Article submitted by Olm-z:
When Nintendo got out its latest machine, the Wii, some of us where to think that the real innovation was not in the console itself, but in the bew controllers (Wiimote and Nunchuk) that use a clever and ready to use set of accelerometers and for the Wiimote, a special pointing system with IR cam and leds ….
So lots of people started to hack and reverse engineer the controller way to communicate with the Wii and developing drivers for Win, Mac an Linux … (all things that are accessible here: http://www.wiili.org).
And of course, the use of that in Blender Game Engine is now naturally following:
Although I did some test without too much succes (should have passed more time on it), Julian Oliver did what I couldn’t : he publish 2 Wiimote drivers for Blender on his site : http://www.selectparks.net where you’ll also find other goodies for blender as well as 2 recent “game-art” pieces in open-source (fijuu2 and packetgarden).
The drivers are available for Windows and Linux. They let us build apps with that great controller trough OSC messaging transport, so we can even use the Wiimote on another computer through a network connection ! (I don’t know if the Wii is capable of that )
So big thanks to Julian for this again marvellous add to the FOOS gaming world and art…. and lets see what we can do with it !
Here is the direct link to the Wiimote drivers for Blender Game Engine.
