SSS. It seems to resemble more of a soft lighting look, but the models still appear as solid as rock (non-translucent rock) in the examples. Show me something that&#039;s backlit.</p>
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	<item>
		<title>By: brecht</title>
		<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84737</link>
		<dc:creator>brecht</dc:creator>
		<pubDate>Tue, 03 Apr 2007 19:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84737</guid>
		<description>A simple extension to this method is to blur the RGB channels separate, for skin R should have a wider blur radius to get the red bleeding into the shadows.</description>
		<content:encoded><![CDATA[<p>A simple extension to this method is to blur the RGB channels separate, for skin R should have a wider blur radius to get the red bleeding into the shadows.</p>
]]></content:encoded>
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	<item>
		<title>By: hillrunner</title>
		<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84736</link>
		<dc:creator>hillrunner</dc:creator>
		<pubDate>Tue, 03 Apr 2007 19:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84736</guid>
		<description>Great work, thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Great work, thanks for sharing.</p>
]]></content:encoded>
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	<item>
		<title>By: MathiasPedersen</title>
		<link>http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84710</link>
		<dc:creator>MathiasPedersen</dc:creator>
		<pubDate>Tue, 03 Apr 2007 17:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/03/fast-fake-sss-from-matt/#comment-84710</guid>
		<description>We should have a permanent link to his blog on the top of this site. Hehe...

;)
//Mathias</description>
		<content:encoded><![CDATA[<p>We should have a permanent link to his blog on the top of this site. Hehe&#8230;</p>
<p>;)<br />
//Mathias</p>
]]></content:encoded>
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