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	<title>Comments on: SSS Rendering with Nodes</title>
	<atom:link href="http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 03 Dec 2008 03:03:50 +0000</pubDate>
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		<item>
		<title>By: oodmb</title>
		<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-78118</link>
		<dc:creator>oodmb</dc:creator>
		<pubDate>Mon, 19 Mar 2007 06:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-78118</guid>
		<description>raducoc:  only way you can have REAL sss is with an unbiased renderer or hybrid.  in order to do it you need photon mapping.  but there are ways of approximating sss based on realistic parimitars like in gelato, but thats generaly what this technique is getting closer too.</description>
		<content:encoded><![CDATA[<p>raducoc:  only way you can have REAL sss is with an unbiased renderer or hybrid.  in order to do it you need photon mapping.  but there are ways of approximating sss based on realistic parimitars like in gelato, but thats generaly what this technique is getting closer too.</p>
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		<title>By: raducoc</title>
		<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-76590</link>
		<dc:creator>raducoc</dc:creator>
		<pubDate>Fri, 16 Mar 2007 21:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-76590</guid>
		<description>And when Blender will add REAL SSS? Beacouse Blender have only fake, fake and fake SSS.</description>
		<content:encoded><![CDATA[<p>And when Blender will add REAL SSS? Beacouse Blender have only fake, fake and fake SSS.</p>
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	<item>
		<title>By: oodmb</title>
		<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-76452</link>
		<dc:creator>oodmb</dc:creator>
		<pubDate>Fri, 16 Mar 2007 16:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-76452</guid>
		<description>while its not easier than the makehuman project's version,  i've created an addition to this method that can compute true forward scattering.  and when coupled with the makhuman version, the forward scattering from this method, and multiscattering and backscattering from the makhuman method do create almost completely realistic sss effects, however, render nodes get pretty complicated.</description>
		<content:encoded><![CDATA[<p>while its not easier than the makehuman project&#039;s version,  i&#039;ve created an addition to this method that can compute true forward scattering.  and when coupled with the makhuman version, the forward scattering from this method, and multiscattering and backscattering from the makhuman method do create almost completely realistic sss effects, however, render nodes get pretty complicated.</p>
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	<item>
		<title>By: Kram1032</title>
		<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75991</link>
		<dc:creator>Kram1032</dc:creator>
		<pubDate>Thu, 15 Mar 2007 20:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75991</guid>
		<description>Ok, I tested it again and it worked fine^^ thanks!

I've used the alternative solution with inversed Z values in one layer, as one suggested in the forums!

@Todoporon:
What do you get? Try to add a viewer to every single node -&#62; You can see, where there is a problem, if there is a problem ;)</description>
		<content:encoded><![CDATA[<p>Ok, I tested it again and it worked fine^^ thanks!</p>
<p>I&#039;ve used the alternative solution with inversed Z values in one layer, as one suggested in the forums!</p>
<p>@Todoporon:<br />
What do you get? Try to add a viewer to every single node -&gt; You can see, where there is a problem, if there is a problem ;)</p>
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	<item>
		<title>By: Todoporron</title>
		<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75978</link>
		<dc:creator>Todoporron</dc:creator>
		<pubDate>Thu, 15 Mar 2007 20:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75978</guid>
		<description>I have also problem to get the z-values what Should I do?</description>
		<content:encoded><![CDATA[<p>I have also problem to get the z-values what Should I do?</p>
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	<item>
		<title>By: Kram1032</title>
		<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75907</link>
		<dc:creator>Kram1032</dc:creator>
		<pubDate>Thu, 15 Mar 2007 17:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75907</guid>
		<description>Aha, thx, I'll try it :D</description>
		<content:encoded><![CDATA[<p>Aha, thx, I&#039;ll try it :D</p>
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	<item>
		<title>By: Kram1032</title>
		<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75485</link>
		<dc:creator>Kram1032</dc:creator>
		<pubDate>Wed, 14 Mar 2007 21:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75485</guid>
		<description>I've problems to get the Z-Values!
The Image, that's translated (checked with Viewer) got blank!
pure white! If I'd multiply that, it would remain the same... and if I'd darken that, I've got the same either :(

Can anyone help me?
What shall the renderlayers have?
Z, right? Do they need All Z, too? What's with combined?

The rest seems to work...</description>
		<content:encoded><![CDATA[<p>I&#039;ve problems to get the Z-Values!<br />
The Image, that&#039;s translated (checked with Viewer) got blank!<br />
pure white! If I&#039;d multiply that, it would remain the same&#8230; and if I&#039;d darken that, I&#039;ve got the same either :(</p>
<p>Can anyone help me?<br />
What shall the renderlayers have?<br />
Z, right? Do they need All Z, too? What&#039;s with combined?</p>
<p>The rest seems to work&#8230;</p>
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	<item>
		<title>By: Daniel (Prince)</title>
		<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75309</link>
		<dc:creator>Daniel (Prince)</dc:creator>
		<pubDate>Wed, 14 Mar 2007 13:55:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75309</guid>
		<description>@mpan &#124;&#124; wong hua
Scratching my head on where your new came from too :) - must of have seen it somewhere and inserted the wrong name! Sorry about that man! :: blushes ::

There are alot of ways of perfecting the approach although they often make it slightly more complex but definitely not impossible. The method of removing the shadow effect is simple but requires another pass which could get kind of complicated for a quick fix...</description>
		<content:encoded><![CDATA[<p>@mpan || wong hua<br />
Scratching my head on where your new came from too :) - must of have seen it somewhere and inserted the wrong name! Sorry about that man! :: blushes ::</p>
<p>There are alot of ways of perfecting the approach although they often make it slightly more complex but definitely not impossible. The method of removing the shadow effect is simple but requires another pass which could get kind of complicated for a quick fix&#8230;</p>
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	<item>
		<title>By: Eugene (etr9j)</title>
		<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75262</link>
		<dc:creator>Eugene (etr9j)</dc:creator>
		<pubDate>Wed, 14 Mar 2007 12:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75262</guid>
		<description>@mpan3
Scratching my head on where your new name came from too :)  I corrected it though, hope Daniel and Bart don't mind.</description>
		<content:encoded><![CDATA[<p>@mpan3<br />
Scratching my head on where your new name came from too :)  I corrected it though, hope Daniel and Bart don&#039;t mind.</p>
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	<item>
		<title>By: Olm-Z</title>
		<link>http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75253</link>
		<dc:creator>Olm-Z</dc:creator>
		<pubDate>Wed, 14 Mar 2007 12:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/#comment-75253</guid>
		<description>ok ... forget my previous comment : it's obviously trickier than that... but playing with the Z-buffer pass is by the way realy interresting :)</description>
		<content:encoded><![CDATA[<p>ok &#8230; forget my previous comment : it&#039;s obviously trickier than that&#8230; but playing with the Z-buffer pass is by the way realy interresting :)</p>
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