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	<title>Comments on: Using Text in the Game Engine</title>
	<atom:link href="http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 30 Aug 2008 05:35:33 +0000</pubDate>
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		<item>
		<title>By: blendenzo</title>
		<link>http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-83458</link>
		<dc:creator>blendenzo</dc:creator>
		<pubDate>Sun, 01 Apr 2007 00:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-83458</guid>
		<description>Here are the links I promised, if anyone cared to see them.

Network login screen using realtime text:  http://www.blendenzo.com/Files/Help/inputUserName.blend

Password input using realtime text (multiple .blends in this thread, including masked password entry):  http://blenderartists.org/forum/showthread.php?t=87446</description>
		<content:encoded><![CDATA[<p>Here are the links I promised, if anyone cared to see them.</p>
<p>Network login screen using realtime text:  <a href="http://www.blendenzo.com/Files/Help/inputUserName.blend" rel="nofollow">http://www.blendenzo.com/Files/Help/inputUserName.blend</a></p>
<p>Password input using realtime text (multiple .blends in this thread, including masked password entry):  <a href="http://blenderartists.org/forum/showthread.php?t=87446" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=87446</a></p>
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	<item>
		<title>By: blendenzo</title>
		<link>http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-83005</link>
		<dc:creator>blendenzo</dc:creator>
		<pubDate>Fri, 30 Mar 2007 22:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-83005</guid>
		<description>Rave_Zero:  As unsettlingsilence pointed out, you CAN easily change the string value of the text in realtime, it just takes a bit of scripting or some other logic bricks.  I have a whole series of tutorials on realtime text available on my website, along with some demos that are not yet readily available, but are hidden back in my Demos folder.  I'll be releasing the demos soon, but they're only accessible by typing in direct address right now.  If I remember, I'll post a few links here when I get home.  My favorite is a network login setup I made for braveheart on blenderartists.org.  It actually logs the text the user types in and displays it in bitmap text, then stores the value to make it available for sending login information to a server.</description>
		<content:encoded><![CDATA[<p>Rave_Zero:  As unsettlingsilence pointed out, you CAN easily change the string value of the text in realtime, it just takes a bit of scripting or some other logic bricks.  I have a whole series of tutorials on realtime text available on my website, along with some demos that are not yet readily available, but are hidden back in my Demos folder.  I&#039;ll be releasing the demos soon, but they&#039;re only accessible by typing in direct address right now.  If I remember, I&#039;ll post a few links here when I get home.  My favorite is a network login setup I made for braveheart on blenderartists.org.  It actually logs the text the user types in and displays it in bitmap text, then stores the value to make it available for sending login information to a server.</p>
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	</item>
	<item>
		<title>By: PiPi</title>
		<link>http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-82482</link>
		<dc:creator>PiPi</dc:creator>
		<pubDate>Thu, 29 Mar 2007 08:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-82482</guid>
		<description>Nice to remember, thanks!

.::PiPi::.</description>
		<content:encoded><![CDATA[<p>Nice to remember, thanks!</p>
<p>.::PiPi::.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: beorn</title>
		<link>http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-82430</link>
		<dc:creator>beorn</dc:creator>
		<pubDate>Thu, 29 Mar 2007 03:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-82430</guid>
		<description>I really hope that one day the game engine supports real vectorised text.
Bitmap text is just not suitable for some applications.</description>
		<content:encoded><![CDATA[<p>I really hope that one day the game engine supports real vectorised text.<br />
Bitmap text is just not suitable for some applications.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: unsettlingsilence</title>
		<link>http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-82397</link>
		<dc:creator>unsettlingsilence</dc:creator>
		<pubDate>Thu, 29 Mar 2007 01:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-82397</guid>
		<description>You can change the text dynamically, and you don't have to deal with every single letter. There is even a converter so you can use your favorite font. 
http://www.blendenzo.com/tutFTBlender.html</description>
		<content:encoded><![CDATA[<p>You can change the text dynamically, and you don&#039;t have to deal with every single letter. There is even a converter so you can use your favorite font.<br />
<a href="http://www.blendenzo.com/tutFTBlender.html" rel="nofollow">http://www.blendenzo.com/tutFTBlender.html</a></p>
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	<item>
		<title>By: Rave_Zero</title>
		<link>http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-82365</link>
		<dc:creator>Rave_Zero</dc:creator>
		<pubDate>Wed, 28 Mar 2007 21:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-82365</guid>
		<description>nice tutorial!

I wonder if there will ever be a real dynamic text feature in Blenders game-engine, with an easy string definement. This way it would be possible to change the content of your dynamic text quickly in real time, instead of messing arround with UV-textures for every single letter :)</description>
		<content:encoded><![CDATA[<p>nice tutorial!</p>
<p>I wonder if there will ever be a real dynamic text feature in Blenders game-engine, with an easy string definement. This way it would be possible to change the content of your dynamic text quickly in real time, instead of messing arround with UV-textures for every single letter :)</p>
]]></content:encoded>
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	<item>
		<title>By: Lasphere</title>
		<link>http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-82341</link>
		<dc:creator>Lasphere</dc:creator>
		<pubDate>Wed, 28 Mar 2007 19:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/28/using-text-in-the-game-engine/#comment-82341</guid>
		<description>Nice! thx</description>
		<content:encoded><![CDATA[<p>Nice! thx</p>
]]></content:encoded>
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