<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Audio Analysis Script, With Tutorial</title>
	<atom:link href="http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 08 Sep 2008 06:09:16 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: James</title>
		<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-159299</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 21 Sep 2007 14:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-159299</guid>
		<description>I'm in the same situation as entplex - I would like to use this script to create some ScaleZ object ipos to create a basic Bars-like visualization with Blender, but have no ideas how I would accurately sync the audio with the ipos that are being created. Does anyone know how to do this?</description>
		<content:encoded><![CDATA[<p>I&#039;m in the same situation as entplex - I would like to use this script to create some ScaleZ object ipos to create a basic Bars-like visualization with Blender, but have no ideas how I would accurately sync the audio with the ipos that are being created. Does anyone know how to do this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: entplex</title>
		<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-105921</link>
		<dc:creator>entplex</dc:creator>
		<pubDate>Wed, 23 May 2007 02:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-105921</guid>
		<description>Great Script!... Joat - audicity can be used to generate various files for spectrum specific purposes.  Dave - I have found no where that really talks about frame rate and time sync.  I have had a few issues getting the animation to sync with the audio.  How does the script interpret frame rates and time in blender?</description>
		<content:encoded><![CDATA[<p>Great Script!&#8230; Joat - audicity can be used to generate various files for spectrum specific purposes.  Dave - I have found no where that really talks about frame rate and time sync.  I have had a few issues getting the animation to sync with the audio.  How does the script interpret frame rates and time in blender?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: msersen</title>
		<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-87934</link>
		<dc:creator>msersen</dc:creator>
		<pubDate>Wed, 11 Apr 2007 14:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-87934</guid>
		<description>Hey all I'm excited to get this tool to work but have come across a snafu!  I'm running blender-2.43-linux-glibc232-py24-i386 on, fc5 downloaded from blender.org and python is as follows...

# python
Python 2.4.4 (#1, Apr 10 2007, 20:48:31)
[GCC 4.1.1 20070105 (Red Hat 4.1.1-51)] on linux2

I can get other scripts to work but when I attempt to run the AudioAnalysis Script I get the following error from console.

# ./blender
guessing './blender' == '/opt/blender-2.43-linux-glibc232-py24-i386/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
Traceback (most recent call last):
  File "", line 44, in ?
  File "/opt/blender-2.43-linux-glibc232-py24-i386/.blender/scripts/IpoPlotter.py", line 1, in ?
    import sys, random, string, Blender
  File "/usr/lib/python2.4/random.py", line 68, in ?
    import _random
ImportError: /usr/lib/python2.4/lib-dynload/_randommodule.so: undefined symbol: _PyArg_NoKeywords

Oddly it doesn't mention the AudioAnalysis script but rather the IpoPlotter.py ???  If I have to compile Blender with gcc-4 can anybody suggest a good site to d/l from and/or any hints I'm still a noob with Linux :D

And finally, when I enter "ldd blender", it spits this out...

        linux-gate.so.1 =&#62;  (0x00e91000)
        libjpeg.so.62 =&#62; /usr/lib/libjpeg.so.62 (0x4c070000)
        libz.so.1 =&#62; /usr/lib/libz.so.1 (0x4b5f6000)
        libSDL-1.2.so.0 =&#62; /usr/lib/libSDL-1.2.so.0 (0x4c888000)
        libpthread.so.0 =&#62; /lib/libpthread.so.0 (0x4b897000)
        libGL.so.1 =&#62; /usr/lib/libGL.so.1 (0x419e7000)
        libGLU.so.1 =&#62; /usr/lib/libGLU.so.1 (0x41a88000)
        libX11.so.6 =&#62; /usr/lib/libX11.so.6 (0x4b6ac000)
        libXi.so.6 =&#62; /usr/lib/libXi.so.6 (0x4b9ad000)
        libutil.so.1 =&#62; /lib/libutil.so.1 (0x4c452000)
        libc.so.6 =&#62; /lib/libc.so.6 (0x4b494000)
        libm.so.6 =&#62; /lib/libm.so.6 (0x4b5c9000)
        libdl.so.2 =&#62; /lib/libdl.so.2 (0x4b5f0000)
        libstdc++.so.5 =&#62; /usr/lib/libstdc++.so.5 (0x006da000)
        libgcc_s.so.1 =&#62; /lib/libgcc_s.so.1 (0x4c094000)
        libXext.so.6 =&#62; /usr/lib/libXext.so.6 (0x4b7ec000)
        /lib/ld-linux.so.2 (0x4b477000)
        libGLcore.so.1 =&#62; /usr/lib/libGLcore.so.1 (0x41000000)
        libnvidia-tls.so.1 =&#62; /usr/lib/tls/libnvidia-tls.so.1 (0x419e3000)
        libstdc++.so.6 =&#62; /usr/lib/libstdc++.so.6 (0x4c1f7000)
        libXau.so.6 =&#62; /usr/lib/libXau.so.6 (0x4b60b000)
        libXdmcp.so.6 =&#62; /usr/lib/libXdmcp.so.6 (0x4b610000)</description>
		<content:encoded><![CDATA[<p>Hey all I&#039;m excited to get this tool to work but have come across a snafu!  I&#039;m running blender-2.43-linux-glibc232-py24-i386 on, fc5 downloaded from blender.org and python is as follows&#8230;</p>
<p># python<br />
Python 2.4.4 (#1, Apr 10 2007, 20:48:31)<br />
[GCC 4.1.1 20070105 (Red Hat 4.1.1-51)] on linux2</p>
<p>I can get other scripts to work but when I attempt to run the AudioAnalysis Script I get the following error from console.</p>
<p># ./blender<br />
guessing &#039;./blender&#039; == &#039;/opt/blender-2.43-linux-glibc232-py24-i386/./blender&#039;<br />
Compiled with Python version 2.4.<br />
Checking for installed Python&#8230; got it!<br />
Traceback (most recent call last):<br />
  File &#034;&#034;, line 44, in ?<br />
  File &#034;/opt/blender-2.43-linux-glibc232-py24-i386/.blender/scripts/IpoPlotter.py&#034;, line 1, in ?<br />
    import sys, random, string, Blender<br />
  File &#034;/usr/lib/python2.4/random.py&#034;, line 68, in ?<br />
    import _random<br />
ImportError: /usr/lib/python2.4/lib-dynload/_randommodule.so: undefined symbol: _PyArg_NoKeywords</p>
<p>Oddly it doesn&#039;t mention the AudioAnalysis script but rather the IpoPlotter.py ???  If I have to compile Blender with gcc-4 can anybody suggest a good site to d/l from and/or any hints I&#039;m still a noob with Linux :D</p>
<p>And finally, when I enter &#034;ldd blender&#034;, it spits this out&#8230;</p>
<p>        linux-gate.so.1 =&gt;  (0&#215;00e91000)<br />
        libjpeg.so.62 =&gt; /usr/lib/libjpeg.so.62 (0&#215;4c070000)<br />
        libz.so.1 =&gt; /usr/lib/libz.so.1 (0&#215;4b5f6000)<br />
        libSDL-1.2.so.0 =&gt; /usr/lib/libSDL-1.2.so.0 (0&#215;4c888000)<br />
        libpthread.so.0 =&gt; /lib/libpthread.so.0 (0&#215;4b897000)<br />
        libGL.so.1 =&gt; /usr/lib/libGL.so.1 (0&#215;419e7000)<br />
        libGLU.so.1 =&gt; /usr/lib/libGLU.so.1 (0&#215;41a88000)<br />
        libX11.so.6 =&gt; /usr/lib/libX11.so.6 (0&#215;4b6ac000)<br />
        libXi.so.6 =&gt; /usr/lib/libXi.so.6 (0&#215;4b9ad000)<br />
        libutil.so.1 =&gt; /lib/libutil.so.1 (0&#215;4c452000)<br />
        libc.so.6 =&gt; /lib/libc.so.6 (0&#215;4b494000)<br />
        libm.so.6 =&gt; /lib/libm.so.6 (0&#215;4b5c9000)<br />
        libdl.so.2 =&gt; /lib/libdl.so.2 (0&#215;4b5f0000)<br />
        libstdc++.so.5 =&gt; /usr/lib/libstdc++.so.5 (0&#215;006da000)<br />
        libgcc_s.so.1 =&gt; /lib/libgcc_s.so.1 (0&#215;4c094000)<br />
        libXext.so.6 =&gt; /usr/lib/libXext.so.6 (0&#215;4b7ec000)<br />
        /lib/ld-linux.so.2 (0&#215;4b477000)<br />
        libGLcore.so.1 =&gt; /usr/lib/libGLcore.so.1 (0&#215;41000000)<br />
        libnvidia-tls.so.1 =&gt; /usr/lib/tls/libnvidia-tls.so.1 (0&#215;419e3000)<br />
        libstdc++.so.6 =&gt; /usr/lib/libstdc++.so.6 (0&#215;4c1f7000)<br />
        libXau.so.6 =&gt; /usr/lib/libXau.so.6 (0&#215;4b60b000)<br />
        libXdmcp.so.6 =&gt; /usr/lib/libXdmcp.so.6 (0&#215;4b610000)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Levon</title>
		<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-86495</link>
		<dc:creator>Levon</dc:creator>
		<pubDate>Sun, 08 Apr 2007 04:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-86495</guid>
		<description>Lucio, the Wave modual is a python libary, so i think you might not have your python installed correctly. check the python 101 thread on blenderartists</description>
		<content:encoded><![CDATA[<p>Lucio, the Wave modual is a python libary, so i think you might not have your python installed correctly. check the python 101 thread on blenderartists</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lucio</title>
		<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-85626</link>
		<dc:creator>Lucio</dc:creator>
		<pubDate>Thu, 05 Apr 2007 23:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-85626</guid>
		<description>I think I'm not able to know if my blender has a wave module
(I know only that I get to load wav files in sequence and play it).

I use the last releases of blender.org download page, and think that I'm not
able to recompile Blender yet...I think I can wait for these versions
to accept AudioAnalysis Script. Thank you very much!</description>
		<content:encoded><![CDATA[<p>I think I&#039;m not able to know if my blender has a wave module<br />
(I know only that I get to load wav files in sequence and play it).</p>
<p>I use the last releases of blender.org download page, and think that I&#039;m not<br />
able to recompile Blender yet&#8230;I think I can wait for these versions<br />
to accept AudioAnalysis Script. Thank you very much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Jarvis</title>
		<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-85561</link>
		<dc:creator>Dave Jarvis</dc:creator>
		<pubDate>Thu, 05 Apr 2007 19:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-85561</guid>
		<description>Hi,

If the wave module is not part of your Blender installation, you will probably have to recompile Blender ... or find a version of Blender that has it built in. You may have some luck here: http://www.blenderbuilds.com/

I compiled my own version.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>If the wave module is not part of your Blender installation, you will probably have to recompile Blender &#8230; or find a version of Blender that has it built in. You may have some luck here: <a href="http://www.blenderbuilds.com/" rel="nofollow">http://www.blenderbuilds.com/</a></p>
<p>I compiled my own version.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lucio</title>
		<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-85271</link>
		<dc:creator>Lucio</dc:creator>
		<pubDate>Thu, 05 Apr 2007 02:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-85271</guid>
		<description>Hi, Levon and Dave.
Where can I get full python installer? python.org? I installed it now, but the problem remain.

The console says: 

Traceback (most recent call last):
   File "", line 43, in ?
   File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\AudioAnalysis.py", line 1, in?
    import sys, wave, audioop
ImportError: No module named wave</description>
		<content:encoded><![CDATA[<p>Hi, Levon and Dave.<br />
Where can I get full python installer? python.org? I installed it now, but the problem remain.</p>
<p>The console says: </p>
<p>Traceback (most recent call last):<br />
   File &#034;&#034;, line 43, in ?<br />
   File &#034;C:\Program Files\Blender Foundation\Blender\.blender\scripts\AudioAnalysis.py&#034;, line 1, in?<br />
    import sys, wave, audioop<br />
ImportError: No module named wave</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Jarvis</title>
		<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-85265</link>
		<dc:creator>Dave Jarvis</dc:creator>
		<pubDate>Thu, 05 Apr 2007 02:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-85265</guid>
		<description>Hi,

Let me address some of the comments made.

1. FFT. The main reason I created the tool was to get a reasonably realistic Thunder/Lightning curve. I know there is interest in doing IPO curves based on frequency; I will have to learn how the FFT API works. There is a lot more needed for the tool to be really functional.

2. File Formats. If I'm not mistaken, just about every file format can be converted into an uncompressed, lossless WAV file. It strikes me that a simple solution would be to convert the audio files into WAV format in advance.

3. Creating Music. Not with this tool. ;-) Its purpose is to analyse, not create. Many music creating tools already exist.

4. Error Messages. As another person mentioned, you do need the latest version of Python and Blender. I'm not sure about the types of WAV files that can be analysed; all that I have tried have worked for me. If someone can post a non-working WAV file, I will investigate further.

There are a few features I would like to add to the tool: frequency analysis and isolating frequencies/amplitude using an interactive view of the waveform. Of course, if someone would like to help ... :-)</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Let me address some of the comments made.</p>
<p>1. FFT. The main reason I created the tool was to get a reasonably realistic Thunder/Lightning curve. I know there is interest in doing IPO curves based on frequency; I will have to learn how the FFT API works. There is a lot more needed for the tool to be really functional.</p>
<p>2. File Formats. If I&#039;m not mistaken, just about every file format can be converted into an uncompressed, lossless WAV file. It strikes me that a simple solution would be to convert the audio files into WAV format in advance.</p>
<p>3. Creating Music. Not with this tool. ;-) Its purpose is to analyse, not create. Many music creating tools already exist.</p>
<p>4. Error Messages. As another person mentioned, you do need the latest version of Python and Blender. I&#039;m not sure about the types of WAV files that can be analysed; all that I have tried have worked for me. If someone can post a non-working WAV file, I will investigate further.</p>
<p>There are a few features I would like to add to the tool: frequency analysis and isolating frequencies/amplitude using an interactive view of the waveform. Of course, if someone would like to help &#8230; :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Levon</title>
		<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-84871</link>
		<dc:creator>Levon</dc:creator>
		<pubDate>Wed, 04 Apr 2007 02:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-84871</guid>
		<description>Lucio, what does the console say?

you will need a full python install for it to work.</description>
		<content:encoded><![CDATA[<p>Lucio, what does the console say?</p>
<p>you will need a full python install for it to work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lucio</title>
		<link>http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-84632</link>
		<dc:creator>Lucio</dc:creator>
		<pubDate>Tue, 03 Apr 2007 13:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/31/audio-analysis-script-with-tutorial/#comment-84632</guid>
		<description>I tried in 4 blenders, one on linux and three on windows, but it doesn't run...It appears in misc option, but show an error when selected -&#62; Python script error: check console</description>
		<content:encoded><![CDATA[<p>I tried in 4 blenders, one on linux and three on windows, but it doesn&#039;t run&#8230;It appears in misc option, but show an error when selected -&gt; Python script error: check console</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.175 seconds -->
