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	<title>Comments on: One Year Ago on BlenderNation</title>
	<atom:link href="http://www.blendernation.com/2007/03/16/one-year-ago-on-blendernation-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/03/16/one-year-ago-on-blendernation-2/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 03 Dec 2008 03:23:53 +0000</pubDate>
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		<title>By: BeBraw</title>
		<link>http://www.blendernation.com/2007/03/16/one-year-ago-on-blendernation-2/#comment-76768</link>
		<dc:creator>BeBraw</dc:creator>
		<pubDate>Sat, 17 Mar 2007 06:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/16/one-year-ago-on-blendernation-2/#comment-76768</guid>
		<description>TKR101010: Icecubes are actually quite simple to model. Just add a box, subdivide a couple of times and have fun with proportional editing tools and the sculpt mode. Or you could use a box, subdivide modifier set to "simple" (you may need two of these due to max limit of the subdiv value), displace modifier with cloud texture with proper values. (others work just as fine. Have fun tweaking.) There are plenty of other ways to go as well but I suppose you can get started by trying out these ways.

It has been a hectic year, heh. :)</description>
		<content:encoded><![CDATA[<p>TKR101010: Icecubes are actually quite simple to model. Just add a box, subdivide a couple of times and have fun with proportional editing tools and the sculpt mode. Or you could use a box, subdivide modifier set to &#034;simple&#034; (you may need two of these due to max limit of the subdiv value), displace modifier with cloud texture with proper values. (others work just as fine. Have fun tweaking.) There are plenty of other ways to go as well but I suppose you can get started by trying out these ways.</p>
<p>It has been a hectic year, heh. :)</p>
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		<title>By: TKR101010</title>
		<link>http://www.blendernation.com/2007/03/16/one-year-ago-on-blendernation-2/#comment-76643</link>
		<dc:creator>TKR101010</dc:creator>
		<pubDate>Sat, 17 Mar 2007 00:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/16/one-year-ago-on-blendernation-2/#comment-76643</guid>
		<description>tynach: yes, I am continuously blown away by how cool Blender is, and how it keeps getting better. I only wish my skills would catch up with my desire to do cool things with it.</description>
		<content:encoded><![CDATA[<p>tynach: yes, I am continuously blown away by how cool Blender is, and how it keeps getting better. I only wish my skills would catch up with my desire to do cool things with it.</p>
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	<item>
		<title>By: tynach</title>
		<link>http://www.blendernation.com/2007/03/16/one-year-ago-on-blendernation-2/#comment-76598</link>
		<dc:creator>tynach</dc:creator>
		<pubDate>Fri, 16 Mar 2007 21:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/16/one-year-ago-on-blendernation-2/#comment-76598</guid>
		<description>Wow, we've come a long way since 2.41!</description>
		<content:encoded><![CDATA[<p>Wow, we&#039;ve come a long way since 2.41!</p>
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