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	<title>Comments on: Non-Photorealistic Renderer Integration for Blender</title>
	<atom:link href="http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 03 Dec 2008 02:48:56 +0000</pubDate>
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		<title>By: Jay Kint</title>
		<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-185492</link>
		<dc:creator>Jay Kint</dc:creator>
		<pubDate>Sun, 28 Oct 2007 21:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-185492</guid>
		<description>Has anyone done anything with this?  I haven't seen anything re: the freestyle integration other than lots of enthusiasm for its happening.  Has anyone volunteered?</description>
		<content:encoded><![CDATA[<p>Has anyone done anything with this?  I haven&#039;t seen anything re: the freestyle integration other than lots of enthusiasm for its happening.  Has anyone volunteered?</p>
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	<item>
		<title>By: Edouard TISSERANT</title>
		<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-79905</link>
		<dc:creator>Edouard TISSERANT</dc:creator>
		<pubDate>Fri, 23 Mar 2007 00:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-79905</guid>
		<description>Hi.

Here is a patch that let me compile Freestyle on gentoo with gcc4 on amd64. Please read/use the src/build.sh to build against qt3. You have to compile QGLViewer against qt3 in the same way.

http://217.128.2.212/patch_freestyle_gcc4_amd64_linux.patch

This is not tested and changes are sometimes dirty. It simply compiles and run....

BTW.... Does anyone now how to export clean .3ds files with camera, from Blender ?

Enjoy,

Edouard (edouard Dot tisserant At lolitech Dot fr)</description>
		<content:encoded><![CDATA[<p>Hi.</p>
<p>Here is a patch that let me compile Freestyle on gentoo with gcc4 on amd64. Please read/use the src/build.sh to build against qt3. You have to compile QGLViewer against qt3 in the same way.</p>
<p><a href="http://217.128.2.212/patch_freestyle_gcc4_amd64_linux.patch" rel="nofollow">http://217.128.2.212/patch_freestyle_gcc4_amd64_linux.patch</a></p>
<p>This is not tested and changes are sometimes dirty. It simply compiles and run&#8230;.</p>
<p>BTW&#8230;. Does anyone now how to export clean .3ds files with camera, from Blender ?</p>
<p>Enjoy,</p>
<p>Edouard (edouard Dot tisserant At lolitech Dot fr)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stephane</title>
		<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-66984</link>
		<dc:creator>stephane</dc:creator>
		<pubDate>Tue, 06 Mar 2007 00:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-66984</guid>
		<description>Hi,

Thanks to Fweeb for ralaying our call for developers here,
the project clearly gained in visibility this way! :-)

And thanks for the positive feedback you gave, it really helps.
If you are interested in some update/details about Freestyle and
its integration to Blender, please read this post:

&lt;a href="http://blenderartists.org/forum/showpost.php?p=826224&#38;postcount=48" rel="nofollow"&gt;
http://blenderartists.org/forum/showpost.php?p=826224&#38;postcount=48
&lt;/a&gt;

Stephane

PS:  My email address at imag, which was referenced from the freestyle
web page, is apparently not working. Please use
Stephane DOT Grabli AT gmail DOT com
to write to me.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Thanks to Fweeb for ralaying our call for developers here,<br />
the project clearly gained in visibility this way! :-)</p>
<p>And thanks for the positive feedback you gave, it really helps.<br />
If you are interested in some update/details about Freestyle and<br />
its integration to Blender, please read this post:</p>
<p><a href="http://blenderartists.org/forum/showpost.php?p=826224&amp;postcount=48" rel="nofollow"><br />
</a><a href="http://blenderartists.org/forum/showpost.php?p=826224&amp;postcount=48" rel="nofollow">http://blenderartists.org/forum/showpost.php?p=826224&amp;postcount=48</a></p>
<p>Stephane</p>
<p>PS:  My email address at imag, which was referenced from the freestyle<br />
web page, is apparently not working. Please use<br />
Stephane DOT Grabli AT gmail DOT com<br />
to write to me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christo</title>
		<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-66619</link>
		<dc:creator>Christo</dc:creator>
		<pubDate>Mon, 05 Mar 2007 14:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-66619</guid>
		<description>The gallery of Freestyle rocks! But I was unable even to read the tutorial. I'm an artist, not a programer. 
Make it artist friendly, plaese, I can't wait!

Thank You</description>
		<content:encoded><![CDATA[<p>The gallery of Freestyle rocks! But I was unable even to read the tutorial. I&#039;m an artist, not a programer.<br />
Make it artist friendly, plaese, I can&#039;t wait!</p>
<p>Thank You</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Keith</title>
		<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-65545</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Sat, 03 Mar 2007 12:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-65545</guid>
		<description>that looks awesome.
we want this, we absolutely NEED it.
I can think of a thousand projects already that demand it.</description>
		<content:encoded><![CDATA[<p>that looks awesome.<br />
we want this, we absolutely NEED it.<br />
I can think of a thousand projects already that demand it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Koba</title>
		<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-64661</link>
		<dc:creator>Koba</dc:creator>
		<pubDate>Fri, 02 Mar 2007 14:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-64661</guid>
		<description>Fund raising.

Yes.

And I agree...one of the coolest announcements on BlenderNation ever.

I want some more news dammit!

Koba</description>
		<content:encoded><![CDATA[<p>Fund raising.</p>
<p>Yes.</p>
<p>And I agree&#8230;one of the coolest announcements on BlenderNation ever.</p>
<p>I want some more news dammit!</p>
<p>Koba</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OBI_Ron</title>
		<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-64259</link>
		<dc:creator>OBI_Ron</dc:creator>
		<pubDate>Fri, 02 Mar 2007 01:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-64259</guid>
		<description>Looks great!  Has anyone actually been able to export out of Blender to .3ds and be able to use it in Freestyle?  I tried a few scenes, and even a simple cube, but no luck.</description>
		<content:encoded><![CDATA[<p>Looks great!  Has anyone actually been able to export out of Blender to .3ds and be able to use it in Freestyle?  I tried a few scenes, and even a simple cube, but no luck.</p>
]]></content:encoded>
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	<item>
		<title>By: RedSharky</title>
		<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-63505</link>
		<dc:creator>RedSharky</dc:creator>
		<pubDate>Thu, 01 Mar 2007 08:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-63505</guid>
		<description>This is one of the best news on Blendernation ever! Still jumping around!
I love NPR. Python is cool too. And I always liked Freestyle, exept integration in my pipeline. Please do really maintain this project. And ask Ton for help with the source. If the main hurdle is funding, we should initiate some fundraising. I will surely donate for this.</description>
		<content:encoded><![CDATA[<p>This is one of the best news on Blendernation ever! Still jumping around!<br />
I love NPR. Python is cool too. And I always liked Freestyle, exept integration in my pipeline. Please do really maintain this project. And ask Ton for help with the source. If the main hurdle is funding, we should initiate some fundraising. I will surely donate for this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spong</title>
		<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-63349</link>
		<dc:creator>spong</dc:creator>
		<pubDate>Thu, 01 Mar 2007 02:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-63349</guid>
		<description>Sounds awesome, this is definately going to be a fantastic benefit to Blender, which is fast becoming the swiss army knife of 3d programs. 

In the meantime, while it's being implemented I'll have to get out the good old sketchbook, pen and pencil that I have neglected for so long :P</description>
		<content:encoded><![CDATA[<p>Sounds awesome, this is definately going to be a fantastic benefit to Blender, which is fast becoming the swiss army knife of 3d programs. </p>
<p>In the meantime, while it&#039;s being implemented I&#039;ll have to get out the good old sketchbook, pen and pencil that I have neglected for so long :P</p>
]]></content:encoded>
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	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-63311</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Thu, 01 Mar 2007 01:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/#comment-63311</guid>
		<description>Sounds like an interesting idea - I'd love to help but I'm too busy at present and not familiar with blender's code in this area! (I'm also not old enough to enter GSOC lol ;)

Just one question though - what sort of integration is in mind here? Complete internal integration (an internal API - an internal library); internal integration through a communications interface to an external library (an intercommunications API - like fluids are at the moment); or external integration through a plug in system (an external API - e.g. yafray/others)?

I guess the second option would be more useful here because of the python shaders and stuff but still the flexibility in development of keeping things separate - having said that, the third option might also be viable and might help to extend support for other renderers as well - so anyway, what's the opinion?

-epat. :)</description>
		<content:encoded><![CDATA[<p>Sounds like an interesting idea - I&#039;d love to help but I&#039;m too busy at present and not familiar with blender&#039;s code in this area! (I&#039;m also not old enough to enter GSOC lol ;)</p>
<p>Just one question though - what sort of integration is in mind here? Complete internal integration (an internal API - an internal library); internal integration through a communications interface to an external library (an intercommunications API - like fluids are at the moment); or external integration through a plug in system (an external API - e.g. yafray/others)?</p>
<p>I guess the second option would be more useful here because of the python shaders and stuff but still the flexibility in development of keeping things separate - having said that, the third option might also be viable and might help to extend support for other renderers as well - so anyway, what&#039;s the opinion?</p>
<p>-epat. :)</p>
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